import copy from json import JSONEncoder def _default(self, obj): if getattr(obj.__class__, 'to_json'): # return _default.default(obj.to_json()) return obj.to_json() else: return _default.default(obj) _default.default = JSONEncoder().default JSONEncoder.default = _default class Frame: f = {'shader_params': [[None] * 4, [None] * 4, [None] * 4]} pc = None DEBUG_FRAMES = False # True def __init__(self, pc): self.pc = pc def to_json(self): return self.f # { 'f': self.f } def get(self, key, default=None): return self.f.get(key, default) def has(self, key): return self.get(key) is not None def store_live(self): frame = { # 'selected_shader_slots': [ shader.get('slot',None) for shader in self.pc.shaders.selected_shader_list ], 'selected_shader': copy.deepcopy(self.pc.shaders.selected_shader_list), 'shader_params': copy.deepcopy(self.pc.shaders.selected_param_list), 'layer_active_status': copy.deepcopy(self.pc.shaders.selected_status_list), 'feedback_active': self.pc.shaders.data.feedback_active, 'x3_as_speed': self.pc.shaders.data.settings['shader']['X3_AS_SPEED']['value'], 'shader_speeds': copy.deepcopy(self.pc.shaders.selected_speed_list), 'strobe_amount': self.pc.shaders.data.settings['shader']['STROBE_AMOUNT']['value'] / 10.0, 'shader_modulation_levels': copy.deepcopy(self.pc.shaders.modulation_level) } # print("about to call get_plugin_frame_data") frame.update(self.pc.fm.get_plugin_frame_data()) self.f = frame # print("built frame: %s" % self.f) return self def store_copy(self, f): # print("told to store_copy %s" % f) if f is not None: if f.get('f') is not None: # isinstance(f, Frame): f = f.get('f') return self.store_copy(f.get('f')) self.f = f else: self.f = {} return self def get_active_shader_names(self): s = "" if self.has('selected_shader_slots'): return ['-'] * 3 if self.has('selected_shader'): return [shader['name'].strip() for shader in self.get('selected_shader')] return [self.pc.data.shader_bank_data[layer][x].get('name').strip() if x is not None else '-' \ for layer, x in enumerate(self.get('selected_shader_slots', [None] * 3)) ] def get_frame_summary(self): summary = [] not_shown = {} # list the recorded shader info in compact format names = self.get_active_shader_names() for layer in range(0, 3): # number of shader layers s = self.get_shader_layer_summary(layer) summary.append(s) # handle summarising the rest of the recorded shader info, two-to-a-line where possible count = 0 line = "" for key, d in sorted(self.f.items()): # print ("get_frame_summary: checking %s value %s" % (key,d)) if type(d) is dict and len(d) == 0: # skip empty dicts continue if key in ["selected_shader", "layer_active_status", "shader_params", "shader_speeds", "selected_shader_slots"]: # skip these as dealt with below pass elif key in ['shader_modulation_levels']: for layer in range(3): o = "" for slot in range(4): sl = self.pc.display.get_mod_slot_label(slot) o += sl + "[" for param in range(4): o += self.pc.display.get_bar(d[layer][param][slot]) o += "] " summary.append("Shader layer %s: %s" % (layer, o)) elif self.pc.get_plugin_for_class_name(key) is not None: summary.append(self.pc.get_plugin_for_class_name(key).get_frame_summary(d)) """elif key in ["WJSendPlugin"]: # for things that tend to be heavy so dont show not_shown[key] = d""" else: line += "%s: %s" % (key, d) count += 1 if count % 2 == 1: line += "\t" elif count > 0 and count % 2 == 0: summary.append(line) line = "" if line != "": summary.append(line) # add 'not shown' items if len(not_shown) > 0: summary.append(','.join(not_shown.keys())) return summary def get_shader_layer_summary(self, layer): s = "%s%s" % (layer, " " if layer != self.pc.data.shader_layer else ">") s += "[" s += self.pc.display.get_compact_indicators([ \ (i == self.get('selected_shader_slots', [-1] * 3)[layer]) or \ (self.has('selected_shader') and self.pc.data.shader_bank_data[layer][i]['name'] == self.get('selected_shader')[layer]['name']) \ for i in range(10) \ ]) s += "]" if self.has('layer_active_status'): s += " %s " % (self.get('layer_active_status', ['-'] * 3)[layer]) if self.get('selected_shader'): s += "{:14.14}".format(self.get('selected_shader')[layer].get('name').replace('.frag', '').strip()) s += " " + self.get_shader_param_summary(layer) + " " if self.has('shader_speeds'): s += self.pc.display.get_speed_indicator(self.get('shader_speeds', [0.0] * 3)[layer]) return s def get_shader_param_summary(self, layer): if self.get('shader_params') is None: return "" s = "" for i in range(4): s += self.pc.display.get_bar(self.get('shader_params')[layer][i]) return s def recall_frame(self): preset = self if preset.f is None: return self.pc.data.settings['shader']['X3_AS_SPEED']['value'] = preset.get('x3_as_speed') # x3_as_speed affects preset recall, so do that first self.recall_frame_params() for layer in range(3): if preset.has('selected_shader_slots'): # deprecated/compatibility self.pc.actions.call_method_name('play_shader_%s_%s' % (layer, preset.get('selected_shader_slots')[layer])) elif preset.has('selected_shader') and preset.get('selected_shader')[layer] is not None: # match selected shader to a slot and call that back if it exists found = False for slot, shader in enumerate(self.pc.data.shader_bank_data[layer]): if shader['name'] == preset.get('selected_shader')[layer]['name']: self.pc.actions.call_method_name('play_shader_%s_%s' % (layer, slot)) found = True break if not found: # otherwise fall back to loading it separately self.pc.shaders.selected_shader_list[self.pc.data.shader_layer] = preset.get('selected_shader')[layer].copy() self.pc.shaders.load_selected_shader() if preset.has('shader_modulation_levels'): for layer in range(3): for param in range(4): for slot in range(4): level = preset.get('shader_modulation_levels')[layer][param][slot] self.pc.shaders.set_param_layer_slot_modulation_level(param, layer, slot, level) for (layer, active) in enumerate(preset.get('layer_active_status', [])): # print ("got %s layer with status %s " % (layer,active)) if active == '▶': self.pc.actions.call_method_name('start_shader_layer_%s' % layer) else: self.pc.actions.call_method_name('stop_shader_layer_%s' % layer) def recall_frame_params(self): # print("recall_frame_params got: %s" % preset.get('shader_params')) for (layer, param_list) in enumerate(self.get('shader_params', [])): if param_list: for param, value in enumerate(param_list): # if (ignored is not None and ignored['shader_params'][layer][param] is not None): # print ("ignoring %s,%s because value is %s" % (layer,param,ignored['shader_params'][layer][param])) # continue if (value is not None): # print("recalling layer %s param %s: value %s" % (layer,param,value)) self.pc.actions.call_method_name('set_the_shader_param_%s_layer_%s_continuous' % (param, layer), value) if self.has('feedback_active'): self.pc.data.feedback_active = self.get('feedback_active', self.pc.data.feedback_active) if self.pc.data.feedback_active: self.pc.actions.call_method_name('enable_feedback') else: self.pc.actions.call_method_name('disable_feedback') if self.has('x3_as_speed'): self.pc.data.settings['shader']['X3_AS_SPEED']['value'] = self.get('x3_as_speed', self.pc.data.settings['shader']['X3_AS_SPEED']['value']) """if self.data.settings['shader']['X3_AS_SPEED']['value']: self.data.plugins.actions.call_method_name('enable_x3_as_speed') else: self.data.plugins.actions.call_method_name('disable_x3_as_speed')""" for (layer, speed) in enumerate(self.get('shader_speeds', [])): if speed is not None: self.pc.actions.call_method_name('set_shader_speed_layer_%s_amount' % layer, speed) if self.has('strobe_amount'): self.pc.actions.set_strobe_amount_continuous(self.get('strobe_amount')) from data_centre.plugin_collection import AutomationSourcePlugin for plugin in self.pc.get_plugins(AutomationSourcePlugin): # print("recalling for plugin %s with data %s" % (plugin, self.get(plugin.frame_key))) plugin.recall_frame_data(self.get(plugin.frame_key)) def merge(self, frame2): from copy import deepcopy f = deepcopy(self.f) # frame1.copy() # if self.DEBUG_FRAMES: print("merge_frames: got frame1\t%s" % frame1) # if self.DEBUG_FRAMES: print("merge_frames: got frame2\t%s" % frame2) for i, f2 in enumerate(frame2.get('shader_params')): for i2, p in enumerate(f2): if p is not None: if 'shader_params' not in f: f['shader_params'] = [[None] * 4, [None] * 4, [None] * 4] f['shader_params'][i][i2] = p if frame2.has('feedback_active'): f['feedback_active'] = frame2['feedback_active'] if frame2.has('x3_as_speed'): f['x3_as_speed'] = frame2.get('x3_as_speed') if f.get('shader_speeds') is None: if 'shader_speeds' in frame2.f: f['shader_speeds'] = frame2.get('shader_speeds') else: for i, s in enumerate(frame2.get('shader_speeds')): if s is not None: f['shader_speeds'][i] = s if frame2.get('strobe_amount'): f['strobe_amount'] = frame2.get('strobe_amount') from data_centre.plugin_collection import AutomationSourcePlugin for plugin in self.pc.get_plugins(AutomationSourcePlugin): f[plugin.frame_key] = plugin.merge_data(f.get(plugin.frame_key), frame2.get(plugin.frame_key)) if self.DEBUG_FRAMES: print("merge_frames: got return\t%s" % f) return Frame(self.pc).store_copy(f) def get_ignored(self, ignored): from copy import deepcopy f = deepcopy(self.f) # frame1.copy() frame = self.f ignored = ignored.f if self.DEBUG_FRAMES: print("get_frame_ignored: got frame\t%s" % self.f) for i, f2 in enumerate(frame.get('shader_params', [])): for i2, p in enumerate(f2): if ignored['shader_params'][i][i2] is not None: f['shader_params'][i][i2] = None if 'feedback_active' in ignored: f['feedback_active'] = None if 'x3_as_speed' in ignored: f['x3_as_speed'] = None if 'shader_speeds' in ignored and 'shader_speeds' in frame: for i, s in enumerate(frame.get('shader_speeds')): if ignored['shader_speeds'][i] is not None: f['shader_speeds'][i] = None if 'strobe_amount' in ignored: f['strobe_amount'] = None from data_centre.plugin_collection import AutomationSourcePlugin for plugin in self.pc.get_plugins(AutomationSourcePlugin): if ignored.get(plugin.frame_key) is not None: # print("ignoring for %s:\n\t%s\n" % (plugin.frame_key, ignored.get(plugin.frame_key))) f[plugin.frame_key] = plugin.get_ignored_data(f.get(plugin.frame_key, {}), ignored.get(plugin.frame_key, {})) if self.DEBUG_FRAMES: print("get_frame_ignored: got return\t%s" % f) return Frame(self.pc).store_copy(f) def is_empty(self): # from copy import deepcopy # f = deepcopy(frame) #frame1.copy() frame = self.f if self.DEBUG_FRAMES: print("is_frame_empty: got frame\t%s" % frame) if self.has('feedback_active'): return False if self.has('x3_as_speed'): return False if self.has('strobe_amount'): return False for i, f in enumerate(frame['shader_params']): for i2, p in enumerate(f): if p is not None: # ignored['shader_params'][i][i2] is not None: return False if self.has('shader_speeds'): for i, f in enumerate(frame['shader_speeds']): if f is not None: return False from data_centre.plugin_collection import AutomationSourcePlugin for plugin in self.pc.get_plugins(AutomationSourcePlugin): if frame.get(plugin.frame_key) is None: continue if not plugin.is_frame_data_empty(frame.get(plugin.frame_key)): return False if self.DEBUG_FRAMES: print("is_frame_empty: got return true") return True def get_diff(self, current_frame): # if not last_frame: return current_frame current_frame = current_frame.f last_frame = self.f if self.DEBUG_FRAMES: print(">>>>get_frame_diff>>>>") print("last_frame: \t%s" % last_frame['shader_params']) print("current_frame: \t%s" % current_frame['shader_params']) param_values = [[None] * 4, [None] * 4, [None] * 4] for layer, params in enumerate(current_frame.get('shader_params', [[None] * 4] * 3)): # if self.DEBUG_FRAMES: print("got layer %s params: %s" % (layer, params)) for param, p in enumerate(params): if p is not None and p != last_frame.get('shader_params')[layer][param]: if self.DEBUG_FRAMES: print("setting layer %s param %s to %s" % (layer, param, p)) param_values[layer][param] = p if current_frame['feedback_active'] is not None and last_frame['feedback_active'] != current_frame['feedback_active']: feedback_active = current_frame['feedback_active'] else: feedback_active = None if current_frame['x3_as_speed'] is not None and last_frame['x3_as_speed'] != current_frame['x3_as_speed']: x3_as_speed = current_frame['x3_as_speed'] else: x3_as_speed = None speed_values = [None] * 3 for layer, param in enumerate(current_frame.get('shader_speeds', [None] * 3)): if param is not None and param != last_frame['shader_speeds'][layer]: speed_values[layer] = param if current_frame['strobe_amount'] is not None and last_frame['strobe_amount'] != current_frame['strobe_amount']: strobe_amount = current_frame['strobe_amount'] else: strobe_amount = None if self.DEBUG_FRAMES: print("param_values is\t%s" % param_values) print("speed_values is\t%s" % speed_values) plugin_data = {} from data_centre.plugin_collection import AutomationSourcePlugin for plugin in self.pc.get_plugins(AutomationSourcePlugin): if current_frame.get(plugin.frame_key) is not None: plugin_data[plugin.frame_key] = plugin.get_frame_diff(last_frame, current_frame) diff = { 'shader_params': param_values, 'feedback_active': feedback_active, 'x3_as_speed': x3_as_speed, 'shader_speeds': speed_values, 'strobe_amount': strobe_amount, } diff.update(plugin_data) if self.DEBUG_FRAMES: print("returning\t%s\n^^^^" % diff['shader_params']) return Frame(self.pc).store_copy(diff) class FrameManager: pc = None def __init__(self, pc): self.pc = pc def get_live_frame(self): return Frame(self.pc).store_live() def recall_frame_params(self, preset): if preset is None: return preset.recall_frame_params() def recall_frame(self, preset): if preset is None: return preset.recall_frame() # overlay frame2 on frame1 def merge_frames(self, frame1, frame2): return frame1.merge(frame2) def get_frame_ignored(self, frame, ignored): return frame.get_ignored(ignored) def is_frame_empty(self, frame): return frame.is_empty() def get_frame_diff(self, last_frame, current_frame): return last_frame.get_diff(current_frame) def get_plugin_frame_data(self): data = {} from data_centre.plugin_collection import AutomationSourcePlugin for plugin in self.pc.get_plugins(AutomationSourcePlugin): data[plugin.frame_key] = plugin.get_frame_data() # plugin.clear_recorded_frame() # print("get_plugin_frame_data looks like %s" % data) return data def interpolate_clip(self, frames): # loop over every frame # for each property of each frame # if its empty, # find distance to next value # interpolate from the last to the next value # else, # store as last value print("got pre-interpolated clip: %s" % [f.f for f in frames if f is not None]) last = [[None] * 4, [None] * 4, [None] * 4] """for findex,frame in enumerate(frames): if frame is None: continue""" reproc_to = 0 def process(self, findex, frame): for layer, params in enumerate(frame.get('shader_params', [])): for param, value in enumerate(params): if value is None and last[layer][param] is not None: # find distance to when this value changes again gap, future_value = self.get_distance_value_layer_param(frames, findex, layer, param) if gap == 0 or future_value == value: # if doesnt change again, do nothing continue newvalue = self.interpolate(last[layer][param], future_value, gap) params[param] = newvalue print("findex %s: updating interpolated value to %s - should be between %s and %s over gap %s" % (findex, newvalue, last[layer][param], future_value, gap)) last[layer][param] = newvalue # elif last[layer][param] is None: # reproc_to = findex elif value is not None: last[layer][param] = value from data_centre.plugin_collection import AutomationSourcePlugin for plugin in self.pc.get_plugins(AutomationSourcePlugin): plugin.process_interpolate_clip(frames) for i in range(2): for findex, frame in enumerate(frames): if frame is None: continue process(self, findex, frame) """for findex in range(reproc_to): if frames[findex] is None: continue process(self,findex,frames[findex])""" print("got interpolated clip: %s" % [f.f for f in frames if f is not None]) def get_distance_value_layer_param(self, frames, findex, layer, param): for i in range(1, len(frames)): search_findex = i + findex search_findex %= len(frames) if frames[search_findex] is not None and frames[search_findex].get('shader_params', [[None] * 4, [None] * 4, [None] * 4])[layer][param] is not None: return i, frames[search_findex].get('shader_params')[layer][param] return 0, None def interpolate(self, value1, value2, total_steps): diff = max(value1, value2) - min(value1, value2) sl = diff / total_steps if value1 > value2: v = value1 - sl else: v = value1 + sl print("interpolate between\t%s and\t%s over\t%s steps, got sl\t%s and value\t%s" % (value1, value2, total_steps, sl, v)) return v