mirror of
https://github.com/cyberboy666/r_e_c_u_r.git
synced 2025-12-12 19:30:11 +01:00
Merge branch 'dev' into feature_plugins
This commit is contained in:
@@ -728,6 +728,7 @@ class Actions(object):
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def quit_the_program(self):
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self.data._update_json(self.data.SETTINGS_JSON, self.data.settings)
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self.video_driver.exit_all_players()
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self.exit_openframeworks()
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self.exit_osc_server('','')
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@@ -24,11 +24,16 @@ class Shaders(object):
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self.selected_speed_list = [1.0, 1.0, 1.0]
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self.selected_modulation_slot = 0
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self.selected_modulation_level = [[[0.0,0.0,0.0,0.0] for i in range(4)] for i in range(3)]
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#self.modulation_level = [[[0.0,0.0,0.0,0.0] for i in range(4)] for i in range(3)]
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self.modulation_value = [0.0,0.0,0.0,0.0]
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#self.load_selected_shader()
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@property
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def modulation_level(self):
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return self.data.settings['shader'].setdefault('modulation_level',
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[[[0.0,0.0,0.0,0.0] for i in range(4)] for i in range(3)])
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def generate_shaders_list(self):
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shaders_menu_list = []
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raw_list = self.shaders_menu.generate_raw_shaders_list()
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@@ -170,7 +175,7 @@ class Shaders(object):
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self.selected_modulation_slot = slot
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def reset_modulation(self, slot):
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for layer in self.selected_modulation_level:
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for layer in self.modulation_level:
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for layer,levels in enumerate(layer):
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levels[slot] = 0.0
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@@ -234,7 +239,7 @@ class Shaders(object):
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plugin.set_modulation_value(param, self.modulation_value[param])
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for layer,params in enumerate(self.selected_param_list):
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for ip,p in enumerate(params):
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for p2,v in enumerate(self.selected_modulation_level[layer][ip]):
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for p2,v in enumerate(self.modulation_level[layer][ip]):
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if v!=0:
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self.update_param_layer(ip,layer)
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break
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@@ -244,7 +249,7 @@ class Shaders(object):
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self.set_param_layer_modulation_level(param, layer, level)
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def set_param_layer_modulation_level(self, param, layer, level):
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self.selected_modulation_level[layer][param][self.selected_modulation_slot] = level
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self.modulation_level[layer][param][self.selected_modulation_slot] = level
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self.update_param_layer(param, layer)
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def update_param_layer(self, param, layer):
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@@ -254,7 +259,7 @@ class Shaders(object):
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self.get_modulation_value_list(
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self.selected_param_list[layer][param],
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self.modulation_value,#[0], #param],
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self.selected_modulation_level[layer][param]
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self.modulation_level[layer][param]
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)
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)
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