Experimental -- need to test if this has worsened performance... automation frames and macros are now handled using objects to represent them. the idea being that this will ultimately lead to being able to add new recording streams easily

This commit is contained in:
Tristan Rowley
2020-02-11 23:15:26 +00:00
parent 0cad4d746e
commit f44d83ba7e
5 changed files with 324 additions and 221 deletions

View File

@@ -3,6 +3,7 @@ import os
import pkgutil
import re
from plugins.frame_manager import FrameManager, Frame
class Plugin(object):
"""Base class that each plugin must inherit from. within this class
@@ -251,6 +252,8 @@ class PluginCollection(object):
#self.actions = message_handler.actions
self.reload_plugins()
self.fm = FrameManager(self)
def read_json(self, file_name):
return self.data._read_plugin_json(file_name)
def update_json(self, file_name, data):

View File

@@ -1,16 +1,36 @@
import data_centre.plugin_collection
from data_centre.plugin_collection import ActionsPlugin, SequencePlugin
from plugins.frame_manager import Frame
class ShaderLoopRecordPlugin(ActionsPlugin,SequencePlugin):
disabled = False
MAX_CLIPS = 8
frames = []
def __init__(self, plugin_collection):
super().__init__(plugin_collection)
self.PRESET_FILE_NAME = "ShaderLoopRecordPlugin/frames.json"
self.frames = self.load_presets()
#TODO: this doesnt work
"""self.frames = [
[
Frame(self.pc).store_copy(f)
for f in [
z for z in [
frame for frame in [
clip for clip in self.load_presets()
]
]
]
]
]"""
for clip in self.load_presets():
c = []
for frame in clip:
c.append(Frame(self.pc).store_copy(frame))
self.frames.append(c)
self.reset_ignored()
def load_presets(self):
@@ -71,7 +91,7 @@ class ShaderLoopRecordPlugin(ActionsPlugin,SequencePlugin):
self.save_presets()
def get_empty_clip(self, duration = 2000):
return [{}] * (int(duration / self.frequency))
return [None] * (int(duration / self.frequency))
def get_factory_reset(self):
return [ self.get_empty_clip(self.duration) for i in range(self.MAX_CLIPS) ]
@@ -99,10 +119,10 @@ class ShaderLoopRecordPlugin(ActionsPlugin,SequencePlugin):
def reset_ignored(self):
# print("!!!!resetting ignored")
self.ignored = { 'shader_params': [[None]*4,[None]*4,[None]*4] }
self.ignored = Frame(self.pc).store_copy({ 'shader_params': [[None]*4,[None]*4,[None]*4] })
def is_ignoring(self):
return not self.pc.shaders.is_frame_empty(self.ignored)
return not self.pc.fm.is_frame_empty(self.ignored)
def select_clip(self, clip):
self.selected_clip = clip
@@ -128,7 +148,7 @@ class ShaderLoopRecordPlugin(ActionsPlugin,SequencePlugin):
if self.DEBUG_FRAMES: print (">>>>>>>>>>>>>>frame at %i%%: %i" % (position*100, current_frame_index))
#print("got frame index %s" % current_frame_index)
current_frame = self.pc.shaders.get_live_frame().copy()
current_frame = self.pc.fm.get_live_frame() #.copy()
selected_clip = self.selected_clip
if self.DEBUG_FRAMES: print("current_frame copy before recall is %s" % current_frame['shader_params'])
@@ -141,25 +161,26 @@ class ShaderLoopRecordPlugin(ActionsPlugin,SequencePlugin):
for selected_clip in self.running_clips:
saved_frame = self.frames[selected_clip][current_frame_index]
if not self.recording or (selected_clip!=self.selected_clip):
self.pc.shaders.recall_frame(saved_frame)
self.pc.fm.recall_frame(saved_frame)
if self.recording and selected_clip==self.selected_clip:
if self.last_frame is None:
self.last_frame = current_frame
if self.DEBUG_FRAMES: print("last frame is \t\t%s" % self.last_frame['shader_params'])
if self.DEBUG_FRAMES: print("current f is \t\t%s" % current_frame['shader_params'])
diff = self.pc.shaders.get_frame_diff(self.last_frame,current_frame)
diff = self.pc.fm.get_frame_diff(self.last_frame,current_frame)
if self.DEBUG_FRAMES: print("diffed frame is \t%s" % diff['shader_params'])
if self.overdub and saved_frame:
# add the params tweaked this frame to the params to be ignored by recall
if self.DEBUG_FRAMES: print("saved frame is \t%s" % saved_frame['shader_params'])
self.ignored = self.pc.shaders.merge_frames(self.ignored, diff)
diff = self.pc.shaders.merge_frames(
self.pc.shaders.get_frame_ignored(saved_frame, self.ignored),
self.ignored = self.pc.fm.merge_frames(self.ignored, diff)
print("about to call get_ignored_frames with %s\n and\n %s" % (saved_frame.f, self.ignored.f))
diff = self.pc.fm.merge_frames(
self.pc.fm.get_frame_ignored(saved_frame, self.ignored),
diff
)
#diff = self.pc.shaders.merge_frames(self.pc.shaders.get_live_frame(), diff)
self.pc.shaders.recall_frame(diff)
self.pc.fm.recall_frame(diff)
if self.DEBUG_FRAMES: print("after diff2 is: \t%s" % diff['shader_params'])
if self.DEBUG_FRAMES: print("||||saving frame \t%s" % (diff['shader_params']))
self.frames[selected_clip][current_frame_index] = diff #self.get_frame_diff(self.last_frame,current_frame)
@@ -170,7 +191,7 @@ class ShaderLoopRecordPlugin(ActionsPlugin,SequencePlugin):
if self.DEBUG_FRAMES:print("backfilling frame %s" % ((self.last_saved_index+i+1)%len(self.frames[selected_clip])))
self.frames[selected_clip][(self.last_saved_index+i+1)%len(self.frames[selected_clip])] = diff
self.last_saved_index = current_frame_index
self.last_frame = self.pc.shaders.get_live_frame() #diff
self.last_frame = self.pc.fm.get_live_frame() #diff
if self.DEBUG_FRAMES: print("<<<<<<<<<<<<<< frame at %s" % current_frame_index)
"""def recall_frame_index(self, index):

View File

@@ -1,6 +1,7 @@
import data_centre.plugin_collection
from data_centre.plugin_collection import ActionsPlugin, SequencePlugin
import copy
from plugins.frame_manager import Frame
class ShaderQuickPresetPlugin(ActionsPlugin): #,SequencePlugin):
disabled = False
@@ -19,7 +20,7 @@ class ShaderQuickPresetPlugin(ActionsPlugin): #,SequencePlugin):
def load_presets(self):
print("trying load presets? %s " % self.PRESET_FILE_NAME)
return self.pc.read_json(self.PRESET_FILE_NAME) or ([None]*self.MAX_PRESETS)
return [ Frame(self.pc).store_copy(x) for x in (self.pc.read_json(self.PRESET_FILE_NAME) or ([None]*self.MAX_PRESETS)) ]
def save_presets(self):
self.pc.update_json(self.PRESET_FILE_NAME, self.presets)
@@ -57,7 +58,7 @@ class ShaderQuickPresetPlugin(ActionsPlugin): #,SequencePlugin):
if self.selected_preset is None: self.selected_preset = 0
insert_position = self.selected_preset
self.presets[insert_position] = self.pc.shaders.get_live_frame()
self.presets[insert_position] = self.pc.fm.get_live_frame()
#print ("stored %s at position %s" % (self.presets[insert_position], insert_position))
self.selected_preset = insert_position
self.last_recalled = insert_position
@@ -80,5 +81,5 @@ class ShaderQuickPresetPlugin(ActionsPlugin): #,SequencePlugin):
preset = self.presets[preset]
print ("recalled preset %s" % preset)
self.pc.shaders.recall_frame(preset)
self.pc.fm.recall_frame(preset)

278
plugins/frame_manager.py Normal file
View File

@@ -0,0 +1,278 @@
import copy
import json
from json import JSONEncoder
def _default(self, obj):
if getattr(obj.__class__,'to_json'):
#return _default.default(obj.to_json())
return obj.to_json()
else:
return _default.default(obj)
_default.default = JSONEncoder().default
JSONEncoder.default = _default
class Frame:
f = { 'shader_params': [[None]*4,[None]*4,[None]*4] }
pc = None
DEBUG_FRAMES = False#True
def __init__(self, pc):
import copy #from copy import deepcopy
self.pc = pc
def to_json(self):
return self.f #{ 'f': self.f }
def store_live(self):
frame = {
'selected_shader_slots': [ shader.get('slot',None) for shader in self.pc.shaders.selected_shader_list ],
'shader_params': copy.deepcopy(self.pc.shaders.selected_param_list),
'layer_active_status': copy.deepcopy(self.pc.shaders.selected_status_list),
'feedback_active': self.pc.shaders.data.feedback_active,
'x3_as_speed': self.pc.shaders.data.settings['shader']['X3_AS_SPEED']['value'],
'shader_speeds': copy.deepcopy(self.pc.shaders.selected_speed_list),
'strobe_amount': self.pc.shaders.data.settings['shader']['STROBE_AMOUNT']['value'] / 10.0
}
self.f = frame
#print("built frame: %s" % frame['shader_params'])
return self
def store_copy(self, f):
print("told to store_copy %s" % f)
if f is not None:
if f.get('f') is not None: #isinstance(f, Frame):
f = f.get('f')
return self.store_copy(f.get('f'))
self.f = f
else:
self.f = {}
return self
def recall_frame_params(self):
#print("recall_frame_params got: %s" % preset.get('shader_params'))
for (layer, param_list) in enumerate(self.f.get('shader_params',[])):
if param_list:
for param,value in enumerate(param_list):
#if (ignored is not None and ignored['shader_params'][layer][param] is not None):
# print ("ignoring %s,%s because value is %s" % (layer,param,ignored['shader_params'][layer][param]))
# continue
if (value is not None):
#print("recalling layer %s param %s: value %s" % (layer,param,value))
self.pc.actions.call_method_name('set_the_shader_param_%s_layer_%s_continuous' % (param,layer), value)
if self.f.get('feedback_active') is not None:
self.pc.data.feedback_active = self.f.get('feedback_active',self.pc.data.feedback_active)
if self.pc.data.feedback_active:
self.pc.actions.call_method_name('enable_feedback')
else:
self.pc.actions.call_method_name('disable_feedback')
if self.f.get('x3_as_speed') is not None:
self.pc.data.settings['shader']['X3_AS_SPEED']['value'] = self.f.get('x3_as_speed',self.pc.data.settings['shader']['X3_AS_SPEED']['value'])
"""if self.data.settings['shader']['X3_AS_SPEED']['value']:
self.data.plugins.actions.call_method_name('enable_x3_as_speed')
else:
self.data.plugins.actions.call_method_name('disable_x3_as_speed')"""
for (layer, speed) in enumerate(self.f.get('shader_speeds',[])):
if speed is not None:
self.pc.actions.call_method_name('set_shader_speed_layer_%s_amount' % layer, speed)
if self.f.get('strobe_amount') is not None:
self.pc.actions.set_strobe_amount_continuous(self.f.get('strobe_amount'))
def recall_frame(self):
preset = self
if preset.f is None:
return
self.pc.data.settings['shader']['X3_AS_SPEED']['value'] = preset.f.get('x3_as_speed')
# x3_as_speed affects preset recall, so do that first
self.recall_frame_params()
for (layer, slot) in enumerate(preset.f.get('selected_shader_slots',[])):
if slot is not None:
#print("setting layer %s to slot %s" % (layer, slot))
self.pc.actions.call_method_name('play_shader_%s_%s' % (layer, slot))
for (layer, active) in enumerate(preset.f.get('layer_active_status',[])):
# print ("got %s layer with status %s " % (layer,active))
if active=='':
self.pc.actions.call_method_name('start_shader_layer_%s' % layer)
else:
self.pc.actions.call_method_name('stop_shader_layer_%s' % layer)
def merge(self, frame2):
from copy import deepcopy
f = deepcopy(self.f) #frame1.copy()
#if self.DEBUG_FRAMES: print("merge_frames: got frame1\t%s" % frame1)
#if self.DEBUG_FRAMES: print("merge_frames: got frame2\t%s" % frame2)
for i,f2 in enumerate(frame2.f.get('shader_params')):
for i2,p in enumerate(f2):
if p is not None:
if 'shader_params' not in f:
f['shader_params'] = [[None]*4,[None]*4,[None]*4]
f['shader_params'][i][i2] = p
if frame2.f.get('feedback_active') is not None:
f['feedback_active'] = frame2['feedback_active']
if frame2.f.get('x3_as_speed') is not None:
f['x3_as_speed'] = frame2.f.get('x3_as_speed')
if f.get('shader_speeds') is None:
if 'shader_speeds' in frame2.f:
f['shader_speeds'] = frame2.f.get('shader_speeds')
else:
for i,s in enumerate(frame2.f.get('shader_speeds')):
if s is not None:
f['shader_speeds'][i] = s
if frame2.f.get('strobe_amount'):
f['strobe_amount'] = frame2.f.get('strobe_amount')
if self.DEBUG_FRAMES: print("merge_frames: got return\t%s" % f)
return Frame(self.pc).store_copy(f)
def get_ignored(self, ignored):
from copy import deepcopy
f = deepcopy(self.f) #frame1.copy()
frame = self.f
ignored = ignored.f
if self.DEBUG_FRAMES: print("get_frame_ignored: got frame\t%s" % self.f)
for i,f2 in enumerate(frame.get('shader_params',[])):
for i2,p in enumerate(f2):
if ignored['shader_params'][i][i2] is not None:
f['shader_params'][i][i2] = None
if ignored.get('feedback_active') is not None:
f['feedback_active'] = None
if ignored.get('x3_as_speed') is not None:
f['x3_as_speed'] = None
if ignored.get('shader_speeds') is not None and frame.get('shader_speeds') is not None:
for i,s in enumerate(frame.get('shader_speeds')):
if ignored['shader_speeds'][i] is not None:
f['shader_speeds'][i] = None
if ignored.get('strobe_amount') is not None:
f['strobe_amount'] = None
if self.DEBUG_FRAMES: print("get_frame_ignored: got return\t%s" % f)
return Frame(self.pc).store_copy(f)
def is_empty(self):
#from copy import deepcopy
#f = deepcopy(frame) #frame1.copy()
frame = self.f
if self.DEBUG_FRAMES: print("is_frame_empty: got frame\t%s" % frame)
if frame.get('feedback_active') is not None:
return False
if frame.get('x3_as_speed') is not None:
return False
if frame.get('strobe_amount') is not None:
return False
for i,f in enumerate(frame['shader_params']):
for i2,p in enumerate(f):
if p is not None: #ignored['shader_params'][i][i2] is not None:
return False
if frame.get('shader_speeds') is not None:
for i,f in enumerate(frame['shader_speeds']):
if f is not None:
return False
if self.DEBUG_FRAMES: print("is_frame_empty: got return true")
return True
def get_diff(self, current_frame):
#if not last_frame: return current_frame
current_frame = current_frame.f
last_frame = self.f
if self.DEBUG_FRAMES:
print(">>>>get_frame_diff>>>>")
print("last_frame: \t%s" % last_frame['shader_params'])
print("current_frame: \t%s" % current_frame['shader_params'])
param_values = [[None]*4,[None]*4,[None]*4]
for layer,params in enumerate(current_frame.get('shader_params',[[None]*4]*3)):
#if self.DEBUG_FRAMES: print("got layer %s params: %s" % (layer, params))
for param,p in enumerate(params):
if p is not None and p != last_frame.get('shader_params')[layer][param]:
if self.DEBUG_FRAMES: print("setting layer %s param %s to %s" % (layer,param,p))
param_values[layer][param] = p
if current_frame['feedback_active'] is not None and last_frame['feedback_active'] != current_frame['feedback_active']:
feedback_active = current_frame['feedback_active']
else:
feedback_active = None
if current_frame['x3_as_speed'] is not None and last_frame['x3_as_speed'] != current_frame['x3_as_speed']:
x3_as_speed = current_frame['x3_as_speed']
else:
x3_as_speed = None
speed_values = [None]*3
for layer,param in enumerate(current_frame.get('shader_speeds',[None]*3)):
if param is not None and param != last_frame['shader_speeds'][layer]:
speed_values[layer] = param
if current_frame['strobe_amount'] is not None and last_frame['strobe_amount'] != current_frame['strobe_amount']:
strobe_amount = current_frame['strobe_amount']
else:
strobe_amount = None
if self.DEBUG_FRAMES:
print("param_values is\t%s" % param_values)
print("speed_values is\t%s" % speed_values)
diff = {
'shader_params': param_values,
'feedback_active': feedback_active,
'x3_as_speed': x3_as_speed,
'shader_speeds': speed_values,
'strobe_amount': strobe_amount,
}
if self.DEBUG_FRAMES: print("returning\t%s\n^^^^" % diff['shader_params'])
return Frame(self.pc).store_copy(diff)
class FrameManager:
pc = None
def __init__(self, pc):
self.pc = pc
def get_live_frame(self):
return Frame(self.pc).store_live()
def recall_frame_params(self, preset):
if preset is None:
return
preset.recall_frame_params()
def recall_frame(self, preset):
if preset is None:
return
preset.recall_frame()
# overlay frame2 on frame1
def merge_frames(self, frame1, frame2):
return frame1.merge(frame2)
def get_frame_ignored(self, frame, ignored):
return frame.get_ignored(ignored)
def is_frame_empty(self, frame):
return frame.is_empty()
def get_frame_diff(self, last_frame, current_frame):
return last_frame.get_diff(current_frame)

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@@ -265,203 +265,3 @@ class Shaders(object):
self.osc_client.send_message("/shader/{}/speed".format(str(layer)), amount )
self.selected_speed_list[layer] = amount
# methods for helping dealing with storing and recalling shader parameter frame states
def get_live_frame(self):
#print("get_live_frame: %s" % self.pc.message_handler.shaders.selected_param_list)
import copy #from copy import deepcopy
frame = {
'selected_shader_slots': [ shader.get('slot',None) for shader in self.selected_shader_list ],
'shader_params': copy.deepcopy(self.selected_param_list),
'layer_active_status': copy.deepcopy(self.selected_status_list),
'feedback_active': self.data.feedback_active,
'x3_as_speed': self.data.settings['shader']['X3_AS_SPEED']['value'],
'shader_speeds': copy.deepcopy(self.selected_speed_list),
'strobe_amount': self.data.settings['shader']['STROBE_AMOUNT']['value'] / 10.0
}
#print("built frame: %s" % frame['shader_params'])
return frame
def recall_frame_params(self, preset):
if preset is None:
return
#print("recall_frame_params got: %s" % preset.get('shader_params'))
for (layer, param_list) in enumerate(preset.get('shader_params',[])):
if param_list:
for param,value in enumerate(param_list):
#if (ignored is not None and ignored['shader_params'][layer][param] is not None):
# print ("ignoring %s,%s because value is %s" % (layer,param,ignored['shader_params'][layer][param]))
# continue
if (value is not None):
#print("recalling layer %s param %s: value %s" % (layer,param,value))
self.data.plugins.actions.call_method_name('set_the_shader_param_%s_layer_%s_continuous' % (param,layer), value)
if preset.get('feedback_active') is not None:
self.data.feedback_active = preset.get('feedback_active',self.data.feedback_active)
if self.data.feedback_active:
self.data.plugins.actions.call_method_name('enable_feedback')
else:
self.data.plugins.actions.call_method_name('disable_feedback')
if preset.get('x3_as_speed') is not None:
self.data.settings['shader']['X3_AS_SPEED']['value'] = preset.get('x3_as_speed',self.data.settings['shader']['X3_AS_SPEED']['value'])
"""if self.data.settings['shader']['X3_AS_SPEED']['value']:
self.data.plugins.actions.call_method_name('enable_x3_as_speed')
else:
self.data.plugins.actions.call_method_name('disable_x3_as_speed')"""
for (layer, speed) in enumerate(preset.get('shader_speeds',[])):
if speed is not None:
self.data.plugins.actions.call_method_name('set_shader_speed_layer_%s_amount' % layer, speed)
if preset.get('strobe_amount') is not None:
self.data.plugins.actions.set_strobe_amount_continuous(preset.get('strobe_amount'))
def recall_frame(self, preset):
self.data.settings['shader']['X3_AS_SPEED']['value'] = preset.get('x3_as_speed')
# x3_as_speed affects preset recall, so do that first
self.recall_frame_params(preset)
for (layer, slot) in enumerate(preset.get('selected_shader_slots',[])):
if slot is not None:
#print("setting layer %s to slot %s" % (layer, slot))
self.data.plugins.actions.call_method_name('play_shader_%s_%s' % (layer, slot))
for (layer, active) in enumerate(preset.get('layer_active_status',[])):
# print ("got %s layer with status %s " % (layer,active))
if active=='':
self.data.plugins.actions.call_method_name('start_shader_layer_%s' % layer)
else:
self.data.plugins.actions.call_method_name('stop_shader_layer_%s' % layer)
DEBUG_FRAMES = False
# overlay frame2 on frame1
def merge_frames(self, frame1, frame2):
from copy import deepcopy
f = deepcopy(frame1) #frame1.copy()
if self.DEBUG_FRAMES: print("merge_frames: got frame1\t%s" % frame1)
if self.DEBUG_FRAMES: print("merge_frames: got frame2\t%s" % frame2)
for i,f2 in enumerate(frame2['shader_params']):
for i2,p in enumerate(f2):
if p is not None:
f['shader_params'][i][i2] = p
if frame2['feedback_active'] is not None:
f['feedback_active'] = frame2['feedback_active']
if frame2['x3_as_speed'] is not None:
f['x3_as_speed'] = frame2['x3_as_speed']
if f.get('shader_speeds') is None:
f['shader_speeds'] = frame2.get('shader_speeds')
else:
for i,s in enumerate(frame2['shader_speeds']):
if s is not None:
f['shader_speeds'][i] = s
if frame2.get('strobe_amount'):
f['strobe_amount'] = frame2.get('strobe_amount')
if self.DEBUG_FRAMES: print("merge_frames: got return\t%s" % f)
return f
def get_frame_ignored(self, frame, ignored):
from copy import deepcopy
f = deepcopy(frame) #frame1.copy()
if self.DEBUG_FRAMES: print("get_frame_ignored: got frame\t%s" % frame)
for i,f2 in enumerate(frame['shader_params']):
for i2,p in enumerate(f2):
if ignored['shader_params'][i][i2] is not None:
f['shader_params'][i][i2] = None
if ignored.get('feedback_active') is not None:
f['feedback_active'] = None
if ignored.get('x3_as_speed') is not None:
f['x3_as_speed'] = None
if ignored.get('shader_speeds') is not None and frame.get('shader_speeds'):
for i,s in enumerate(frame.get('shader_speeds')):
if ignored['shader_speeds'][i] is not None:
f['shader_speeds'][i] = None
if ignored.get('strobe_amount') is not None:
f['strobe_amount'] = None
if self.DEBUG_FRAMES: print("get_frame_ignored: got return\t%s" % f)
return f
def is_frame_empty(self, frame):
#from copy import deepcopy
#f = deepcopy(frame) #frame1.copy()
if self.DEBUG_FRAMES: print("is_frame_empty: got frame\t%s" % frame)
if frame.get('feedback_active') is not None:
return False
if frame.get('x3_as_speed') is not None:
return False
if frame.get('strobe_amount') is not None:
return False
for i,f in enumerate(frame['shader_params']):
for i2,p in enumerate(f):
if p is not None: #ignored['shader_params'][i][i2] is not None:
return False
if frame.get('shader_speeds') is not None:
for i,f in enumerate(frame['shader_speeds']):
if f is not None:
return False
if self.DEBUG_FRAMES: print("is_frame_empty: got return true")
return True
def get_frame_diff(self, last_frame, current_frame):
if not last_frame: return current_frame
if self.DEBUG_FRAMES:
print(">>>>get_frame_diff>>>>")
print("last_frame: \t%s" % last_frame['shader_params'])
print("current_frame: \t%s" % current_frame['shader_params'])
param_values = [[None]*4,[None]*4,[None]*4]
for layer,params in enumerate(current_frame.get('shader_params',[[None]*4]*3)):
#if self.DEBUG_FRAMES: print("got layer %s params: %s" % (layer, params))
for param,p in enumerate(params):
if p is not None and p != last_frame.get('shader_params')[layer][param]:
if self.DEBUG_FRAMES: print("setting layer %s param %s to %s" % (layer,param,p))
param_values[layer][param] = p
if current_frame['feedback_active'] is not None and last_frame['feedback_active'] != current_frame['feedback_active']:
feedback_active = current_frame['feedback_active']
else:
feedback_active = None
if current_frame['x3_as_speed'] is not None and last_frame['x3_as_speed'] != current_frame['x3_as_speed']:
x3_as_speed = current_frame['x3_as_speed']
else:
x3_as_speed = None
speed_values = [None]*3
for layer,param in enumerate(current_frame.get('shader_speeds',[None]*3)):
if param is not None and param != last_frame['shader_speeds'][layer]:
speed_values[layer] = param
if current_frame['strobe_amount'] is not None and last_frame['strobe_amount'] != current_frame['strobe_amount']:
strobe_amount = current_frame['strobe_amount']
else:
strobe_amount = None
if self.DEBUG_FRAMES:
print("param_values is\t%s" % param_values)
print("speed_values is\t%s" % speed_values)
diff = {
'shader_params': param_values,
'feedback_active': feedback_active,
'x3_as_speed': x3_as_speed,
'shader_speeds': speed_values,
'strobe_amount': strobe_amount,
}
if self.DEBUG_FRAMES: print("returning\t%s\n^^^^" % diff['shader_params'])
return diff