//0-input //written by Tim Caldwell #ifdef GL_ES precision mediump float; #endif uniform vec2 u_resolution; uniform float u_time; varying vec2 v_texcoord; uniform sampler2D u_tex0; uniform float u_x0; uniform float u_x1; uniform float u_x2; uniform float u_x3; void main() { gl_FragColor = vec4(u_x0, u_x1, u_x2, u_x3); }