tidying detour + usb rcording + a few other small bits

This commit is contained in:
langolierz
2019-07-02 20:41:51 +00:00
parent 37f2833090
commit 80d4eaa20a
31 changed files with 82 additions and 29 deletions

View File

@@ -0,0 +1,15 @@
//1-input
//written by Tim Caldwell
// this is a simple example of how to change incoming textures colour
varying vec2 v_texcoord;
uniform sampler2D u_tex0;
uniform vec2 u_resolution;
uniform float u_time;
uniform float u_x0;
uniform float u_x1;
uniform float u_x2;
void main() {
vec4 texColour = texture2D(u_tex0, v_texcoord);
gl_FragColor = vec4(1.0 - u_x0 - texColour.r,1.0 -u_x1-texColour.g,1.0 - u_x2-texColour.b,texColour.a);
}