mirror of
https://github.com/cyberboy666/r_e_c_u_r.git
synced 2025-12-11 19:00:04 +01:00
Whitespace
This commit is contained in:
@@ -7,7 +7,7 @@ from data_centre.plugin_collection import ModulationReceiverPlugin
|
||||
|
||||
class Shaders(object):
|
||||
MENU_HEIGHT = 10
|
||||
EMPTY_SHADER = dict(name='none',is_shader=True,shad_type='-',param_number=4,path='-')
|
||||
EMPTY_SHADER = dict(name='none', is_shader=True, shad_type='-', param_number=4, path='-')
|
||||
|
||||
MAX_MOD_SLOTS = 4
|
||||
|
||||
@@ -17,27 +17,27 @@ class Shaders(object):
|
||||
self.message_handler = message_handler
|
||||
self.message_handler.shaders = self
|
||||
self.data = data
|
||||
self.shaders_menu = menu.ShadersMenu(self.data, self.message_handler, self.MENU_HEIGHT )
|
||||
self.shaders_menu = menu.ShadersMenu(self.data, self.message_handler, self.MENU_HEIGHT)
|
||||
self.selected_shader_list = [self.EMPTY_SHADER for i in range(3)]
|
||||
self.focused_param = 0
|
||||
self.shaders_menu_list = self.generate_shaders_list()
|
||||
|
||||
self.selected_modulation_slot = 0
|
||||
|
||||
self.selected_status_list = ['-','-','-'] ## going to try using symbols for this : '-' means empty, '▶' means running, '■' means not running, '!' means error
|
||||
self.selected_param_list = [[0.0,0.0,0.0,0.0] for i in range(3)]
|
||||
|
||||
self.selected_status_list = ['-', '-', '-'] ## going to try using symbols for this : '-' means empty, '▶' means running, '■' means not running, '!' means error
|
||||
self.selected_param_list = [[0.0, 0.0, 0.0, 0.0] for i in range(3)]
|
||||
self.selected_speed_list = [1.0, 1.0, 1.0]
|
||||
|
||||
self.selected_modulation_slot = 0
|
||||
#self.modulation_level = [[[0.0,0.0,0.0,0.0] for i in range(4)] for i in range(3)]
|
||||
self.modulation_value = [0.0] * self.MAX_MOD_SLOTS #,0.0,0.0,0.0]
|
||||
# self.modulation_level = [[[0.0,0.0,0.0,0.0] for i in range(4)] for i in range(3)]
|
||||
self.modulation_value = [0.0] * self.MAX_MOD_SLOTS # ,0.0,0.0,0.0]
|
||||
|
||||
#self.load_selected_shader()
|
||||
# self.load_selected_shader()
|
||||
|
||||
@property
|
||||
def modulation_level(self):
|
||||
return self.data.settings['shader'].setdefault('modulation_level',
|
||||
[[[0.0,0.0,0.0,0.0] for i in range(4)] for i in range(3)])
|
||||
return self.data.settings['shader'].setdefault('modulation_level',
|
||||
[[[0.0, 0.0, 0.0, 0.0] for i in range(4)] for i in range(3)])
|
||||
|
||||
def set_modulation_levels(self, levels):
|
||||
self.data.settings['shader']['modulation_level'] = levels
|
||||
@@ -51,17 +51,16 @@ class Shaders(object):
|
||||
has_path, path = self.get_path_for_shader(stripped_name)
|
||||
shad_type = self.determine_shader_type(path)
|
||||
parameter_number = self.determine_shader_parameter_number(path)
|
||||
|
||||
shaders_menu_list.append(dict(name=line['name'],is_shader=True,shad_type=shad_type,param_number=parameter_number,path=path))
|
||||
|
||||
else:
|
||||
shaders_menu_list.append(dict(name=line['name'],is_shader=False,shad_type='',param_number=None,path=None))
|
||||
return shaders_menu_list
|
||||
|
||||
shaders_menu_list.append(dict(name=line['name'], is_shader=True, shad_type=shad_type, param_number=parameter_number, path=path))
|
||||
|
||||
else:
|
||||
shaders_menu_list.append(dict(name=line['name'], is_shader=False, shad_type='', param_number=None, path=None))
|
||||
return shaders_menu_list
|
||||
|
||||
def get_path_for_shader(self, file_name):
|
||||
######## returns full path for a given file name ########
|
||||
for path in self.data.PATHS_TO_SHADERS:
|
||||
for path in self.data.PATHS_TO_SHADERS:
|
||||
for root, dirs, files in os.walk(path):
|
||||
if file_name in files:
|
||||
return True, '{}/{}'.format(root, file_name)
|
||||
@@ -69,20 +68,19 @@ class Shaders(object):
|
||||
|
||||
def determine_shader_type(self, path):
|
||||
with open(path, 'r', errors='ignore') as selected_shader:
|
||||
shader_text = selected_shader.read()
|
||||
if '//0-input' in shader_text:
|
||||
return '0in'
|
||||
elif '//1-input' in shader_text:
|
||||
return '1in'
|
||||
elif '//2-input' in shader_text:
|
||||
return '2in'
|
||||
else:
|
||||
return '-'
|
||||
|
||||
shader_text = selected_shader.read()
|
||||
if '//0-input' in shader_text:
|
||||
return '0in'
|
||||
elif '//1-input' in shader_text:
|
||||
return '1in'
|
||||
elif '//2-input' in shader_text:
|
||||
return '2in'
|
||||
else:
|
||||
return '-'
|
||||
|
||||
def determine_shader_parameter_number(self, path):
|
||||
max_amount = 4
|
||||
if True: # for now always assume 4 params
|
||||
if True: # for now always assume 4 params
|
||||
return max_amount
|
||||
with open(path, 'r') as selected_shader:
|
||||
shader_text = selected_shader.read()
|
||||
@@ -93,9 +91,9 @@ class Shaders(object):
|
||||
|
||||
def load_shader_layer(self, layer):
|
||||
selected_shader = self.selected_shader_list[layer]
|
||||
#self.selected_param_list[self.data.shader_layer] = [0.0,0.0,0.0,0.0]
|
||||
# self.selected_param_list[self.data.shader_layer] = [0.0,0.0,0.0,0.0]
|
||||
print("select shader: ", selected_shader)
|
||||
self.osc_client.send_message("/shader/{}/load".format(str(layer)), [selected_shader['path'],selected_shader['shad_type'] == '2in',selected_shader['param_number']])
|
||||
self.osc_client.send_message("/shader/{}/load".format(str(layer)), [selected_shader['path'], selected_shader['shad_type'] == '2in', selected_shader['param_number']])
|
||||
if not self.selected_status_list[layer] == '▶':
|
||||
self.selected_status_list[layer] = '■'
|
||||
|
||||
@@ -121,7 +119,7 @@ class Shaders(object):
|
||||
def map_on_shaders_selection(self):
|
||||
index = self.shaders_menu.selected_list_index
|
||||
is_file, name = self.shaders_menu.extract_file_type_and_name_from_menu_format(
|
||||
self.shaders_menu_list[index]['name'])
|
||||
self.shaders_menu_list[index]['name'])
|
||||
if is_file:
|
||||
is_successful = self.data.create_new_shader_mapping_in_first_open(name)
|
||||
if not is_successful:
|
||||
@@ -133,7 +131,7 @@ class Shaders(object):
|
||||
selected_shader = self.selected_shader_list[self.data.shader_layer]
|
||||
index = self.shaders_menu.selected_list_index
|
||||
is_file, name = self.shaders_menu.extract_file_type_and_name_from_menu_format(
|
||||
self.shaders_menu_list[index]['name'])
|
||||
self.shaders_menu_list[index]['name'])
|
||||
is_selected_shader = False
|
||||
if is_file and name == selected_shader['name'].lstrip():
|
||||
is_selected_shader = True
|
||||
@@ -152,7 +150,7 @@ class Shaders(object):
|
||||
self.selected_shader_list[layer]['slot'] = slot
|
||||
self.load_shader_layer(layer)
|
||||
else:
|
||||
self.message_handler.set_message('INFO', "shader slot %s:%s is empty"%(layer,slot))
|
||||
self.message_handler.set_message('INFO', "shader slot %s:%s is empty" % (layer, slot))
|
||||
|
||||
def play_this_shader(self, slot):
|
||||
print(self.data.shader_bank_data[self.data.shader_layer])
|
||||
@@ -161,15 +159,15 @@ class Shaders(object):
|
||||
def increase_this_param(self, amount_change):
|
||||
param = self.focused_param
|
||||
current_amount = self.selected_param_list[self.data.shader_layer][param]
|
||||
amount = self.get_new_param_amount(current_amount,amount_change)
|
||||
amount = self.get_new_param_amount(current_amount, amount_change)
|
||||
self.set_param_to_amount(param, amount)
|
||||
|
||||
def decrease_this_param(self, amount_change):
|
||||
param = self.focused_param
|
||||
current_amount = self.selected_param_list[self.data.shader_layer][param]
|
||||
amount = self.get_new_param_amount(current_amount,-amount_change)
|
||||
amount = self.get_new_param_amount(current_amount, -amount_change)
|
||||
self.set_param_to_amount(param, amount)
|
||||
|
||||
|
||||
def toggle_shader_speed(self):
|
||||
if self.selected_speed_list[self.data.shader_layer] > 0.62:
|
||||
self.set_speed_to_amount(0.5)
|
||||
@@ -190,11 +188,11 @@ class Shaders(object):
|
||||
def select_previous_shader_modulation_slot(self):
|
||||
self.selected_modulation_slot -= 1
|
||||
if self.selected_modulation_slot < 0:
|
||||
self.selected_modulation_slot = self.MAX_MOD_SLOTS-1
|
||||
self.selected_modulation_slot = self.MAX_MOD_SLOTS - 1
|
||||
|
||||
def reset_modulation(self, slot):
|
||||
for layer in self.modulation_level:
|
||||
for layer,levels in enumerate(layer):
|
||||
for layer, levels in enumerate(layer):
|
||||
levels[slot] = 0.0
|
||||
|
||||
def reset_selected_modulation(self):
|
||||
@@ -206,13 +204,13 @@ class Shaders(object):
|
||||
return 1
|
||||
elif current + change < 0:
|
||||
return 0
|
||||
else:
|
||||
else:
|
||||
return current + change
|
||||
|
||||
|
||||
def set_param_to_amount(self, param, amount, layer_offset=None):
|
||||
start_layer = self.data.shader_layer
|
||||
if self.data.settings['shader']['FIX_PARAM_OFFSET_LAYER']['value'] == 'enabled':
|
||||
start_layer = 0
|
||||
start_layer = 0
|
||||
if layer_offset is None:
|
||||
start_layer = self.data.shader_layer
|
||||
layer_offset = 0
|
||||
@@ -222,45 +220,47 @@ class Shaders(object):
|
||||
|
||||
def set_param_layer_to_amount(self, param, layer, amount):
|
||||
if self.data.settings['shader']['X3_AS_SPEED']['value'] == 'enabled' and param == 3:
|
||||
self.set_speed_layer_to_amount(layer, amount) #layer_offset=layer-self.data.shader_layer)
|
||||
else:
|
||||
self.set_speed_layer_to_amount(layer, amount) # layer_offset=layer-self.data.shader_layer)
|
||||
else:
|
||||
self.selected_param_list[layer][param] = amount
|
||||
self.update_param_layer(param,layer)
|
||||
self.update_param_layer(param, layer)
|
||||
|
||||
def get_modulation_value_list(self, amount, values, levels):
|
||||
l = []
|
||||
for i,v in enumerate(values):
|
||||
for i, v in enumerate(values):
|
||||
l.append(self.get_modulation_value(amount, v, levels[i]))
|
||||
|
||||
#print ("got mean %s from amount %s with %s*%s" % (mean(l), amount, values, levels))
|
||||
# print ("got mean %s from amount %s with %s*%s" % (mean(l), amount, values, levels))
|
||||
return mean(l)
|
||||
|
||||
def get_modulation_value(self, amount, value, level):
|
||||
if level==0:
|
||||
if level == 0:
|
||||
return amount
|
||||
|
||||
# TODO: read from list of input formulas, from plugins etc to modulate the value
|
||||
temp_amount = amount + (value * level)
|
||||
#print("from amount %s, modulation is %s, temp_amount is %s" % (amount, modulation, temp_amount))
|
||||
if temp_amount < 0: temp_amount = 0 # input range is 0-1 so convert back
|
||||
if temp_amount > 1: temp_amount = 1 # modulation however is -1 to +1
|
||||
# print("from amount %s, modulation is %s, temp_amount is %s" % (amount, modulation, temp_amount))
|
||||
if temp_amount < 0:
|
||||
temp_amount = 0 # input range is 0-1 so convert back
|
||||
if temp_amount > 1:
|
||||
temp_amount = 1 # modulation however is -1 to +1
|
||||
|
||||
return temp_amount
|
||||
|
||||
def send_param_layer_amount_message(self, param, layer, amount):
|
||||
self.osc_client.send_message("/shader/{}/param".format(str(layer)), [param, amount] )
|
||||
self.osc_client.send_message("/shader/{}/param".format(str(layer)), [param, amount])
|
||||
|
||||
def modulate_param_to_amount(self, param, value):
|
||||
# incoming data here should be in format 0 to 1; needs changing to -1 to +1
|
||||
self.modulation_value[param] = (value-0.5)*2 # normalise to -1 to +1
|
||||
self.modulation_value[param] = (value - 0.5) * 2 # normalise to -1 to +1
|
||||
for plugin in self.data.plugins.get_plugins(ModulationReceiverPlugin):
|
||||
plugin.set_modulation_value(param, self.modulation_value[param])
|
||||
for layer,params in enumerate(self.selected_param_list):
|
||||
for ip,p in enumerate(params):
|
||||
for p2,v in enumerate(self.modulation_level[layer][ip]):
|
||||
if v!=0:
|
||||
self.update_param_layer(ip,layer)
|
||||
break
|
||||
for layer, params in enumerate(self.selected_param_list):
|
||||
for ip, p in enumerate(params):
|
||||
for p2, v in enumerate(self.modulation_level[layer][ip]):
|
||||
if v != 0:
|
||||
self.update_param_layer(ip, layer)
|
||||
break
|
||||
|
||||
def set_param_layer_offset_modulation_level(self, param, layer, level):
|
||||
layer = (self.data.shader_layer + layer) % 3
|
||||
@@ -277,12 +277,12 @@ class Shaders(object):
|
||||
# merge all applicable layers
|
||||
|
||||
self.send_param_layer_amount_message(param, layer,
|
||||
self.get_modulation_value_list(
|
||||
self.selected_param_list[layer][param],
|
||||
self.modulation_value,#[0], #param],
|
||||
self.modulation_level[layer][param]
|
||||
)
|
||||
)
|
||||
self.get_modulation_value_list(
|
||||
self.selected_param_list[layer][param],
|
||||
self.modulation_value, # [0], #param],
|
||||
self.modulation_level[layer][param]
|
||||
)
|
||||
)
|
||||
|
||||
def set_speed_offset_to_amount(self, layer_offset, amount):
|
||||
self.set_speed_to_amount(amount, layer_offset)
|
||||
@@ -290,8 +290,7 @@ class Shaders(object):
|
||||
def set_speed_to_amount(self, amount, layer_offset=0):
|
||||
layer = (self.data.shader_layer + layer_offset) % 3
|
||||
self.set_speed_layer_to_amount(layer, amount)
|
||||
|
||||
|
||||
def set_speed_layer_to_amount(self, layer, amount):
|
||||
self.osc_client.send_message("/shader/{}/speed".format(str(layer)), amount )
|
||||
self.osc_client.send_message("/shader/{}/speed".format(str(layer)), amount)
|
||||
self.selected_speed_list[layer] = amount
|
||||
|
||||
|
||||
Reference in New Issue
Block a user