import display_centre.menu as menu import os class Shaders(object): MENU_HEIGHT = 10 EMPTY_SHADER = dict(name='none',is_shader=True,shad_type='-',param_number=4,path='-') def __init__(self, root, osc_client, message_handler, data): self.root = root self.osc_client = osc_client self.message_handler = message_handler self.data = data self.shaders_menu = menu.ShadersMenu(self.data, self.message_handler, self.MENU_HEIGHT ) self.selected_shader_list = [self.EMPTY_SHADER for i in range(3)] self.focused_param = 0 self.shaders_menu_list = self.generate_shaders_list() self.selected_status_list = ['-','-','-'] ## going to try using symbols for this : '-' means empty, '▶' means running, '■' means not running, '!' means error self.selected_param_list = [[0.0,0.0,0.0,0.0] for i in range(3)] self.selected_speed_list = [1.0, 1.0, 1.0] #self.load_selected_shader() def generate_shaders_list(self): shaders_menu_list = [] raw_list = self.shaders_menu.generate_raw_shaders_list() for line in raw_list: if line['is_shader']: stripped_name = line['name'].lstrip() has_path, path = self.get_path_for_shader(stripped_name) shad_type = self.determine_shader_type(path) parameter_number = self.determine_shader_parameter_number(path) shaders_menu_list.append(dict(name=line['name'],is_shader=True,shad_type=shad_type,param_number=parameter_number,path=path)) else: shaders_menu_list.append(dict(name=line['name'],is_shader=False,shad_type='',param_number=None,path=None)) return shaders_menu_list def get_path_for_shader(self, file_name): ######## returns full path for a given file name ######## for path in self.data.PATHS_TO_SHADERS: for root, dirs, files in os.walk(path): if file_name in files: return True, '{}/{}'.format(root, file_name) return False, '' def determine_shader_type(self, path): with open(path, 'r', errors='ignore') as selected_shader: shader_text = selected_shader.read() if '//0-input' in shader_text: return '0in' elif '//1-input' in shader_text: return '1in' elif '//2-input' in shader_text: return '2in' else: return '-' def determine_shader_parameter_number(self, path): max_amount = 4 if True: # for now always assume 4 params return max_amount with open(path, 'r') as selected_shader: shader_text = selected_shader.read() for i in range(max_amount): if 'uniform float u_x{}'.format(i) not in shader_text: return i return max_amount def load_selected_shader(self): selected_shader = self.selected_shader_list[self.data.shader_layer] #self.selected_param_list[self.data.shader_layer] = [0.0,0.0,0.0,0.0] print("select shader: ", selected_shader) self.osc_client.send_message("/shader/{}/load".format(str(self.data.shader_layer)), [selected_shader['path'],selected_shader['shad_type'] == '2in',selected_shader['param_number']]) if not self.selected_status_list[self.data.shader_layer] == '▶': self.selected_status_list[self.data.shader_layer] = '■' def start_selected_shader(self): self.osc_client.send_message("/shader/{}/is_active".format(str(self.data.shader_layer)), True) self.selected_status_list[self.data.shader_layer] = '▶' def stop_selected_shader(self): self.osc_client.send_message("/shader/{}/is_active".format(str(self.data.shader_layer)), False) self.selected_status_list[self.data.shader_layer] = '■' def map_on_shaders_selection(self): index = self.shaders_menu.selected_list_index is_file, name = self.shaders_menu.extract_file_type_and_name_from_menu_format( self.shaders_menu_list[index]['name']) if is_file: is_successful = self.data.create_new_shader_mapping_in_first_open(name) if not is_successful: self.message_handler.set_message('INFO', 'current bank is full') else: self.message_handler.set_message('INFO', 'can not map folder') def enter_on_shaders_selection(self): selected_shader = self.selected_shader_list[self.data.shader_layer] index = self.shaders_menu.selected_list_index is_file, name = self.shaders_menu.extract_file_type_and_name_from_menu_format( self.shaders_menu_list[index]['name']) is_selected_shader = False if is_file and name == selected_shader['name'].lstrip(): is_selected_shader = True elif is_file: self.selected_shader_list[self.data.shader_layer] = self.shaders_menu_list[index] self.load_selected_shader() else: self.shaders_menu.update_open_folders(name) self.shaders_menu_list = self.generate_shaders_list() return is_file, is_selected_shader, selected_shader def play_this_shader(self, slot): print(self.data.shader_bank_data[self.data.shader_layer]) if self.data.shader_bank_data[self.data.shader_layer][slot]['path']: self.selected_shader_list[self.data.shader_layer] = self.data.shader_bank_data[self.data.shader_layer][slot] self.selected_shader_list[self.data.shader_layer]['slot'] = slot self.load_selected_shader() else: self.message_handler.set_message('INFO', 'this slot is empty') def increase_this_param(self, amount_change): param = self.focused_param current_amount = self.selected_param_list[self.data.shader_layer][param] amount = self.get_new_param_amount(current_amount,amount_change) self.set_param_to_amount(param, amount) def decrease_this_param(self, amount_change): param = self.focused_param current_amount = self.selected_param_list[self.data.shader_layer][param] amount = self.get_new_param_amount(current_amount,-amount_change) self.set_param_to_amount(param, amount) def toggle_shader_speed(self): if self.selected_speed_list[self.data.shader_layer] > 0.62: self.set_speed_to_amount(0.5) else: self.set_speed_to_amount(0.75) @staticmethod def get_new_param_amount(current, change): if current + change > 1: return 1 elif current + change < 0: return 0 else: return current + change def set_param_to_amount(self, param, amount, layer_offset=None): start_layer = self.data.shader_layer if self.data.settings['shader']['FIX_PARAM_OFFSET_LAYER']['value'] == 'enabled': start_layer = 0 if layer_offset is None: start_layer = self.data.shader_layer layer_offset = 0 layer = start_layer + layer_offset % 4 if self.data.settings['shader']['X3_AS_SPEED']['value'] == 'enabled' and param == 3: self.set_speed_to_amount(amount, layout_offset=layout_offset) else: self.osc_client.send_message("/shader/{}/param".format(str(layer)), [param, amount] ) self.selected_param_list[layer][param] = amount def set_speed_to_amount(self, amount, layer_offset=0): layer = self.data.shader_layer + layer_offset % 4 self.osc_client.send_message("/shader/{}/speed".format(str(layer)), amount ) self.selected_speed_list[layer] = amount