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https://github.com/cyberboy666/r_e_c_u_r.git
synced 2025-12-12 03:10:17 +01:00
backport modulation features
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@@ -14,8 +14,12 @@ class Shaders(object):
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self.selected_shader_list = [self.EMPTY_SHADER for i in range(3)]
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self.focused_param = 0
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self.shaders_menu_list = self.generate_shaders_list()
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self.selected_modulation_slot = 0
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self.selected_status_list = ['-','-','-'] ## going to try using symbols for this : '-' means empty, '▶' means running, '■' means not running, '!' means error
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self.selected_modulation_level = [[[0.0,0.0,0.0,0.0] for i in range(4)] for i in range(3)]
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self.modulation_value = [0.0,0.0,0.0,0.0]
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self.selected_param_list = [[0.0,0.0,0.0,0.0] for i in range(3)]
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self.selected_speed_list = [1.0, 1.0, 1.0]
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#self.load_selected_shader()
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@@ -154,6 +158,9 @@ class Shaders(object):
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def set_x3_as_speed(self, status):
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self.data.settings['shader']['X3_AS_SPEED']['value'] = 'enabled' if status else 'disabled'
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def select_shader_modulation_slot(self, slot):
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self.selected_modulation_slot = slot
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@staticmethod
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def get_new_param_amount(current, change):
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if current + change > 1:
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@@ -177,9 +184,64 @@ class Shaders(object):
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def set_param_layer_to_amount(self, param, layer, amount):
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if self.data.settings['shader']['X3_AS_SPEED']['value'] == 'enabled' and param == 3:
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self.set_speed_to_amount(amount, layer) #layer_offset=layer-self.data.shader_layer)
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else:
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self.osc_client.send_message("/shader/{}/param".format(str(layer)), [param, amount] )
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self.selected_param_list[layer][param] = amount
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else:
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self.selected_param_list[layer][param] = amount
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self.update_param_layer(param,layer)
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def get_modulation_value_list(self, amount, values, levels):
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l = []
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for i,v in enumerate(values):
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l.append(self.get_modulation_value(amount, v, levels[i]))
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from statistics import mean
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#print ("got mean %s from amount %s with %s*%s" % (mean(l), amount, values, levels))
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return mean(l)
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def get_modulation_value(self, amount, value, level):
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if level==0:
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return amount
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# TODO: read from list of input formulas, from plugins etc to modulate the value
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temp_amount = amount + (value * level)
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#print("from amount %s, modulation is %s, temp_amount is %s" % (amount, modulation, temp_amount))
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if temp_amount < 0: temp_amount = 0 # input range is 0-1 so convert back
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if temp_amount > 1: temp_amount = 1 # modulation however is -1 to +1
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return temp_amount
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def send_param_layer_amount_message(self, param, layer, amount):
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self.osc_client.send_message("/shader/{}/param".format(str(layer)), [param, amount] )
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def modulate_param_to_amount(self, param, value):
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self.modulation_value[param] = (value-0.5)*2
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for layer,params in enumerate(self.selected_param_list):
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for ip,p in enumerate(params):
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for p2,v in enumerate(self.selected_modulation_level[layer][ip]):
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if v!=0:
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self.update_param_layer(ip,layer)
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break
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def set_param_layer_offset_modulation_level(self, param, layer, level):
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layer = (self.data.shader_layer + layer) % 3
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self.set_param_layer_modulation_level(param, layer, level)
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def set_param_layer_modulation_level(self, param, layer, level):
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self.selected_modulation_level[layer][param][self.selected_modulation_slot] = level
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self.update_param_layer(param, layer)
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def update_param_layer(self, param, layer):
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# merge all applicable layers
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self.send_param_layer_amount_message(param, layer,
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self.get_modulation_value_list(
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self.selected_param_list[layer][param],
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self.modulation_value,#[0], #param],
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self.selected_modulation_level[layer][param]
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)
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)
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def set_speed_offset_to_amount(self, layer_offset, amount):
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self.set_speed_to_amount(amount, layer_offset)
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def set_speed_to_amount(self, amount, layer_offset=0):
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layer = (self.data.shader_layer + layer_offset) % 3
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@@ -188,4 +250,5 @@ class Shaders(object):
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def set_speed_layer_to_amount(self, layer, amount):
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self.osc_client.send_message("/shader/{}/speed".format(str(layer)), amount )
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self.selected_speed_list[layer] = amount
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