Experimental -- need to test if this has worsened performance... automation frames and macros are now handled using objects to represent them. the idea being that this will ultimately lead to being able to add new recording streams easily

This commit is contained in:
Tristan Rowley
2020-02-11 23:15:26 +00:00
parent 0cad4d746e
commit f44d83ba7e
5 changed files with 324 additions and 221 deletions

278
plugins/frame_manager.py Normal file
View File

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import copy
import json
from json import JSONEncoder
def _default(self, obj):
if getattr(obj.__class__,'to_json'):
#return _default.default(obj.to_json())
return obj.to_json()
else:
return _default.default(obj)
_default.default = JSONEncoder().default
JSONEncoder.default = _default
class Frame:
f = { 'shader_params': [[None]*4,[None]*4,[None]*4] }
pc = None
DEBUG_FRAMES = False#True
def __init__(self, pc):
import copy #from copy import deepcopy
self.pc = pc
def to_json(self):
return self.f #{ 'f': self.f }
def store_live(self):
frame = {
'selected_shader_slots': [ shader.get('slot',None) for shader in self.pc.shaders.selected_shader_list ],
'shader_params': copy.deepcopy(self.pc.shaders.selected_param_list),
'layer_active_status': copy.deepcopy(self.pc.shaders.selected_status_list),
'feedback_active': self.pc.shaders.data.feedback_active,
'x3_as_speed': self.pc.shaders.data.settings['shader']['X3_AS_SPEED']['value'],
'shader_speeds': copy.deepcopy(self.pc.shaders.selected_speed_list),
'strobe_amount': self.pc.shaders.data.settings['shader']['STROBE_AMOUNT']['value'] / 10.0
}
self.f = frame
#print("built frame: %s" % frame['shader_params'])
return self
def store_copy(self, f):
print("told to store_copy %s" % f)
if f is not None:
if f.get('f') is not None: #isinstance(f, Frame):
f = f.get('f')
return self.store_copy(f.get('f'))
self.f = f
else:
self.f = {}
return self
def recall_frame_params(self):
#print("recall_frame_params got: %s" % preset.get('shader_params'))
for (layer, param_list) in enumerate(self.f.get('shader_params',[])):
if param_list:
for param,value in enumerate(param_list):
#if (ignored is not None and ignored['shader_params'][layer][param] is not None):
# print ("ignoring %s,%s because value is %s" % (layer,param,ignored['shader_params'][layer][param]))
# continue
if (value is not None):
#print("recalling layer %s param %s: value %s" % (layer,param,value))
self.pc.actions.call_method_name('set_the_shader_param_%s_layer_%s_continuous' % (param,layer), value)
if self.f.get('feedback_active') is not None:
self.pc.data.feedback_active = self.f.get('feedback_active',self.pc.data.feedback_active)
if self.pc.data.feedback_active:
self.pc.actions.call_method_name('enable_feedback')
else:
self.pc.actions.call_method_name('disable_feedback')
if self.f.get('x3_as_speed') is not None:
self.pc.data.settings['shader']['X3_AS_SPEED']['value'] = self.f.get('x3_as_speed',self.pc.data.settings['shader']['X3_AS_SPEED']['value'])
"""if self.data.settings['shader']['X3_AS_SPEED']['value']:
self.data.plugins.actions.call_method_name('enable_x3_as_speed')
else:
self.data.plugins.actions.call_method_name('disable_x3_as_speed')"""
for (layer, speed) in enumerate(self.f.get('shader_speeds',[])):
if speed is not None:
self.pc.actions.call_method_name('set_shader_speed_layer_%s_amount' % layer, speed)
if self.f.get('strobe_amount') is not None:
self.pc.actions.set_strobe_amount_continuous(self.f.get('strobe_amount'))
def recall_frame(self):
preset = self
if preset.f is None:
return
self.pc.data.settings['shader']['X3_AS_SPEED']['value'] = preset.f.get('x3_as_speed')
# x3_as_speed affects preset recall, so do that first
self.recall_frame_params()
for (layer, slot) in enumerate(preset.f.get('selected_shader_slots',[])):
if slot is not None:
#print("setting layer %s to slot %s" % (layer, slot))
self.pc.actions.call_method_name('play_shader_%s_%s' % (layer, slot))
for (layer, active) in enumerate(preset.f.get('layer_active_status',[])):
# print ("got %s layer with status %s " % (layer,active))
if active=='':
self.pc.actions.call_method_name('start_shader_layer_%s' % layer)
else:
self.pc.actions.call_method_name('stop_shader_layer_%s' % layer)
def merge(self, frame2):
from copy import deepcopy
f = deepcopy(self.f) #frame1.copy()
#if self.DEBUG_FRAMES: print("merge_frames: got frame1\t%s" % frame1)
#if self.DEBUG_FRAMES: print("merge_frames: got frame2\t%s" % frame2)
for i,f2 in enumerate(frame2.f.get('shader_params')):
for i2,p in enumerate(f2):
if p is not None:
if 'shader_params' not in f:
f['shader_params'] = [[None]*4,[None]*4,[None]*4]
f['shader_params'][i][i2] = p
if frame2.f.get('feedback_active') is not None:
f['feedback_active'] = frame2['feedback_active']
if frame2.f.get('x3_as_speed') is not None:
f['x3_as_speed'] = frame2.f.get('x3_as_speed')
if f.get('shader_speeds') is None:
if 'shader_speeds' in frame2.f:
f['shader_speeds'] = frame2.f.get('shader_speeds')
else:
for i,s in enumerate(frame2.f.get('shader_speeds')):
if s is not None:
f['shader_speeds'][i] = s
if frame2.f.get('strobe_amount'):
f['strobe_amount'] = frame2.f.get('strobe_amount')
if self.DEBUG_FRAMES: print("merge_frames: got return\t%s" % f)
return Frame(self.pc).store_copy(f)
def get_ignored(self, ignored):
from copy import deepcopy
f = deepcopy(self.f) #frame1.copy()
frame = self.f
ignored = ignored.f
if self.DEBUG_FRAMES: print("get_frame_ignored: got frame\t%s" % self.f)
for i,f2 in enumerate(frame.get('shader_params',[])):
for i2,p in enumerate(f2):
if ignored['shader_params'][i][i2] is not None:
f['shader_params'][i][i2] = None
if ignored.get('feedback_active') is not None:
f['feedback_active'] = None
if ignored.get('x3_as_speed') is not None:
f['x3_as_speed'] = None
if ignored.get('shader_speeds') is not None and frame.get('shader_speeds') is not None:
for i,s in enumerate(frame.get('shader_speeds')):
if ignored['shader_speeds'][i] is not None:
f['shader_speeds'][i] = None
if ignored.get('strobe_amount') is not None:
f['strobe_amount'] = None
if self.DEBUG_FRAMES: print("get_frame_ignored: got return\t%s" % f)
return Frame(self.pc).store_copy(f)
def is_empty(self):
#from copy import deepcopy
#f = deepcopy(frame) #frame1.copy()
frame = self.f
if self.DEBUG_FRAMES: print("is_frame_empty: got frame\t%s" % frame)
if frame.get('feedback_active') is not None:
return False
if frame.get('x3_as_speed') is not None:
return False
if frame.get('strobe_amount') is not None:
return False
for i,f in enumerate(frame['shader_params']):
for i2,p in enumerate(f):
if p is not None: #ignored['shader_params'][i][i2] is not None:
return False
if frame.get('shader_speeds') is not None:
for i,f in enumerate(frame['shader_speeds']):
if f is not None:
return False
if self.DEBUG_FRAMES: print("is_frame_empty: got return true")
return True
def get_diff(self, current_frame):
#if not last_frame: return current_frame
current_frame = current_frame.f
last_frame = self.f
if self.DEBUG_FRAMES:
print(">>>>get_frame_diff>>>>")
print("last_frame: \t%s" % last_frame['shader_params'])
print("current_frame: \t%s" % current_frame['shader_params'])
param_values = [[None]*4,[None]*4,[None]*4]
for layer,params in enumerate(current_frame.get('shader_params',[[None]*4]*3)):
#if self.DEBUG_FRAMES: print("got layer %s params: %s" % (layer, params))
for param,p in enumerate(params):
if p is not None and p != last_frame.get('shader_params')[layer][param]:
if self.DEBUG_FRAMES: print("setting layer %s param %s to %s" % (layer,param,p))
param_values[layer][param] = p
if current_frame['feedback_active'] is not None and last_frame['feedback_active'] != current_frame['feedback_active']:
feedback_active = current_frame['feedback_active']
else:
feedback_active = None
if current_frame['x3_as_speed'] is not None and last_frame['x3_as_speed'] != current_frame['x3_as_speed']:
x3_as_speed = current_frame['x3_as_speed']
else:
x3_as_speed = None
speed_values = [None]*3
for layer,param in enumerate(current_frame.get('shader_speeds',[None]*3)):
if param is not None and param != last_frame['shader_speeds'][layer]:
speed_values[layer] = param
if current_frame['strobe_amount'] is not None and last_frame['strobe_amount'] != current_frame['strobe_amount']:
strobe_amount = current_frame['strobe_amount']
else:
strobe_amount = None
if self.DEBUG_FRAMES:
print("param_values is\t%s" % param_values)
print("speed_values is\t%s" % speed_values)
diff = {
'shader_params': param_values,
'feedback_active': feedback_active,
'x3_as_speed': x3_as_speed,
'shader_speeds': speed_values,
'strobe_amount': strobe_amount,
}
if self.DEBUG_FRAMES: print("returning\t%s\n^^^^" % diff['shader_params'])
return Frame(self.pc).store_copy(diff)
class FrameManager:
pc = None
def __init__(self, pc):
self.pc = pc
def get_live_frame(self):
return Frame(self.pc).store_live()
def recall_frame_params(self, preset):
if preset is None:
return
preset.recall_frame_params()
def recall_frame(self, preset):
if preset is None:
return
preset.recall_frame()
# overlay frame2 on frame1
def merge_frames(self, frame1, frame2):
return frame1.merge(frame2)
def get_frame_ignored(self, frame, ignored):
return frame.get_ignored(ignored)
def is_frame_empty(self, frame):
return frame.is_empty()
def get_frame_diff(self, last_frame, current_frame):
return last_frame.get_diff(current_frame)