mirror of
https://github.com/cyberboy666/r_e_c_u_r.git
synced 2025-12-12 03:10:17 +01:00
Merge branch 'dev_frame_objects' into feature_plugins_shader_gadgets
This commit is contained in:
@@ -3,6 +3,7 @@ import os
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import pkgutil
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import re
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from plugins.frame_manager import FrameManager, Frame
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class Plugin(object):
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"""Base class that each plugin must inherit from. within this class
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@@ -210,16 +211,16 @@ class DisplayPlugin(Plugin):
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def __init__(self, plugin_collection):
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super().__init__(plugin_collection)
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def is_handled(self, name):
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def is_handled(self, name):
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raise NotImplementedError
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def get_display_modes(self):
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def get_display_modes(self):
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raise NotImplementedError
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def show_plugin(self, display):
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from tkinter import Text, END
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#display_text.insert(END, 'test from DisplayPlugin')
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display.display_text.insert(END, '{} \n'.format(display.body_title))
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def show_plugin(self, display):
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from tkinter import Text, END
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#display_text.insert(END, 'test from DisplayPlugin')
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display.display_text.insert(END, '{} \n'.format(display.body_title))
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class ModulationReceiverPlugin(Plugin):
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def __init__(self, plugin_collection):
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@@ -259,6 +260,8 @@ class PluginCollection(object):
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#self.actions = message_handler.actions
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self.reload_plugins()
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self.fm = FrameManager(self)
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def read_json(self, file_name):
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return self.data._read_plugin_json(file_name)
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def update_json(self, file_name, data):
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@@ -1,16 +1,36 @@
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import data_centre.plugin_collection
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from data_centre.plugin_collection import ActionsPlugin, SequencePlugin
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from plugins.frame_manager import Frame
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class ShaderLoopRecordPlugin(ActionsPlugin,SequencePlugin):
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disabled = False
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MAX_CLIPS = 8
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frames = []
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def __init__(self, plugin_collection):
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super().__init__(plugin_collection)
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self.PRESET_FILE_NAME = "ShaderLoopRecordPlugin/frames.json"
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self.frames = self.load_presets()
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#TODO: this doesnt work
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"""self.frames = [
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[
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Frame(self.pc).store_copy(f)
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for f in [
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z for z in [
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frame for frame in [
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clip for clip in self.load_presets()
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]
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]
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]
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]
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]"""
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for clip in self.load_presets():
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c = []
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for frame in clip:
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c.append(Frame(self.pc).store_copy(frame))
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self.frames.append(c)
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self.reset_ignored()
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def load_presets(self):
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@@ -71,7 +91,7 @@ class ShaderLoopRecordPlugin(ActionsPlugin,SequencePlugin):
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self.save_presets()
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def get_empty_clip(self, duration = 2000):
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return [{}] * (int(duration / self.frequency))
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return [None] * (int(duration / self.frequency))
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def get_factory_reset(self):
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return [ self.get_empty_clip(self.duration) for i in range(self.MAX_CLIPS) ]
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@@ -99,10 +119,10 @@ class ShaderLoopRecordPlugin(ActionsPlugin,SequencePlugin):
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def reset_ignored(self):
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# print("!!!!resetting ignored")
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self.ignored = { 'shader_params': [[None]*4,[None]*4,[None]*4] }
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self.ignored = Frame(self.pc).store_copy({ 'shader_params': [[None]*4,[None]*4,[None]*4] })
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def is_ignoring(self):
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return not self.pc.shaders.is_frame_empty(self.ignored)
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return not self.pc.fm.is_frame_empty(self.ignored)
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def select_clip(self, clip):
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self.selected_clip = clip
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@@ -128,7 +148,7 @@ class ShaderLoopRecordPlugin(ActionsPlugin,SequencePlugin):
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if self.DEBUG_FRAMES: print (">>>>>>>>>>>>>>frame at %i%%: %i" % (position*100, current_frame_index))
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#print("got frame index %s" % current_frame_index)
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current_frame = self.pc.shaders.get_live_frame().copy()
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current_frame = self.pc.fm.get_live_frame() #.copy()
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selected_clip = self.selected_clip
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if self.DEBUG_FRAMES: print("current_frame copy before recall is %s" % current_frame['shader_params'])
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@@ -141,25 +161,26 @@ class ShaderLoopRecordPlugin(ActionsPlugin,SequencePlugin):
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for selected_clip in self.running_clips:
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saved_frame = self.frames[selected_clip][current_frame_index]
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if not self.recording or (selected_clip!=self.selected_clip):
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self.pc.shaders.recall_frame(saved_frame)
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self.pc.fm.recall_frame(saved_frame)
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if self.recording and selected_clip==self.selected_clip:
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if self.last_frame is None:
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self.last_frame = current_frame
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if self.DEBUG_FRAMES: print("last frame is \t\t%s" % self.last_frame['shader_params'])
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if self.DEBUG_FRAMES: print("current f is \t\t%s" % current_frame['shader_params'])
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diff = self.pc.shaders.get_frame_diff(self.last_frame,current_frame)
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diff = self.pc.fm.get_frame_diff(self.last_frame,current_frame)
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if self.DEBUG_FRAMES: print("diffed frame is \t%s" % diff['shader_params'])
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if self.overdub and saved_frame:
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# add the params tweaked this frame to the params to be ignored by recall
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if self.DEBUG_FRAMES: print("saved frame is \t%s" % saved_frame['shader_params'])
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self.ignored = self.pc.shaders.merge_frames(self.ignored, diff)
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diff = self.pc.shaders.merge_frames(
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self.pc.shaders.get_frame_ignored(saved_frame, self.ignored),
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self.ignored = self.pc.fm.merge_frames(self.ignored, diff)
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print("about to call get_ignored_frames with %s\n and\n %s" % (saved_frame.f, self.ignored.f))
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diff = self.pc.fm.merge_frames(
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self.pc.fm.get_frame_ignored(saved_frame, self.ignored),
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diff
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)
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#diff = self.pc.shaders.merge_frames(self.pc.shaders.get_live_frame(), diff)
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self.pc.shaders.recall_frame(diff)
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self.pc.fm.recall_frame(diff)
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if self.DEBUG_FRAMES: print("after diff2 is: \t%s" % diff['shader_params'])
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if self.DEBUG_FRAMES: print("||||saving frame \t%s" % (diff['shader_params']))
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self.frames[selected_clip][current_frame_index] = diff #self.get_frame_diff(self.last_frame,current_frame)
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@@ -170,7 +191,7 @@ class ShaderLoopRecordPlugin(ActionsPlugin,SequencePlugin):
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if self.DEBUG_FRAMES:print("backfilling frame %s" % ((self.last_saved_index+i+1)%len(self.frames[selected_clip])))
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self.frames[selected_clip][(self.last_saved_index+i+1)%len(self.frames[selected_clip])] = diff
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self.last_saved_index = current_frame_index
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self.last_frame = self.pc.shaders.get_live_frame() #diff
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self.last_frame = self.pc.fm.get_live_frame() #diff
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if self.DEBUG_FRAMES: print("<<<<<<<<<<<<<< frame at %s" % current_frame_index)
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"""def recall_frame_index(self, index):
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@@ -1,6 +1,7 @@
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import data_centre.plugin_collection
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from data_centre.plugin_collection import ActionsPlugin, SequencePlugin
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import copy
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from plugins.frame_manager import Frame
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class ShaderQuickPresetPlugin(ActionsPlugin): #,SequencePlugin):
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disabled = False
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@@ -19,7 +20,7 @@ class ShaderQuickPresetPlugin(ActionsPlugin): #,SequencePlugin):
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def load_presets(self):
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print("trying load presets? %s " % self.PRESET_FILE_NAME)
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return self.pc.read_json(self.PRESET_FILE_NAME) or ([None]*self.MAX_PRESETS)
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return [ Frame(self.pc).store_copy(x) for x in (self.pc.read_json(self.PRESET_FILE_NAME) or ([None]*self.MAX_PRESETS)) ]
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def save_presets(self):
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self.pc.update_json(self.PRESET_FILE_NAME, self.presets)
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@@ -57,7 +58,7 @@ class ShaderQuickPresetPlugin(ActionsPlugin): #,SequencePlugin):
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if self.selected_preset is None: self.selected_preset = 0
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insert_position = self.selected_preset
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self.presets[insert_position] = self.pc.shaders.get_live_frame()
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self.presets[insert_position] = self.pc.fm.get_live_frame()
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#print ("stored %s at position %s" % (self.presets[insert_position], insert_position))
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self.selected_preset = insert_position
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self.last_recalled = insert_position
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@@ -80,5 +81,5 @@ class ShaderQuickPresetPlugin(ActionsPlugin): #,SequencePlugin):
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preset = self.presets[preset]
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print ("recalled preset %s" % preset)
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self.pc.shaders.recall_frame(preset)
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self.pc.fm.recall_frame(preset)
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278
plugins/frame_manager.py
Normal file
278
plugins/frame_manager.py
Normal file
@@ -0,0 +1,278 @@
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import copy
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import json
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from json import JSONEncoder
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def _default(self, obj):
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if getattr(obj.__class__,'to_json'):
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#return _default.default(obj.to_json())
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return obj.to_json()
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else:
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return _default.default(obj)
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_default.default = JSONEncoder().default
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JSONEncoder.default = _default
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class Frame:
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f = { 'shader_params': [[None]*4,[None]*4,[None]*4] }
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pc = None
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DEBUG_FRAMES = False#True
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def __init__(self, pc):
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import copy #from copy import deepcopy
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self.pc = pc
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def to_json(self):
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return self.f #{ 'f': self.f }
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def store_live(self):
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frame = {
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'selected_shader_slots': [ shader.get('slot',None) for shader in self.pc.shaders.selected_shader_list ],
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'shader_params': copy.deepcopy(self.pc.shaders.selected_param_list),
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'layer_active_status': copy.deepcopy(self.pc.shaders.selected_status_list),
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'feedback_active': self.pc.shaders.data.feedback_active,
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'x3_as_speed': self.pc.shaders.data.settings['shader']['X3_AS_SPEED']['value'],
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'shader_speeds': copy.deepcopy(self.pc.shaders.selected_speed_list),
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'strobe_amount': self.pc.shaders.data.settings['shader']['STROBE_AMOUNT']['value'] / 10.0
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}
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self.f = frame
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#print("built frame: %s" % frame['shader_params'])
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return self
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def store_copy(self, f):
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print("told to store_copy %s" % f)
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if f is not None:
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if f.get('f') is not None: #isinstance(f, Frame):
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f = f.get('f')
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return self.store_copy(f.get('f'))
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self.f = f
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else:
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self.f = {}
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return self
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def recall_frame_params(self):
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#print("recall_frame_params got: %s" % preset.get('shader_params'))
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for (layer, param_list) in enumerate(self.f.get('shader_params',[])):
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if param_list:
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for param,value in enumerate(param_list):
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#if (ignored is not None and ignored['shader_params'][layer][param] is not None):
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# print ("ignoring %s,%s because value is %s" % (layer,param,ignored['shader_params'][layer][param]))
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# continue
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if (value is not None):
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#print("recalling layer %s param %s: value %s" % (layer,param,value))
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self.pc.actions.call_method_name('set_the_shader_param_%s_layer_%s_continuous' % (param,layer), value)
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if self.f.get('feedback_active') is not None:
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self.pc.data.feedback_active = self.f.get('feedback_active',self.pc.data.feedback_active)
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if self.pc.data.feedback_active:
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self.pc.actions.call_method_name('enable_feedback')
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else:
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self.pc.actions.call_method_name('disable_feedback')
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if self.f.get('x3_as_speed') is not None:
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self.pc.data.settings['shader']['X3_AS_SPEED']['value'] = self.f.get('x3_as_speed',self.pc.data.settings['shader']['X3_AS_SPEED']['value'])
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"""if self.data.settings['shader']['X3_AS_SPEED']['value']:
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self.data.plugins.actions.call_method_name('enable_x3_as_speed')
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else:
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self.data.plugins.actions.call_method_name('disable_x3_as_speed')"""
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for (layer, speed) in enumerate(self.f.get('shader_speeds',[])):
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if speed is not None:
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self.pc.actions.call_method_name('set_shader_speed_layer_%s_amount' % layer, speed)
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if self.f.get('strobe_amount') is not None:
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self.pc.actions.set_strobe_amount_continuous(self.f.get('strobe_amount'))
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def recall_frame(self):
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preset = self
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if preset.f is None:
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return
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self.pc.data.settings['shader']['X3_AS_SPEED']['value'] = preset.f.get('x3_as_speed')
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# x3_as_speed affects preset recall, so do that first
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self.recall_frame_params()
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for (layer, slot) in enumerate(preset.f.get('selected_shader_slots',[])):
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if slot is not None:
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#print("setting layer %s to slot %s" % (layer, slot))
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self.pc.actions.call_method_name('play_shader_%s_%s' % (layer, slot))
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for (layer, active) in enumerate(preset.f.get('layer_active_status',[])):
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# print ("got %s layer with status %s " % (layer,active))
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if active=='▶':
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self.pc.actions.call_method_name('start_shader_layer_%s' % layer)
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else:
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self.pc.actions.call_method_name('stop_shader_layer_%s' % layer)
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|
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def merge(self, frame2):
|
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from copy import deepcopy
|
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f = deepcopy(self.f) #frame1.copy()
|
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#if self.DEBUG_FRAMES: print("merge_frames: got frame1\t%s" % frame1)
|
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#if self.DEBUG_FRAMES: print("merge_frames: got frame2\t%s" % frame2)
|
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for i,f2 in enumerate(frame2.f.get('shader_params')):
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for i2,p in enumerate(f2):
|
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if p is not None:
|
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if 'shader_params' not in f:
|
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f['shader_params'] = [[None]*4,[None]*4,[None]*4]
|
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f['shader_params'][i][i2] = p
|
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|
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if frame2.f.get('feedback_active') is not None:
|
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f['feedback_active'] = frame2['feedback_active']
|
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|
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if frame2.f.get('x3_as_speed') is not None:
|
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f['x3_as_speed'] = frame2.f.get('x3_as_speed')
|
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if f.get('shader_speeds') is None:
|
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if 'shader_speeds' in frame2.f:
|
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f['shader_speeds'] = frame2.f.get('shader_speeds')
|
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else:
|
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for i,s in enumerate(frame2.f.get('shader_speeds')):
|
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if s is not None:
|
||||
f['shader_speeds'][i] = s
|
||||
|
||||
if frame2.f.get('strobe_amount'):
|
||||
f['strobe_amount'] = frame2.f.get('strobe_amount')
|
||||
|
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if self.DEBUG_FRAMES: print("merge_frames: got return\t%s" % f)
|
||||
return Frame(self.pc).store_copy(f)
|
||||
|
||||
def get_ignored(self, ignored):
|
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from copy import deepcopy
|
||||
f = deepcopy(self.f) #frame1.copy()
|
||||
frame = self.f
|
||||
ignored = ignored.f
|
||||
if self.DEBUG_FRAMES: print("get_frame_ignored: got frame\t%s" % self.f)
|
||||
for i,f2 in enumerate(frame.get('shader_params',[])):
|
||||
for i2,p in enumerate(f2):
|
||||
if ignored['shader_params'][i][i2] is not None:
|
||||
f['shader_params'][i][i2] = None
|
||||
if ignored.get('feedback_active') is not None:
|
||||
f['feedback_active'] = None
|
||||
if ignored.get('x3_as_speed') is not None:
|
||||
f['x3_as_speed'] = None
|
||||
if ignored.get('shader_speeds') is not None and frame.get('shader_speeds') is not None:
|
||||
for i,s in enumerate(frame.get('shader_speeds')):
|
||||
if ignored['shader_speeds'][i] is not None:
|
||||
f['shader_speeds'][i] = None
|
||||
if ignored.get('strobe_amount') is not None:
|
||||
f['strobe_amount'] = None
|
||||
if self.DEBUG_FRAMES: print("get_frame_ignored: got return\t%s" % f)
|
||||
return Frame(self.pc).store_copy(f)
|
||||
|
||||
def is_empty(self):
|
||||
#from copy import deepcopy
|
||||
#f = deepcopy(frame) #frame1.copy()
|
||||
frame = self.f
|
||||
if self.DEBUG_FRAMES: print("is_frame_empty: got frame\t%s" % frame)
|
||||
|
||||
if frame.get('feedback_active') is not None:
|
||||
return False
|
||||
if frame.get('x3_as_speed') is not None:
|
||||
return False
|
||||
if frame.get('strobe_amount') is not None:
|
||||
return False
|
||||
|
||||
for i,f in enumerate(frame['shader_params']):
|
||||
for i2,p in enumerate(f):
|
||||
if p is not None: #ignored['shader_params'][i][i2] is not None:
|
||||
return False
|
||||
|
||||
if frame.get('shader_speeds') is not None:
|
||||
for i,f in enumerate(frame['shader_speeds']):
|
||||
if f is not None:
|
||||
return False
|
||||
|
||||
if self.DEBUG_FRAMES: print("is_frame_empty: got return true")
|
||||
return True
|
||||
|
||||
def get_diff(self, current_frame):
|
||||
#if not last_frame: return current_frame
|
||||
current_frame = current_frame.f
|
||||
last_frame = self.f
|
||||
|
||||
if self.DEBUG_FRAMES:
|
||||
print(">>>>get_frame_diff>>>>")
|
||||
print("last_frame: \t%s" % last_frame['shader_params'])
|
||||
print("current_frame: \t%s" % current_frame['shader_params'])
|
||||
|
||||
param_values = [[None]*4,[None]*4,[None]*4]
|
||||
for layer,params in enumerate(current_frame.get('shader_params',[[None]*4]*3)):
|
||||
#if self.DEBUG_FRAMES: print("got layer %s params: %s" % (layer, params))
|
||||
for param,p in enumerate(params):
|
||||
if p is not None and p != last_frame.get('shader_params')[layer][param]:
|
||||
if self.DEBUG_FRAMES: print("setting layer %s param %s to %s" % (layer,param,p))
|
||||
param_values[layer][param] = p
|
||||
|
||||
if current_frame['feedback_active'] is not None and last_frame['feedback_active'] != current_frame['feedback_active']:
|
||||
feedback_active = current_frame['feedback_active']
|
||||
else:
|
||||
feedback_active = None
|
||||
|
||||
if current_frame['x3_as_speed'] is not None and last_frame['x3_as_speed'] != current_frame['x3_as_speed']:
|
||||
x3_as_speed = current_frame['x3_as_speed']
|
||||
else:
|
||||
x3_as_speed = None
|
||||
|
||||
speed_values = [None]*3
|
||||
for layer,param in enumerate(current_frame.get('shader_speeds',[None]*3)):
|
||||
if param is not None and param != last_frame['shader_speeds'][layer]:
|
||||
speed_values[layer] = param
|
||||
|
||||
if current_frame['strobe_amount'] is not None and last_frame['strobe_amount'] != current_frame['strobe_amount']:
|
||||
strobe_amount = current_frame['strobe_amount']
|
||||
else:
|
||||
strobe_amount = None
|
||||
|
||||
if self.DEBUG_FRAMES:
|
||||
print("param_values is\t%s" % param_values)
|
||||
print("speed_values is\t%s" % speed_values)
|
||||
|
||||
diff = {
|
||||
'shader_params': param_values,
|
||||
'feedback_active': feedback_active,
|
||||
'x3_as_speed': x3_as_speed,
|
||||
'shader_speeds': speed_values,
|
||||
'strobe_amount': strobe_amount,
|
||||
}
|
||||
if self.DEBUG_FRAMES: print("returning\t%s\n^^^^" % diff['shader_params'])
|
||||
|
||||
return Frame(self.pc).store_copy(diff)
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
class FrameManager:
|
||||
pc = None
|
||||
|
||||
def __init__(self, pc):
|
||||
self.pc = pc
|
||||
|
||||
def get_live_frame(self):
|
||||
return Frame(self.pc).store_live()
|
||||
|
||||
def recall_frame_params(self, preset):
|
||||
if preset is None:
|
||||
return
|
||||
preset.recall_frame_params()
|
||||
|
||||
def recall_frame(self, preset):
|
||||
if preset is None:
|
||||
return
|
||||
preset.recall_frame()
|
||||
|
||||
# overlay frame2 on frame1
|
||||
def merge_frames(self, frame1, frame2):
|
||||
return frame1.merge(frame2)
|
||||
|
||||
def get_frame_ignored(self, frame, ignored):
|
||||
return frame.get_ignored(ignored)
|
||||
|
||||
def is_frame_empty(self, frame):
|
||||
return frame.is_empty()
|
||||
|
||||
def get_frame_diff(self, last_frame, current_frame):
|
||||
return last_frame.get_diff(current_frame)
|
||||
|
||||
@@ -268,203 +268,3 @@ class Shaders(object):
|
||||
self.osc_client.send_message("/shader/{}/speed".format(str(layer)), amount )
|
||||
self.selected_speed_list[layer] = amount
|
||||
|
||||
# methods for helping dealing with storing and recalling shader parameter frame states
|
||||
def get_live_frame(self):
|
||||
#print("get_live_frame: %s" % self.pc.message_handler.shaders.selected_param_list)
|
||||
import copy #from copy import deepcopy
|
||||
frame = {
|
||||
'selected_shader_slots': [ shader.get('slot',None) for shader in self.selected_shader_list ],
|
||||
'shader_params': copy.deepcopy(self.selected_param_list),
|
||||
'layer_active_status': copy.deepcopy(self.selected_status_list),
|
||||
'feedback_active': self.data.feedback_active,
|
||||
'x3_as_speed': self.data.settings['shader']['X3_AS_SPEED']['value'],
|
||||
'shader_speeds': copy.deepcopy(self.selected_speed_list),
|
||||
'strobe_amount': self.data.settings['shader']['STROBE_AMOUNT']['value'] / 10.0
|
||||
}
|
||||
#print("built frame: %s" % frame['shader_params'])
|
||||
return frame
|
||||
|
||||
def recall_frame_params(self, preset):
|
||||
if preset is None:
|
||||
return
|
||||
#print("recall_frame_params got: %s" % preset.get('shader_params'))
|
||||
for (layer, param_list) in enumerate(preset.get('shader_params',[])):
|
||||
if param_list:
|
||||
for param,value in enumerate(param_list):
|
||||
#if (ignored is not None and ignored['shader_params'][layer][param] is not None):
|
||||
# print ("ignoring %s,%s because value is %s" % (layer,param,ignored['shader_params'][layer][param]))
|
||||
# continue
|
||||
if (value is not None):
|
||||
#print("recalling layer %s param %s: value %s" % (layer,param,value))
|
||||
self.data.plugins.actions.call_method_name('set_the_shader_param_%s_layer_%s_continuous' % (param,layer), value)
|
||||
|
||||
if preset.get('feedback_active') is not None:
|
||||
self.data.feedback_active = preset.get('feedback_active',self.data.feedback_active)
|
||||
if self.data.feedback_active:
|
||||
self.data.plugins.actions.call_method_name('enable_feedback')
|
||||
else:
|
||||
self.data.plugins.actions.call_method_name('disable_feedback')
|
||||
|
||||
if preset.get('x3_as_speed') is not None:
|
||||
self.data.settings['shader']['X3_AS_SPEED']['value'] = preset.get('x3_as_speed',self.data.settings['shader']['X3_AS_SPEED']['value'])
|
||||
"""if self.data.settings['shader']['X3_AS_SPEED']['value']:
|
||||
self.data.plugins.actions.call_method_name('enable_x3_as_speed')
|
||||
else:
|
||||
self.data.plugins.actions.call_method_name('disable_x3_as_speed')"""
|
||||
|
||||
for (layer, speed) in enumerate(preset.get('shader_speeds',[])):
|
||||
if speed is not None:
|
||||
self.data.plugins.actions.call_method_name('set_shader_speed_layer_%s_amount' % layer, speed)
|
||||
|
||||
if preset.get('strobe_amount') is not None:
|
||||
self.data.plugins.actions.set_strobe_amount_continuous(preset.get('strobe_amount'))
|
||||
|
||||
def recall_frame(self, preset):
|
||||
|
||||
self.data.settings['shader']['X3_AS_SPEED']['value'] = preset.get('x3_as_speed')
|
||||
|
||||
# x3_as_speed affects preset recall, so do that first
|
||||
self.recall_frame_params(preset)
|
||||
|
||||
for (layer, slot) in enumerate(preset.get('selected_shader_slots',[])):
|
||||
if slot is not None:
|
||||
#print("setting layer %s to slot %s" % (layer, slot))
|
||||
self.data.plugins.actions.call_method_name('play_shader_%s_%s' % (layer, slot))
|
||||
|
||||
for (layer, active) in enumerate(preset.get('layer_active_status',[])):
|
||||
# print ("got %s layer with status %s " % (layer,active))
|
||||
if active=='▶':
|
||||
self.data.plugins.actions.call_method_name('start_shader_layer_%s' % layer)
|
||||
else:
|
||||
self.data.plugins.actions.call_method_name('stop_shader_layer_%s' % layer)
|
||||
|
||||
DEBUG_FRAMES = False
|
||||
|
||||
# overlay frame2 on frame1
|
||||
def merge_frames(self, frame1, frame2):
|
||||
from copy import deepcopy
|
||||
f = deepcopy(frame1) #frame1.copy()
|
||||
if self.DEBUG_FRAMES: print("merge_frames: got frame1\t%s" % frame1)
|
||||
if self.DEBUG_FRAMES: print("merge_frames: got frame2\t%s" % frame2)
|
||||
for i,f2 in enumerate(frame2['shader_params']):
|
||||
for i2,p in enumerate(f2):
|
||||
if p is not None:
|
||||
f['shader_params'][i][i2] = p
|
||||
|
||||
if frame2['feedback_active'] is not None:
|
||||
f['feedback_active'] = frame2['feedback_active']
|
||||
|
||||
if frame2['x3_as_speed'] is not None:
|
||||
f['x3_as_speed'] = frame2['x3_as_speed']
|
||||
|
||||
if f.get('shader_speeds') is None:
|
||||
f['shader_speeds'] = frame2.get('shader_speeds')
|
||||
else:
|
||||
for i,s in enumerate(frame2['shader_speeds']):
|
||||
if s is not None:
|
||||
f['shader_speeds'][i] = s
|
||||
|
||||
if frame2.get('strobe_amount'):
|
||||
f['strobe_amount'] = frame2.get('strobe_amount')
|
||||
|
||||
if self.DEBUG_FRAMES: print("merge_frames: got return\t%s" % f)
|
||||
return f
|
||||
|
||||
def get_frame_ignored(self, frame, ignored):
|
||||
from copy import deepcopy
|
||||
f = deepcopy(frame) #frame1.copy()
|
||||
if self.DEBUG_FRAMES: print("get_frame_ignored: got frame\t%s" % frame)
|
||||
for i,f2 in enumerate(frame['shader_params']):
|
||||
for i2,p in enumerate(f2):
|
||||
if ignored['shader_params'][i][i2] is not None:
|
||||
f['shader_params'][i][i2] = None
|
||||
if ignored.get('feedback_active') is not None:
|
||||
f['feedback_active'] = None
|
||||
if ignored.get('x3_as_speed') is not None:
|
||||
f['x3_as_speed'] = None
|
||||
if ignored.get('shader_speeds') is not None and frame.get('shader_speeds'):
|
||||
for i,s in enumerate(frame.get('shader_speeds')):
|
||||
if ignored['shader_speeds'][i] is not None:
|
||||
f['shader_speeds'][i] = None
|
||||
if ignored.get('strobe_amount') is not None:
|
||||
f['strobe_amount'] = None
|
||||
if self.DEBUG_FRAMES: print("get_frame_ignored: got return\t%s" % f)
|
||||
return f
|
||||
|
||||
def is_frame_empty(self, frame):
|
||||
#from copy import deepcopy
|
||||
#f = deepcopy(frame) #frame1.copy()
|
||||
if self.DEBUG_FRAMES: print("is_frame_empty: got frame\t%s" % frame)
|
||||
|
||||
if frame.get('feedback_active') is not None:
|
||||
return False
|
||||
if frame.get('x3_as_speed') is not None:
|
||||
return False
|
||||
if frame.get('strobe_amount') is not None:
|
||||
return False
|
||||
|
||||
for i,f in enumerate(frame['shader_params']):
|
||||
for i2,p in enumerate(f):
|
||||
if p is not None: #ignored['shader_params'][i][i2] is not None:
|
||||
return False
|
||||
|
||||
if frame.get('shader_speeds') is not None:
|
||||
for i,f in enumerate(frame['shader_speeds']):
|
||||
if f is not None:
|
||||
return False
|
||||
|
||||
if self.DEBUG_FRAMES: print("is_frame_empty: got return true")
|
||||
return True
|
||||
|
||||
|
||||
def get_frame_diff(self, last_frame, current_frame):
|
||||
if not last_frame: return current_frame
|
||||
|
||||
if self.DEBUG_FRAMES:
|
||||
print(">>>>get_frame_diff>>>>")
|
||||
print("last_frame: \t%s" % last_frame['shader_params'])
|
||||
print("current_frame: \t%s" % current_frame['shader_params'])
|
||||
|
||||
param_values = [[None]*4,[None]*4,[None]*4]
|
||||
for layer,params in enumerate(current_frame.get('shader_params',[[None]*4]*3)):
|
||||
#if self.DEBUG_FRAMES: print("got layer %s params: %s" % (layer, params))
|
||||
for param,p in enumerate(params):
|
||||
if p is not None and p != last_frame.get('shader_params')[layer][param]:
|
||||
if self.DEBUG_FRAMES: print("setting layer %s param %s to %s" % (layer,param,p))
|
||||
param_values[layer][param] = p
|
||||
|
||||
if current_frame['feedback_active'] is not None and last_frame['feedback_active'] != current_frame['feedback_active']:
|
||||
feedback_active = current_frame['feedback_active']
|
||||
else:
|
||||
feedback_active = None
|
||||
|
||||
if current_frame['x3_as_speed'] is not None and last_frame['x3_as_speed'] != current_frame['x3_as_speed']:
|
||||
x3_as_speed = current_frame['x3_as_speed']
|
||||
else:
|
||||
x3_as_speed = None
|
||||
|
||||
speed_values = [None]*3
|
||||
for layer,param in enumerate(current_frame.get('shader_speeds',[None]*3)):
|
||||
if param is not None and param != last_frame['shader_speeds'][layer]:
|
||||
speed_values[layer] = param
|
||||
|
||||
if current_frame['strobe_amount'] is not None and last_frame['strobe_amount'] != current_frame['strobe_amount']:
|
||||
strobe_amount = current_frame['strobe_amount']
|
||||
else:
|
||||
strobe_amount = None
|
||||
|
||||
if self.DEBUG_FRAMES:
|
||||
print("param_values is\t%s" % param_values)
|
||||
print("speed_values is\t%s" % speed_values)
|
||||
|
||||
diff = {
|
||||
'shader_params': param_values,
|
||||
'feedback_active': feedback_active,
|
||||
'x3_as_speed': x3_as_speed,
|
||||
'shader_speeds': speed_values,
|
||||
'strobe_amount': strobe_amount,
|
||||
}
|
||||
if self.DEBUG_FRAMES: print("returning\t%s\n^^^^" % diff['shader_params'])
|
||||
|
||||
return diff
|
||||
|
||||
|
||||
Reference in New Issue
Block a user