Merge branch 'feature_plugins' into feature_plugins_shader_gadgets

This commit is contained in:
Tristan Rowley
2020-01-19 16:39:13 +00:00
3 changed files with 327 additions and 5 deletions

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@@ -0,0 +1,266 @@
{
"control_change 0": {
"DEFAULT": ["set_the_shader_param_0_layer_offset_0_continuous"],
"NAV_DETOUR": ["set_detour_mix_continuous"]
},
"control_change 1": {
"DEFAULT": ["set_the_shader_param_1_layer_offset_0_continuous"],
"NAV_DETOUR": ["set_detour_speed_position_continuous"]
},
"control_change 2": {
"DEFAULT": ["set_the_shader_param_2_layer_offset_0_continuous"],
"NAV_DETOUR": ["set_detour_start_continuous"]
},
"control_change 3": {
"DEFAULT": ["set_the_shader_param_3_layer_offset_0_continuous"],
"NAV_DETOUR": ["set_detour_end_continuous"]
},
"control_change 4": {
"DEFAULT": ["set_the_shader_param_0_layer_offset_1_continuous"]
},
"control_change 5": {
"DEFAULT": ["set_the_shader_param_1_layer_offset_1_continuous"]
},
"control_change 6": {
"DEFAULT": ["set_the_shader_param_2_layer_offset_1_continuous"]
},
"control_change 7": {
"DEFAULT": ["set_the_shader_param_3_layer_offset_1_continuous"]
},
"control_change 8": {
"DEFAULT": ["set_the_shader_param_0_layer_offset_2_continuous"]
},
"control_change 9": {
"DEFAULT": ["set_the_shader_param_1_layer_offset_2_continuous"]
},
"control_change 10": {
"DEFAULT": ["set_the_shader_param_2_layer_offset_2_continuous"]
},
"control_change 11": {
"DEFAULT": ["set_the_shader_param_3_layer_offset_2_continuous"]
},
"control_change 48": {
"DEFAULT": ["set_the_shader_param_0_layer_offset_0_continuous","set_strobe_amount_continuous"],
"NAV_DETOUR": ["set_detour_speed_position_continuous"]
},
"control_change 49": {
"DEFAULT": ["set_the_shader_param_1_layer_offset_0_continuous","set_shader_speed_layer_0_amount"],
"NAV_DETOUR": ["set_detour_start_continuous"]
},
"control_change 50": {
"DEFAULT": ["set_the_shader_param_2_layer_offset_0_continuous","set_shader_speed_layer_1_amount"],
"NAV_DETOUR": ["set_detour_end_continuous"]
},
"control_change 51": {
"DEFAULT": ["set_the_shader_param_3_layer_offset_0_continuous","set_shader_speed_layer_2_amount"],
"NAV_DETOUR": ["set_detour_end_continuous"]
},
"control_change 52": {
"DEFAULT": ["set_the_shader_param_0_layer_offset_1_continuous","set_param_0_layer_offset_0_modulation_level_continuous"],
"NAV_DETOUR": ["set_detour_speed_position_continuous"]
},
"control_change 53": {
"DEFAULT": ["set_the_shader_param_1_layer_offset_1_continuous","set_param_1_layer_offset_0_modulation_level_continuous"],
"NAV_DETOUR": ["set_detour_start_continuous"]
},
"control_change 54": {
"DEFAULT": ["set_the_shader_param_2_layer_offset_1_continuous","set_param_2_layer_offset_0_modulation_level_continuous"],
"NAV_DETOUR": ["set_detour_end_continuous"]
},
"control_change 55": {
"DEFAULT": ["set_the_shader_param_3_layer_offset_1_continuous","set_param_3_layer_offset_0_modulation_level_continuous"],
"NAV_DETOUR": ["set_detour_end_continuous"]
},
"control_change 56": {
"DEFAULT": ["set_the_shader_param_0_layer_offset_2_continuous"],
"NAV_DETOUR": ["set_detour_speed_position_continuous"]
},
"control_change 57": {
"DEFAULT": ["set_the_shader_param_1_layer_offset_2_continuous"],
"NAV_DETOUR": ["set_detour_start_continuous"]
},
"control_change 58": {
"DEFAULT": ["set_the_shader_param_2_layer_offset_2_continuous"],
"NAV_DETOUR": ["set_detour_end_continuous"]
},
"control_change 59": {
"DEFAULT": ["set_the_shader_param_3_layer_offset_2_continuous"],
"NAV_DETOUR": ["set_detour_end_continuous"]
},
"note_on 64": {
"DEFAULT": ["clear_automation"]
},
"note_on 65": {
"DEFAULT": ["toggle_pause_automation"]
},
"note_on 66": {
"DEFAULT": ["toggle_record_automation"]
},
"note_on 67": {
"DEFAULT": ["toggle_overdub_automation"]
},
"note_on 68": {
"DEFAULT": ["store_next_preset"]
},
"note_on 69": {
"DEFAULT": ["store_current_preset","clear_current_preset"]
},
"note_on 112": {
"DEFAULT": ["switch_to_preset_0","select_preset_0"]
},
"note_on 113": {
"DEFAULT": ["switch_to_preset_1","select_preset_1"]
},
"note_on 114": {
"DEFAULT": ["switch_to_preset_2","select_preset_2"]
},
"note_on 115": {
"DEFAULT": ["switch_to_preset_3","select_preset_3"]
},
"note_on 116": {
"DEFAULT": ["switch_to_preset_4","select_preset_4"]
},
"note_on 117": {
"DEFAULT": ["switch_to_preset_5","select_preset_5"]
},
"note_on 118": {
"DEFAULT": ["switch_to_preset_6","select_preset_6"]
},
"note_on 119": {
"DEFAULT": ["switch_to_preset_7","select_preset_7"]
},
"note_on 81": {
"DEFAULT": ["","reset_selected_modulation"]
},
"note_on 8": {
"DEFAULT": ["toggle_shader_layer_0","select_shader_modulation_slot_0"]
},
"note_on 24": {
"DEFAULT": ["toggle_shader_layer_1","select_shader_modulation_slot_1"]
},
"note_on 40": {
"DEFAULT": ["toggle_shader_layer_2","select_shader_modulation_slot_2"]
},
"note_on 85": {
"DEFAULT": ["toggle_feedback","select_shader_modulation_slot_3"]
},
"note_on 86": {
"DEFAULT": ["toggle_capture_preview"]
},
"note_on 70": {
"DEFAULT": ["previous_shader_layer"]
},
"note_on 71": {
"DEFAULT": ["next_shader_layer"]
},
"note_on 96": {
"DEFAULT": ["toggle_automation_clip_0","select_automation_clip_0"]
},
"note_on 97": {
"DEFAULT": ["toggle_automation_clip_1","select_automation_clip_1"]
},
"note_on 98": {
"DEFAULT": ["toggle_automation_clip_2","select_automation_clip_2"]
},
"note_on 99": {
"DEFAULT": ["toggle_automation_clip_3","select_automation_clip_3"]
},
"note_on 100": {
"DEFAULT": ["toggle_automation_clip_4","select_automation_clip_4"]
},
"note_on 101": {
"DEFAULT": ["toggle_automation_clip_5","select_automation_clip_5"]
},
"note_on 102": {
"DEFAULT": ["toggle_automation_clip_6","select_automation_clip_6"]
},
"note_on 103": {
"DEFAULT": ["toggle_automation_clip_7","select_automation_clip_7"]
},
"note_on 0": {
"DEFAULT": ["play_shader_0_0"]
},
"note_on 1": {
"DEFAULT": ["play_shader_0_1"]
},
"note_on 2": {
"DEFAULT": ["play_shader_0_2"]
},
"note_on 3": {
"DEFAULT": ["play_shader_0_3"]
},
"note_on 4": {
"DEFAULT": ["play_shader_0_4"]
},
"note_on 5": {
"DEFAULT": ["play_shader_0_5"]
},
"note_on 6": {
"DEFAULT": ["play_shader_0_6"]
},
"note_on 7": {
"DEFAULT": ["play_shader_0_7"]
},
"note_on 16": {
"DEFAULT": ["play_shader_1_0"]
},
"note_on 17": {
"DEFAULT": ["play_shader_1_1"]
},
"note_on 18": {
"DEFAULT": ["play_shader_1_2"]
},
"note_on 19": {
"DEFAULT": ["play_shader_1_3"]
},
"note_on 20": {
"DEFAULT": ["play_shader_1_4"]
},
"note_on 21": {
"DEFAULT": ["play_shader_1_5"]
},
"note_on 22": {
"DEFAULT": ["play_shader_1_6"]
},
"note_on 23": {
"DEFAULT": ["play_shader_1_7"]
},
"note_on 32": {
"DEFAULT": ["play_shader_2_0"]
},
"note_on 33": {
"DEFAULT": ["play_shader_2_1"]
},
"note_on 34": {
"DEFAULT": ["play_shader_2_2"]
},
"note_on 35": {
"DEFAULT": ["play_shader_2_3"]
},
"note_on 36": {
"DEFAULT": ["play_shader_2_4"]
},
"note_on 37": {
"DEFAULT": ["play_shader_2_5"]
},
"note_on 38": {
"DEFAULT": ["play_shader_2_6"]
},
"note_on 39": {
"DEFAULT": ["play_shader_2_7"]
},
"note_on 120": {
"DEFAULT": ["function_on"]
},
"note_off 120": {
"DEFAULT": ["function_off"]
},
"note_on 91": {
"DEFAULT": ["send_serial_macro_0","send_serial_macro_1"]
},
"note_on 93": {
"DEFAULT": ["send_serial_string_hellO","send_random_settings"]
}
}

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@@ -13,21 +13,29 @@ class MidiFeedbackAPCKey25Plugin(MidiFeedbackPlugin):
def get_note(self,action,default):
bind = self.pc.midi_input.find_binding_for_action(action)
if bind and 'note ' in bind:
return int(play_bind.split(' ')[1])
if bind is not None and 'note_on' in bind:
return int(bind.split(' ')[1])
else:
print ("bind is %s, returning default" % bind)
return default
def set_midi_device(self, device):
super().set_midi_device(device)
self.last_state = None
self.init_notes()
def init_notes(self):
self.NOTE_PLAY_SHADER = self.get_note('play_shader_0_0',32)
self.NOTE_SHADER_FEEDBACK = self.get_note('toggle_feedback',85)
self.NOTE_SCENE_LAUNCH_COLUMN = self.get_note('toggle_shader_layer_0',82)
self.NOTE_MODULATION_COLUMN = self.get_note('select_shader_modulation_slot_0', self.NOTE_SCENE_LAUNCH_COLUMN)
self.NOTE_CAPTURE_PREVIEW = self.get_note('toggle_capture_preview', 86)
self.NOTE_CLIP_STATUS_ROW = self.get_note('toggle_automation_clip_0', 8)
self.NOTE_SHADER_PRESET_ROW = self.get_note('select_preset_0', 0)
self.NOTE_SHADER_LAYER_ON = [
self.get_note('toggle_shader_layer_%i',8+(i*16)) for i in range(0,3)
]
def supports_midi_feedback(self, device_name):
supported_devices = ['APC Key 25']
@@ -63,10 +71,10 @@ class MidiFeedbackAPCKey25Plugin(MidiFeedbackPlugin):
self.set_status(note=(self.NOTE_PLAY_SHADER-(layer)*8)+slot, velocity=self.COLOUR_OFF)
def feedback_shader_layer_on(self, layer):
self.set_status(note=self.NOTE_SCENE_LAUNCH_COLUMN+layer, velocity=self.COLOUR_GREEN)
self.set_status(note=self.NOTE_SHADER_LAYER_ON[layer], velocity=self.COLOUR_GREEN)
def feedback_shader_layer_off(self, layer):
self.set_status(note=self.NOTE_SCENE_LAUNCH_COLUMN+layer, velocity=self.COLOUR_OFF)
self.set_status(note=self.NOTE_SHADER_LAYER_ON[layer], velocity=self.COLOUR_OFF)
def feedback_show_layer(self, layer):
self.set_status(note=70, velocity=layer)
@@ -147,7 +155,7 @@ class MidiFeedbackAPCKey25Plugin(MidiFeedbackPlugin):
if plugin.presets[pad] is None:
colour = self.COLOUR_RED
colour += self.BLINK
self.set_status(command='note_on', note=pad, velocity=colour)
self.set_status(command='note_on', note=self.NOTE_SHADER_PRESET_ROW+pad, velocity=colour)
except Exception as e:
pass
#print ("Warning: Failed when running plugin feedback for ShaderQuickPresetPlugin:\t%s" % str(e))

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@@ -0,0 +1,48 @@
from data_centre import plugin_collection
from data_centre.plugin_collection import MidiFeedbackPlugin
import mido
from plugins.MidiFeedbackAPCKey25Plugin import MidiFeedbackAPCKey25Plugin
class MidiFeedbackLaunchpadPlugin(MidiFeedbackAPCKey25Plugin):
disabled = False
status = {}
def __init__(self, plugin_collection):
super().__init__(plugin_collection)
self.description = 'Outputs feedback to Novation Launchpad'
def init_notes(self):
self.NOTE_PLAY_SHADER = self.get_note('play_shader_0_0',0)
self.NOTE_SHADER_FEEDBACK = self.get_note('toggle_feedback',85)
self.NOTE_SCENE_LAUNCH_COLUMN = self.get_note('toggle_shader_layer_0',82)
self.NOTE_MODULATION_COLUMN = self.get_note('select_shader_modulation_slot_0', self.NOTE_SCENE_LAUNCH_COLUMN)
self.NOTE_CAPTURE_PREVIEW = self.get_note('toggle_capture_preview', 86)
self.NOTE_CLIP_STATUS_ROW = self.get_note('toggle_automation_clip_0', 8)
self.NOTE_SHADER_PRESET_ROW = self.get_note('select_preset_0', 112)
self.NOTE_SHADER_LAYER_ON = [
self.get_note('toggle_shader_layer_%i',8+(i*16)) for i in range(0,3)
]
def supports_midi_feedback(self, device_name):
supported_devices = ['Launchpad']
for supported_device in supported_devices:
if device_name.startswith(supported_device):
return True
def feedback_shader_on(self, layer, slot, colour=None):
if colour is None: colour = self.COLOUR_GREEN
self.set_status(note=(self.NOTE_PLAY_SHADER+(layer)*16)+slot, velocity=int(colour))
def feedback_shader_off(self, layer, slot):
self.set_status(note=(self.NOTE_PLAY_SHADER+(layer)*16)+slot, velocity=self.COLOUR_OFF)
# TODO: make these colours correct+sensible
BLINK = 1
COLOUR_OFF = 0
COLOUR_GREEN = 8 #1
COLOUR_GREEN_BLINK = 15
COLOUR_RED = 32
COLOUR_RED_BLINK = 47
COLOUR_AMBER = 64
COLOUR_AMBER_BLINK = 80