branch for the more polished plugins that provide some fancy shader features like automation loop recording and preset recall

This commit is contained in:
Tristan Rowley
2020-01-14 23:51:20 +00:00
parent e2de50c38a
commit c3e7a68c0b
5 changed files with 503 additions and 3 deletions

View File

@@ -2,7 +2,7 @@ import data_centre.plugin_collection
from data_centre.plugin_collection import ActionsPlugin, SequencePlugin
class MidiActionsTestPlugin(ActionsPlugin,SequencePlugin):
disabled = False
disabled = True
def __init__(self, plugin_collection):
super().__init__(plugin_collection)

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@@ -0,0 +1,178 @@
import data_centre.plugin_collection
from data_centre.plugin_collection import ActionsPlugin, SequencePlugin
class ShaderLoopRecordPlugin(ActionsPlugin,SequencePlugin):
disabled = False
MAX_CLIPS = 8
def __init__(self, plugin_collection):
super().__init__(plugin_collection)
self.PRESET_FILE_NAME = "ShaderLoopRecordPlugin/frames.json"
self.frames = self.load_presets()
self.reset_ignored()
def load_presets(self):
#try:
print("trying load presets? %s " % self.PRESET_FILE_NAME)
p = self.pc.read_json(self.PRESET_FILE_NAME)
if p:
while len(p)<self.MAX_CLIPS:
print ("adding clip ")
p += self.get_empty_clip(self.duration) #[ [None] ] #*((int(self.duration / self.frequency))-len(p)) ]
for i in p:
print("got automation clip of duration %s" % len(i))
if i and len(i)<(int(self.duration / self.frequency)):
print("adding more slots due to size change")
i += [None]*((int(self.duration / self.frequency))-len(i))
print("len is now %s" % len(i))
return p
elif p:
return p
else:
return self.get_factory_reset()
#except:
# return self.clear_frames()
def save_presets(self):
self.pc.update_json(self.PRESET_FILE_NAME, self.frames)
@property
def parserlist(self):
return [
( r"run_automation", self.run_automation ),
( r"stop_automation", self.stop_automation ),
( r"toggle_pause_automation", self.toggle_pause_automation ),
( r"pause_automation", self.pause_automation ),
( r"toggle_loop_automation", self.toggle_loop_automation ),
( r"set_automation_speed", self.set_speed ),
( r"toggle_record_automation", self.toggle_record_automation ),
( r"toggle_overdub_automation", self.toggle_overdub_automation ),
( r"clear_automation", self.clear_clip ),
( r"select_automation_clip_([0-7])", self.select_clip ),
( r"toggle_automation_clip_([0-7])", self.toggle_clip )
]
def toggle_overdub_automation(self):
self.overdub = not self.overdub
if not self.overdub:
self.reset_ignored()
def toggle_record_automation(self):
self.recording = not self.recording
if self.recording and not self.overdub:
self.clear_clip()
if not self.recording:
self.reset_ignored()
self.last_frame = None
self.last_saved_index = None
self.save_presets()
def get_empty_clip(self, duration = 2000):
return [{}] * (int(duration / self.frequency))
def get_factory_reset(self):
return [ self.get_empty_clip(self.duration) for i in range(self.MAX_CLIPS) ]
def clear_clip(self,clip = None):
if clip is None:
clip = self.selected_clip
self.frames[clip] = self.get_empty_clip(self.duration) * self.MAX_CLIPS
self.reset_ignored()
if self.DEBUG_FRAMES: print ("clear_frames set to %s" % (int(self.duration / self.frequency)))
return self.frames
def toggle_clip(self,clip = None):
if clip is None:
clip = self.selected_clip
else:
self.selected_clip = clip
#self.running_clips[clip] = not self.running_clips[clip]
if clip in self.running_clips:
self.running_clips.remove(clip)
else:
self.running_clips.append(clip)
print("running clips looks like %s" %self.running_clips)
def reset_ignored(self):
# print("!!!!resetting ignored")
self.ignored = { 'shader_params': [[None]*4,[None]*4,[None]*4] }
def is_ignoring(self):
return not self.pc.shaders.is_frame_empty(self.ignored)
def select_clip(self, clip):
self.selected_clip = clip
selected_clip = 0
running_clips = [ ] #False ] * self.MAX_CLIPS
duration = 2000
frequency = 10 #25
recording = False
overdub = True
#ignored = None # set in reset_ignored in init - used for tracking what parans have changed since overdub
last_frame = None # for tracking what's changed between frames when overdubbing
last_saved_index = None # for backfilling
DEBUG_FRAMES = False#True
def run_sequence(self, position):
current_frame_index = int(position * (int(self.duration / self.frequency)))
if current_frame_index<0:
current_frame_index = (self.duration/self.frequency) - current_frame_index
if current_frame_index > self.duration/self.frequency:
current_frame_index = self.duration/self.frequency
if self.DEBUG_FRAMES: print (">>>>>>>>>>>>>>frame at %i%%: %i" % (position*100, current_frame_index))
#print("got frame index %s" % current_frame_index)
current_frame = self.pc.shaders.get_live_frame().copy()
selected_clip = self.selected_clip
if self.DEBUG_FRAMES: print("current_frame copy before recall is %s" % current_frame['shader_params'])
#print ("%s clips, looks like %s" % (len(self.frames),self.frames))
#print("selected_clip is %s "%selected_clip)
#clip = self.frames[selected_clip]
if self.is_playing() and self.recording and self.selected_clip not in self.running_clips:
self.running_clips += [ self.selected_clip ]
for selected_clip in self.running_clips:
saved_frame = self.frames[selected_clip][current_frame_index]
if not self.recording or (selected_clip!=self.selected_clip):
self.pc.shaders.recall_frame(saved_frame)
if self.recording and selected_clip==self.selected_clip:
if self.last_frame is None:
self.last_frame = current_frame
if self.DEBUG_FRAMES: print("last frame is \t\t%s" % self.last_frame['shader_params'])
if self.DEBUG_FRAMES: print("current f is \t\t%s" % current_frame['shader_params'])
diff = self.pc.shaders.get_frame_diff(self.last_frame,current_frame)
if self.DEBUG_FRAMES: print("diffed frame is \t%s" % diff['shader_params'])
if self.overdub and saved_frame:
# add the params tweaked this frame to the params to be ignored by recall
if self.DEBUG_FRAMES: print("saved frame is \t%s" % saved_frame['shader_params'])
self.ignored = self.pc.shaders.merge_frames(self.ignored, diff)
diff = self.pc.shaders.merge_frames(
self.pc.shaders.get_frame_ignored(saved_frame, self.ignored),
diff
)
#diff = self.pc.shaders.merge_frames(self.pc.shaders.get_live_frame(), diff)
self.pc.shaders.recall_frame(diff)
if self.DEBUG_FRAMES: print("after diff2 is: \t%s" % diff['shader_params'])
if self.DEBUG_FRAMES: print("||||saving frame \t%s" % (diff['shader_params']))
self.frames[selected_clip][current_frame_index] = diff #self.get_frame_diff(self.last_frame,current_frame)
#backfill frames
if self.last_saved_index is not None:
if self.DEBUG_FRAMES: print ("last_saved_index is %s, current_frame_index is %s" % (self.last_saved_index, current_frame_index))
for i in range(current_frame_index - (self.last_saved_index) ):
if self.DEBUG_FRAMES:print("backfilling frame %s" % ((self.last_saved_index+i+1)%len(self.frames[selected_clip])))
self.frames[selected_clip][(self.last_saved_index+i+1)%len(self.frames[selected_clip])] = diff
self.last_saved_index = current_frame_index
self.last_frame = self.pc.shaders.get_live_frame() #diff
if self.DEBUG_FRAMES: print("<<<<<<<<<<<<<< frame at %s" % current_frame_index)
"""def recall_frame_index(self, index):
self.pc.shaders.recall_frame_params(self.frames[index].copy())"""

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@@ -0,0 +1,84 @@
import data_centre.plugin_collection
from data_centre.plugin_collection import ActionsPlugin, SequencePlugin
import copy
class ShaderQuickPresetPlugin(ActionsPlugin): #,SequencePlugin):
disabled = False
MAX_PRESETS = 8
def __init__(self, plugin_collection):
super().__init__(plugin_collection)
self.PRESET_FILE_NAME = 'ShaderQuickPresetPlugin/presets.json'
self.presets = self.load_presets()
print("loaded presets %s" % self.presets)
self.selected_preset = None
self.last_recalled = None
def load_presets(self):
print("trying load presets? %s " % self.PRESET_FILE_NAME)
return self.pc.read_json(self.PRESET_FILE_NAME) or ([None]*self.MAX_PRESETS)
def save_presets(self):
self.pc.update_json(self.PRESET_FILE_NAME, self.presets)
@property
def parserlist(self):
return [
( r"load_presets", self.load_presets ),
( r"save_presets", self.save_presets ),
( r"store_next_preset", self.store_next_preset ),
( r"store_current_preset", self.store_current_preset ),
( r"switch_to_preset_([0-%i])"%self.MAX_PRESETS, self.switch_to_preset ),
( r"select_preset_([0-%i])"%self.MAX_PRESETS, self.select_preset ),
( r"clear_current_preset", self.clear_current_preset ),
]
def store_next_preset(self):
res = [i for i, val in enumerate(self.presets) if val == None]
if res is None or not res:
self.selected_preset += 1
self.selected_preset %= self.MAX_PRESETS
else:
self.selected_preset = res[0]
self.store_current_preset()
def clear_current_preset(self):
if self.selected_preset is None:
return
self.presets[self.selected_preset] = None
self.save_presets()
def store_current_preset(self):
if self.selected_preset is None: self.selected_preset = 0
insert_position = self.selected_preset
self.presets[insert_position] = self.pc.shaders.get_live_frame()
#print ("stored %s at position %s" % (self.presets[insert_position], insert_position))
self.selected_preset = insert_position
self.last_recalled = insert_position
self.save_presets()
def select_preset(self, preset):
self.selected_preset = preset
def switch_to_preset(self, preset):
#if preset>len(self.presets):
if self.presets[preset] is None:
print ("no quick shader preset in slot %s!" % preset)
self.selected_preset = preset
return
print ("switching to preset %s" % preset)
self.selected_preset = preset
self.last_recalled = preset
preset = self.presets[preset]
print ("recalled preset %s" % preset)
self.pc.shaders.recall_frame(preset)