backport modulation features

This commit is contained in:
Tristan Rowley
2019-12-27 20:22:36 +00:00
parent 941fbc8a37
commit c2a2bacf73
4 changed files with 101 additions and 11 deletions

View File

@@ -908,6 +908,11 @@ class Actions(object):
( r"start_shader_layer_([0-2])", self.shaders.start_shader ),
( r"stop_shader_layer_([0-2])", self.shaders.stop_shader ),
( r"set_the_shader_param_([0-3])_layer_([0-2])_continuous", self.shaders.set_param_layer_to_amount ),
( r"modulate_param_([0-3])_to_amount_continuous", self.shaders.modulate_param_to_amount ),
( r"set_param_([0-3])_layer_([0-2])_modulation_level_continuous", self.shaders.set_param_layer_offset_modulation_level ),
( r"set_param_([0-3])_layer_offset_([0-2])_modulation_level_continuous", self.shaders.set_param_layer_offset_modulation_level ),
( r"select_shader_modulation_slot_([0-3])", self.shaders.select_shader_modulation_slot ),
( r"set_shader_speed_layer_offset_([0-2])_amount", self.shaders.set_speed_offset_to_amount ),
( r"set_shader_speed_layer_([0-2])_amount", self.shaders.set_speed_layer_to_amount ),
}

View File

@@ -101,5 +101,17 @@
"s": {
"DEFAULT": ["load_slot_9_into_next_player","confirm_shutdown"],
"PLAY_SHADER": ["play_shader_9","confirm_shutdown"]
},
"/volume": {
"DEFAULT": ["modulate_param_0_to_amount_continuous"]
},
"/kick": {
"DEFAULT": ["modulate_param_1_to_amount_continuous"]
},
"/himid": {
"DEFAULT": ["modulate_param_2_to_amount_continuous"]
},
"/high": {
"DEFAULT": ["modulate_param_3_to_amount_continuous"]
}
}

View File

@@ -21,7 +21,7 @@ class OscInput(object):
def setup_osc_server(self):
server_parser = argparse.ArgumentParser()
server_parser.add_argument("--ip", default="127.0.0.1", help="the ip")
server_parser.add_argument("--ip", default="0.0.0.0", help="the ip")
server_parser.add_argument("--port", type=int, default=5433, help="the port")
server_args = server_parser.parse_args()
@@ -29,6 +29,7 @@ class OscInput(object):
this_dispatcher = dispatcher.Dispatcher()
this_dispatcher.map("/recurOsc", self.on_osc_input)
this_dispatcher.map("/shutdown", self.exit_osc_server)
this_dispatcher.map("/*", self.on_osc_message)
server = osc_server.ThreadingOSCUDPServer((server_args.ip, server_args.port), this_dispatcher)
server_thread = threading.Thread(target=server.serve_forever)
@@ -38,8 +39,15 @@ class OscInput(object):
def exit_osc_server(self, unused_addr, args):
self.osc_server.shutdown()
def on_osc_input(self, unused_addr, args):
print("!!!!!!!!!!!!!!!!" + args)
def on_osc_message(self, addr, args):
#print("!!!!!!!!!!!!!!!!%s\t%s" %(addr,args))
#print ("%s" %self.osc_mappings.keys())
if addr in self.osc_mappings:
#'print("got a mapping for %s with value %s" % (addr,args))
self.actions.call_method_name(self.osc_mappings[addr]['DEFAULT'][0], args)
def on_osc_input(self, addr, args):
#print("!!!!!!!!!!!!!!!!" + addr + ", " + args)
numpad = list(string.ascii_lowercase[0:19])
if args in numpad:
@@ -47,7 +55,7 @@ class OscInput(object):
else:
print('{} is not in keypad map'.format(args))
def run_action_for_osc_channel(self, channel):
def run_action_for_osc_channel(self, channel, args = None):
this_mapping = self.osc_mappings[channel]
if self.data.control_mode in this_mapping:
mode = self.data.control_mode
@@ -56,12 +64,14 @@ class OscInput(object):
if self.data.function_on and len(this_mapping[mode]) > 1:
print('the action being called is {}'.format(this_mapping[mode][1]))
getattr(self.actions, this_mapping[mode][1])()
#getattr(self.actions, this_mapping[mode][1])()
self.actions.call_method_name(this_mapping[mode][1], args)
if self.data.settings['sampler']['FUNC_GATED']['value'] == 'off':
self.data.function_on = False
else:
print('the action being called is {}'.format(this_mapping[mode][0]))
getattr(self.actions, this_mapping[mode][0])()
#getattr(self.actions, this_mapping[mode][0])()
self.actions.call_method_name(this_mapping[mode][0], args)
self.display.refresh_display()

View File

@@ -15,7 +15,11 @@ class Shaders(object):
self.focused_param = 0
self.shaders_menu_list = self.generate_shaders_list()
self.selected_modulation_slot = 0
self.selected_status_list = ['-','-','-'] ## going to try using symbols for this : '-' means empty, '▶' means running, '■' means not running, '!' means error
self.selected_modulation_level = [[[0.0,0.0,0.0,0.0] for i in range(4)] for i in range(3)]
self.modulation_value = [0.0,0.0,0.0,0.0]
self.selected_param_list = [[0.0,0.0,0.0,0.0] for i in range(3)]
self.selected_speed_list = [1.0, 1.0, 1.0]
#self.load_selected_shader()
@@ -154,6 +158,9 @@ class Shaders(object):
def set_x3_as_speed(self, status):
self.data.settings['shader']['X3_AS_SPEED']['value'] = 'enabled' if status else 'disabled'
def select_shader_modulation_slot(self, slot):
self.selected_modulation_slot = slot
@staticmethod
def get_new_param_amount(current, change):
if current + change > 1:
@@ -178,8 +185,63 @@ class Shaders(object):
if self.data.settings['shader']['X3_AS_SPEED']['value'] == 'enabled' and param == 3:
self.set_speed_to_amount(amount, layer) #layer_offset=layer-self.data.shader_layer)
else:
self.osc_client.send_message("/shader/{}/param".format(str(layer)), [param, amount] )
self.selected_param_list[layer][param] = amount
self.update_param_layer(param,layer)
def get_modulation_value_list(self, amount, values, levels):
l = []
for i,v in enumerate(values):
l.append(self.get_modulation_value(amount, v, levels[i]))
from statistics import mean
#print ("got mean %s from amount %s with %s*%s" % (mean(l), amount, values, levels))
return mean(l)
def get_modulation_value(self, amount, value, level):
if level==0:
return amount
# TODO: read from list of input formulas, from plugins etc to modulate the value
temp_amount = amount + (value * level)
#print("from amount %s, modulation is %s, temp_amount is %s" % (amount, modulation, temp_amount))
if temp_amount < 0: temp_amount = 0 # input range is 0-1 so convert back
if temp_amount > 1: temp_amount = 1 # modulation however is -1 to +1
return temp_amount
def send_param_layer_amount_message(self, param, layer, amount):
self.osc_client.send_message("/shader/{}/param".format(str(layer)), [param, amount] )
def modulate_param_to_amount(self, param, value):
self.modulation_value[param] = (value-0.5)*2
for layer,params in enumerate(self.selected_param_list):
for ip,p in enumerate(params):
for p2,v in enumerate(self.selected_modulation_level[layer][ip]):
if v!=0:
self.update_param_layer(ip,layer)
break
def set_param_layer_offset_modulation_level(self, param, layer, level):
layer = (self.data.shader_layer + layer) % 3
self.set_param_layer_modulation_level(param, layer, level)
def set_param_layer_modulation_level(self, param, layer, level):
self.selected_modulation_level[layer][param][self.selected_modulation_slot] = level
self.update_param_layer(param, layer)
def update_param_layer(self, param, layer):
# merge all applicable layers
self.send_param_layer_amount_message(param, layer,
self.get_modulation_value_list(
self.selected_param_list[layer][param],
self.modulation_value,#[0], #param],
self.selected_modulation_level[layer][param]
)
)
def set_speed_offset_to_amount(self, layer_offset, amount):
self.set_speed_to_amount(amount, layer_offset)
def set_speed_to_amount(self, amount, layer_offset=0):
layer = (self.data.shader_layer + layer_offset) % 3
@@ -189,3 +251,4 @@ class Shaders(object):
self.osc_client.send_message("/shader/{}/speed".format(str(layer)), amount )
self.selected_speed_list[layer] = amount