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https://github.com/cyberboy666/r_e_c_u_r.git
synced 2025-12-05 16:00:06 +01:00
merged and sorts shaders now too
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@@ -203,7 +203,7 @@ class ShadersMenu(Menu):
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root, dirs, files = next(os.walk(current_path))
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indent = ' ' * 4 * (current_level)
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for folder in dirs:
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for folder in sorted(dirs):
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is_open, char = self._check_folder_state(folder)
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self.menu_list.append(dict(name='{}{}{}'.format(indent, folder, char), is_shader=False))
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if (is_open):
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@@ -211,6 +211,7 @@ class ShadersMenu(Menu):
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next_level = current_level + 1
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self._add_folder_to_shaders_list(next_path, next_level)
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files.sort()
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for f in files:
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split_name = os.path.splitext(f)
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if (split_name[1].lower() in ['.frag', '.shader', '.glsl', '.glslf', '.fsh']):
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