make shader modulation page fall back to mappings from shader bank page if none others set

This commit is contained in:
Tristan Rowley
2020-03-15 16:04:40 +00:00
parent 0539ffb1dc
commit e4ca223d4c

View File

@@ -468,7 +468,7 @@ class Data(object):
if self.settings['shader']['USE_SHADER_BANK']['value'] == 'enabled' and ["SHADERS",'NAV_SHADERS'] in display_modes:
display_modes.append(["SHDR_BNK",'PLAY_SHADER'])
if self.settings['shader']['USE_SHADER_MOD']['value'] == 'enabled' and ["SHADERS",'NAV_SHADERS'] in display_modes:
display_modes.append(["SHDR_MOD","NAV_MOD"]) ## allow override, but fall back to PLAY_SHADER controls
display_modes.append(["SHDR_MOD",["NAV_MOD","PLAY_SHADER"]]) ## allow override, but fall back to PLAY_SHADER controls
if self.settings['detour']['TRY_DEMO']['value'] == 'enabled':
display_modes.append(["FRAMES",'NAV_DETOUR'])
if self.settings['system'].setdefault('USE_PLUGINS',