mirror of
https://github.com/cyberboy666/r_e_c_u_r.git
synced 2025-12-13 11:50:12 +01:00
branch for the more polished plugins that provide some fancy shader features like automation loop recording and preset recall
This commit is contained in:
@@ -2,7 +2,7 @@ import data_centre.plugin_collection
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from data_centre.plugin_collection import ActionsPlugin, SequencePlugin
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class MidiActionsTestPlugin(ActionsPlugin,SequencePlugin):
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disabled = False
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disabled = True
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def __init__(self, plugin_collection):
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super().__init__(plugin_collection)
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178
plugins/ShaderLoopRecordPlugin.py
Normal file
178
plugins/ShaderLoopRecordPlugin.py
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@@ -0,0 +1,178 @@
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import data_centre.plugin_collection
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from data_centre.plugin_collection import ActionsPlugin, SequencePlugin
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class ShaderLoopRecordPlugin(ActionsPlugin,SequencePlugin):
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disabled = False
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MAX_CLIPS = 8
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def __init__(self, plugin_collection):
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super().__init__(plugin_collection)
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self.PRESET_FILE_NAME = "ShaderLoopRecordPlugin/frames.json"
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self.frames = self.load_presets()
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self.reset_ignored()
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def load_presets(self):
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#try:
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print("trying load presets? %s " % self.PRESET_FILE_NAME)
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p = self.pc.read_json(self.PRESET_FILE_NAME)
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if p:
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while len(p)<self.MAX_CLIPS:
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print ("adding clip ")
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p += self.get_empty_clip(self.duration) #[ [None] ] #*((int(self.duration / self.frequency))-len(p)) ]
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for i in p:
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print("got automation clip of duration %s" % len(i))
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if i and len(i)<(int(self.duration / self.frequency)):
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print("adding more slots due to size change")
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i += [None]*((int(self.duration / self.frequency))-len(i))
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print("len is now %s" % len(i))
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return p
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elif p:
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return p
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else:
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return self.get_factory_reset()
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#except:
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# return self.clear_frames()
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def save_presets(self):
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self.pc.update_json(self.PRESET_FILE_NAME, self.frames)
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@property
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def parserlist(self):
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return [
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( r"run_automation", self.run_automation ),
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( r"stop_automation", self.stop_automation ),
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( r"toggle_pause_automation", self.toggle_pause_automation ),
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( r"pause_automation", self.pause_automation ),
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( r"toggle_loop_automation", self.toggle_loop_automation ),
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( r"set_automation_speed", self.set_speed ),
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( r"toggle_record_automation", self.toggle_record_automation ),
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( r"toggle_overdub_automation", self.toggle_overdub_automation ),
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( r"clear_automation", self.clear_clip ),
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( r"select_automation_clip_([0-7])", self.select_clip ),
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( r"toggle_automation_clip_([0-7])", self.toggle_clip )
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]
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def toggle_overdub_automation(self):
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self.overdub = not self.overdub
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if not self.overdub:
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self.reset_ignored()
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def toggle_record_automation(self):
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self.recording = not self.recording
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if self.recording and not self.overdub:
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self.clear_clip()
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if not self.recording:
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self.reset_ignored()
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self.last_frame = None
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self.last_saved_index = None
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self.save_presets()
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def get_empty_clip(self, duration = 2000):
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return [{}] * (int(duration / self.frequency))
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def get_factory_reset(self):
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return [ self.get_empty_clip(self.duration) for i in range(self.MAX_CLIPS) ]
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def clear_clip(self,clip = None):
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if clip is None:
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clip = self.selected_clip
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self.frames[clip] = self.get_empty_clip(self.duration) * self.MAX_CLIPS
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self.reset_ignored()
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if self.DEBUG_FRAMES: print ("clear_frames set to %s" % (int(self.duration / self.frequency)))
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return self.frames
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def toggle_clip(self,clip = None):
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if clip is None:
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clip = self.selected_clip
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else:
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self.selected_clip = clip
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#self.running_clips[clip] = not self.running_clips[clip]
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if clip in self.running_clips:
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self.running_clips.remove(clip)
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else:
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self.running_clips.append(clip)
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print("running clips looks like %s" %self.running_clips)
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def reset_ignored(self):
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# print("!!!!resetting ignored")
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self.ignored = { 'shader_params': [[None]*4,[None]*4,[None]*4] }
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def is_ignoring(self):
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return not self.pc.shaders.is_frame_empty(self.ignored)
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def select_clip(self, clip):
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self.selected_clip = clip
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selected_clip = 0
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running_clips = [ ] #False ] * self.MAX_CLIPS
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duration = 2000
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frequency = 10 #25
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recording = False
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overdub = True
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#ignored = None # set in reset_ignored in init - used for tracking what parans have changed since overdub
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last_frame = None # for tracking what's changed between frames when overdubbing
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last_saved_index = None # for backfilling
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DEBUG_FRAMES = False#True
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def run_sequence(self, position):
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current_frame_index = int(position * (int(self.duration / self.frequency)))
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if current_frame_index<0:
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current_frame_index = (self.duration/self.frequency) - current_frame_index
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if current_frame_index > self.duration/self.frequency:
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current_frame_index = self.duration/self.frequency
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if self.DEBUG_FRAMES: print (">>>>>>>>>>>>>>frame at %i%%: %i" % (position*100, current_frame_index))
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#print("got frame index %s" % current_frame_index)
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current_frame = self.pc.shaders.get_live_frame().copy()
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selected_clip = self.selected_clip
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if self.DEBUG_FRAMES: print("current_frame copy before recall is %s" % current_frame['shader_params'])
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#print ("%s clips, looks like %s" % (len(self.frames),self.frames))
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#print("selected_clip is %s "%selected_clip)
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#clip = self.frames[selected_clip]
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if self.is_playing() and self.recording and self.selected_clip not in self.running_clips:
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self.running_clips += [ self.selected_clip ]
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for selected_clip in self.running_clips:
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saved_frame = self.frames[selected_clip][current_frame_index]
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if not self.recording or (selected_clip!=self.selected_clip):
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self.pc.shaders.recall_frame(saved_frame)
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if self.recording and selected_clip==self.selected_clip:
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if self.last_frame is None:
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self.last_frame = current_frame
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if self.DEBUG_FRAMES: print("last frame is \t\t%s" % self.last_frame['shader_params'])
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if self.DEBUG_FRAMES: print("current f is \t\t%s" % current_frame['shader_params'])
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diff = self.pc.shaders.get_frame_diff(self.last_frame,current_frame)
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if self.DEBUG_FRAMES: print("diffed frame is \t%s" % diff['shader_params'])
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if self.overdub and saved_frame:
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# add the params tweaked this frame to the params to be ignored by recall
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if self.DEBUG_FRAMES: print("saved frame is \t%s" % saved_frame['shader_params'])
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self.ignored = self.pc.shaders.merge_frames(self.ignored, diff)
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diff = self.pc.shaders.merge_frames(
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self.pc.shaders.get_frame_ignored(saved_frame, self.ignored),
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diff
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)
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#diff = self.pc.shaders.merge_frames(self.pc.shaders.get_live_frame(), diff)
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self.pc.shaders.recall_frame(diff)
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if self.DEBUG_FRAMES: print("after diff2 is: \t%s" % diff['shader_params'])
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if self.DEBUG_FRAMES: print("||||saving frame \t%s" % (diff['shader_params']))
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self.frames[selected_clip][current_frame_index] = diff #self.get_frame_diff(self.last_frame,current_frame)
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#backfill frames
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if self.last_saved_index is not None:
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if self.DEBUG_FRAMES: print ("last_saved_index is %s, current_frame_index is %s" % (self.last_saved_index, current_frame_index))
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for i in range(current_frame_index - (self.last_saved_index) ):
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if self.DEBUG_FRAMES:print("backfilling frame %s" % ((self.last_saved_index+i+1)%len(self.frames[selected_clip])))
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self.frames[selected_clip][(self.last_saved_index+i+1)%len(self.frames[selected_clip])] = diff
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self.last_saved_index = current_frame_index
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self.last_frame = self.pc.shaders.get_live_frame() #diff
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if self.DEBUG_FRAMES: print("<<<<<<<<<<<<<< frame at %s" % current_frame_index)
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"""def recall_frame_index(self, index):
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self.pc.shaders.recall_frame_params(self.frames[index].copy())"""
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84
plugins/ShaderQuickPresetPlugin.py
Normal file
84
plugins/ShaderQuickPresetPlugin.py
Normal file
@@ -0,0 +1,84 @@
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import data_centre.plugin_collection
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from data_centre.plugin_collection import ActionsPlugin, SequencePlugin
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import copy
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class ShaderQuickPresetPlugin(ActionsPlugin): #,SequencePlugin):
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disabled = False
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MAX_PRESETS = 8
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def __init__(self, plugin_collection):
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super().__init__(plugin_collection)
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self.PRESET_FILE_NAME = 'ShaderQuickPresetPlugin/presets.json'
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self.presets = self.load_presets()
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print("loaded presets %s" % self.presets)
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self.selected_preset = None
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self.last_recalled = None
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def load_presets(self):
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print("trying load presets? %s " % self.PRESET_FILE_NAME)
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return self.pc.read_json(self.PRESET_FILE_NAME) or ([None]*self.MAX_PRESETS)
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def save_presets(self):
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self.pc.update_json(self.PRESET_FILE_NAME, self.presets)
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@property
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def parserlist(self):
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return [
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( r"load_presets", self.load_presets ),
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( r"save_presets", self.save_presets ),
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( r"store_next_preset", self.store_next_preset ),
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( r"store_current_preset", self.store_current_preset ),
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( r"switch_to_preset_([0-%i])"%self.MAX_PRESETS, self.switch_to_preset ),
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( r"select_preset_([0-%i])"%self.MAX_PRESETS, self.select_preset ),
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( r"clear_current_preset", self.clear_current_preset ),
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]
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def store_next_preset(self):
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res = [i for i, val in enumerate(self.presets) if val == None]
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if res is None or not res:
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self.selected_preset += 1
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self.selected_preset %= self.MAX_PRESETS
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else:
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self.selected_preset = res[0]
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self.store_current_preset()
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def clear_current_preset(self):
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if self.selected_preset is None:
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return
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self.presets[self.selected_preset] = None
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self.save_presets()
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def store_current_preset(self):
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if self.selected_preset is None: self.selected_preset = 0
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insert_position = self.selected_preset
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self.presets[insert_position] = self.pc.shaders.get_live_frame()
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#print ("stored %s at position %s" % (self.presets[insert_position], insert_position))
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self.selected_preset = insert_position
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self.last_recalled = insert_position
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self.save_presets()
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def select_preset(self, preset):
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self.selected_preset = preset
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def switch_to_preset(self, preset):
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#if preset>len(self.presets):
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if self.presets[preset] is None:
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print ("no quick shader preset in slot %s!" % preset)
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self.selected_preset = preset
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return
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print ("switching to preset %s" % preset)
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self.selected_preset = preset
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self.last_recalled = preset
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preset = self.presets[preset]
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print ("recalled preset %s" % preset)
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self.pc.shaders.recall_frame(preset)
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