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https://github.com/cyberboy666/r_e_c_u_r.git
synced 2025-12-13 11:50:12 +01:00
WIP adding shader menu to front - not working yet !
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@@ -47,30 +47,6 @@ class Menu(object):
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else:
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return False, '|'
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def generate_browser_list(self):
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######## starts the recursive process of listing all folders and video files to display ########
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self.browser_list = []
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for path in PATHS_TO_BROWSER:
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self._add_folder_to_browser_list(path, 0)
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for browser_line in self.browser_list:
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is_file, name = self.extract_file_type_and_name_from_browser_format(browser_line['name'])
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if is_file:
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is_slotted, bankslot_number = self._is_file_in_memory_bank(name)
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if is_slotted:
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browser_line['slot'] = bankslot_number
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def generate_settings_list(self):
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self.settings_list = []
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for sub_setting in self.settings.keys():
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if sub_setting in self.settings_open_folders:
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self.settings_list.append(dict(name=sub_setting + '/', value=''))
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for setting in self.settings[sub_setting]:
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setting_value = self.make_empty_if_none(self.settings[sub_setting][setting]['value'])
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self.settings_list.append(dict(name=' ' + setting, value=setting_value))
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else:
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self.settings_list.append(dict(name=sub_setting + '|', value=''))
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@staticmethod
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def extract_file_type_and_name_from_menu_format(dir_name):
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# removes whitespace and folder state from display item ########
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@@ -147,6 +123,7 @@ class SettingsMenu(Menu):
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OTHER_ORDER = []
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def __init__(self, data, message_handler, menu_height):
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Menu.__init__(self, data, message_handler, menu_height)
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self.generate_settings_list()
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@@ -190,9 +167,37 @@ class SettingsMenu(Menu):
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ordered_tuple_list.append((other_key, dictionary[other_key]))
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return ordered_tuple_list
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class ShadersMenu(Menu):
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def __init__(self, data, message_handler, menu_height):
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Menu.__init__(self, data, message_handler, menu_height)
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def generate_raw_shaders_list(self):
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######## starts the recursive process of listing all folders and shader files to display ########
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self.menu_list = []
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for path in self.data.PATHS_TO_SHADERS:
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self._add_folder_to_shaders_list(path, 0)
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return self.menu_list
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def _add_folder_to_shaders_list(self, current_path, current_level):
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######## adds the folders and shader files at the current level to the results list. recursively recalls at deeper level if folder is open ########
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root, dirs, files = next(os.walk(current_path))
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indent = ' ' * 4 * (current_level)
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for folder in dirs:
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is_open, char = self._check_folder_state(folder)
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self.menu_list.append(dict(name='{}{}{}'.format(indent, folder, char), is_shader=False))
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if (is_open):
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next_path = '{}/{}'.format(root, folder)
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next_level = current_level + 1
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self._add_folder_to_shader_list(next_path, next_level)
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for f in files:
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split_name = os.path.splitext(f)
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if (split_name[1].lower() in ['.frag', '.shader', '.glsl', '.glslf', '.shader', '.fsh']):
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self.menu_list.append(dict(name='{}{}'.format(indent, f), is_shader=True))
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