mirror of
https://github.com/cyberboy666/r_e_c_u_r.git
synced 2025-12-11 19:00:04 +01:00
wip new shader banks feature
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@@ -52,7 +52,7 @@ class Display(object):
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self.display_text.pack()
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def _load_title(self):
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if self.data.display_mode == 'SHADERS':
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if self.data.display_mode == 'SHADERS' or self.data.display_mode == 'SHADBANK':
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self.display_text.insert(END, self.TITLES[1] + ' \n')
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self.display_text.tag_add("TITLE", 1.19, 1.31)
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elif self.data.display_mode == 'FRAMES':
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@@ -88,6 +88,8 @@ class Display(object):
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self._load_sampler()
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elif self.data.display_mode == 'SHADERS':
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self._load_shaders()
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elif self.data.display_mode == 'SHADBANK':
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self._load_shader_bank()
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elif self.data.display_mode == 'FRAMES':
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self._load_detour()
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self.display_text.tag_add("DISPLAY_MODE", 4.19, 4.29)
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@@ -167,10 +169,10 @@ class Display(object):
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self.display_text.insert(END, '{} \n'.format(self.body_title))
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## showing current shader info:
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shader = self.shaders.selected_shader
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self.display_text.insert(END, '{:<1}:{:<1}{:<2} {:<17} '.format \
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shader = self.shaders.selected_shader_list[self.data.shader_layer]
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self.display_text.insert(END, '{:<1}:{:<2} {:<17} '.format \
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(self.shaders.selected_status,shader['shad_type'][0], \
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format(shader['shad_index'],'02d'), shader['name'].lstrip()[0:17] ))
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shader['name'].lstrip()[0:17] ))
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for i in range(min(4,shader['param_number'])):
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display_param = self.format_param_value(self.shaders.selected_param_values[i])
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if display_param == 100:
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@@ -194,6 +196,34 @@ class Display(object):
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if self.data.control_mode == "SHADER_PARAM":
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self._highlight_this_param(self.shaders.focused_param)
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def _load_shader_bank(self):
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shader_bank_data = self.data.shader_bank_data[self.data.shader_layer]
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self.display_text.insert(END, '{} \n'.format(self.body_title))
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self.display_text.insert(END, '{:>6} {:<5} {:<5} '.format(
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'{}-layer'.format(self.data.shader_layer), 'name', 'type'))
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shader = self.shaders.selected_shader_list[self.data.shader_layer]
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for i in range(min(4,shader['param_number'])):
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display_param = self.format_param_value(self.shaders.selected_param_values[i])
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if display_param == 100:
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display_param == 99
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self.display_text.insert(END, 'x{}:{:02d}'.format(i, display_param))
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self.display_text.insert(END, '\n')
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for index, slot in enumerate(shader_bank_data):
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name_without_extension = slot['name'].rsplit('.',1)[0]
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self.display_text.insert(END, '{:^6} {:<17} {:<5} \n'.format(index, name_without_extension[0:17], slot['shad_type']))
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if index % 2:
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self.display_text.tag_add("ZEBRA_STRIPE", self.ROW_OFFSET + index,
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self.ROW_OFFSET + self.SELECTOR_WIDTH + index)
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# highlight the slot of the selected player
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current_slot = self.data.shader_slots[self.data.shader_layer]
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if current_slot:
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self._highlight_this_row(current_slot)
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def _load_detour(self):
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line_count = 0
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