backport modulation features

This commit is contained in:
Tristan Rowley
2019-12-27 20:22:36 +00:00
parent 941fbc8a37
commit c2a2bacf73
4 changed files with 101 additions and 11 deletions

View File

@@ -14,8 +14,12 @@ class Shaders(object):
self.selected_shader_list = [self.EMPTY_SHADER for i in range(3)]
self.focused_param = 0
self.shaders_menu_list = self.generate_shaders_list()
self.selected_modulation_slot = 0
self.selected_status_list = ['-','-','-'] ## going to try using symbols for this : '-' means empty, '▶' means running, '■' means not running, '!' means error
self.selected_modulation_level = [[[0.0,0.0,0.0,0.0] for i in range(4)] for i in range(3)]
self.modulation_value = [0.0,0.0,0.0,0.0]
self.selected_param_list = [[0.0,0.0,0.0,0.0] for i in range(3)]
self.selected_speed_list = [1.0, 1.0, 1.0]
#self.load_selected_shader()
@@ -154,6 +158,9 @@ class Shaders(object):
def set_x3_as_speed(self, status):
self.data.settings['shader']['X3_AS_SPEED']['value'] = 'enabled' if status else 'disabled'
def select_shader_modulation_slot(self, slot):
self.selected_modulation_slot = slot
@staticmethod
def get_new_param_amount(current, change):
if current + change > 1:
@@ -177,9 +184,64 @@ class Shaders(object):
def set_param_layer_to_amount(self, param, layer, amount):
if self.data.settings['shader']['X3_AS_SPEED']['value'] == 'enabled' and param == 3:
self.set_speed_to_amount(amount, layer) #layer_offset=layer-self.data.shader_layer)
else:
self.osc_client.send_message("/shader/{}/param".format(str(layer)), [param, amount] )
self.selected_param_list[layer][param] = amount
else:
self.selected_param_list[layer][param] = amount
self.update_param_layer(param,layer)
def get_modulation_value_list(self, amount, values, levels):
l = []
for i,v in enumerate(values):
l.append(self.get_modulation_value(amount, v, levels[i]))
from statistics import mean
#print ("got mean %s from amount %s with %s*%s" % (mean(l), amount, values, levels))
return mean(l)
def get_modulation_value(self, amount, value, level):
if level==0:
return amount
# TODO: read from list of input formulas, from plugins etc to modulate the value
temp_amount = amount + (value * level)
#print("from amount %s, modulation is %s, temp_amount is %s" % (amount, modulation, temp_amount))
if temp_amount < 0: temp_amount = 0 # input range is 0-1 so convert back
if temp_amount > 1: temp_amount = 1 # modulation however is -1 to +1
return temp_amount
def send_param_layer_amount_message(self, param, layer, amount):
self.osc_client.send_message("/shader/{}/param".format(str(layer)), [param, amount] )
def modulate_param_to_amount(self, param, value):
self.modulation_value[param] = (value-0.5)*2
for layer,params in enumerate(self.selected_param_list):
for ip,p in enumerate(params):
for p2,v in enumerate(self.selected_modulation_level[layer][ip]):
if v!=0:
self.update_param_layer(ip,layer)
break
def set_param_layer_offset_modulation_level(self, param, layer, level):
layer = (self.data.shader_layer + layer) % 3
self.set_param_layer_modulation_level(param, layer, level)
def set_param_layer_modulation_level(self, param, layer, level):
self.selected_modulation_level[layer][param][self.selected_modulation_slot] = level
self.update_param_layer(param, layer)
def update_param_layer(self, param, layer):
# merge all applicable layers
self.send_param_layer_amount_message(param, layer,
self.get_modulation_value_list(
self.selected_param_list[layer][param],
self.modulation_value,#[0], #param],
self.selected_modulation_level[layer][param]
)
)
def set_speed_offset_to_amount(self, layer_offset, amount):
self.set_speed_to_amount(amount, layer_offset)
def set_speed_to_amount(self, amount, layer_offset=0):
layer = (self.data.shader_layer + layer_offset) % 3
@@ -188,4 +250,5 @@ class Shaders(object):
def set_speed_layer_to_amount(self, layer, amount):
self.osc_client.send_message("/shader/{}/speed".format(str(layer)), amount )
self.selected_speed_list[layer] = amount