diff --git a/shader_experiments/processing-shader.frag b/shader_experiments/processing-shader.frag index e426c7b..b6e1037 100644 --- a/shader_experiments/processing-shader.frag +++ b/shader_experiments/processing-shader.frag @@ -12,7 +12,7 @@ void mainImage( out vec4 fragColor, in vec2 fragCoord ) vec2 q = fragCoord.xy / u_Resolution.xy; vec2 uv = 0.5 + (q-0.5)*(0.9 + 0.1*sin(0.2*u_Time)); - vec3 oricol = texture( iChannel0, vec2(q.x,1.0-q.y) ).xyz; + vec3 oricol = texture( u_Channel0, vec2(q.x,1.0-q.y) ).xyz; vec3 col; col.r = texture(u_Channel0,vec2(uv.x+0.003,-uv.y)).x;