import display_centre.menu as menu import os class Shaders(object): MENU_HEIGHT = 10 EMPTY_SHADER = dict(name='none',is_shader=True,shad_type='-',param_number=0,path='-',shad_index=0) def __init__(self, root, osc_client, message_handler, data): self.root = root self.osc_client = osc_client self.message_handler = message_handler self.data = data self.shaders_menu = menu.ShadersMenu(self.data, self.message_handler, self.MENU_HEIGHT ) self.selected_shader = self.EMPTY_SHADER self.shaders_menu_list = self.generate_shaders_list() print(self.shaders_menu_list) if self.shaders_menu_list is not None: pass self.selected_status = '-' ## going to try using symbols for this : '-' means empty, '▶' means running, '■' means not running, '!' means error self.selected_param_values = [0,0,0,0] #self.load_selected_shader() def generate_shaders_list(self): shaders_menu_list = [] raw_list = self.shaders_menu.generate_raw_shaders_list() shad_i = 0 for line in raw_list: if line['is_shader']: has_path, path = self.get_path_for_shader(line['name']) shad_type = self.determine_if_shader_file_is_processing(path) parameter_number = self.determine_shader_parameter_number(path) #print('shader index is {}'.format(shad_i)) shaders_menu_list.append(dict(name=line['name'],is_shader=True,shad_type=shad_type,param_number=parameter_number,path=path,shad_index=shad_i)) shad_i = shad_i +1 else: shaders_menu_list.append(dict(name=line['name'],is_shader=False,shad_type='',param_number=None,path=None,shad_index=None)) return shaders_menu_list def get_path_for_shader(self, file_name): ######## returns full path for a given file name ######## for path in self.data.PATHS_TO_SHADERS: for root, dirs, files in os.walk(path): if file_name in files: return True, '{}/{}'.format(root, file_name) return False, '' def determine_if_shader_file_is_processing(self, path): with open(path, 'r') as selected_shader: shader_text = selected_shader.read() if '//pro-shader' in shader_text: return 'pro' elif '//gen-shader' in shader_text: return 'gen' else: return '-' def determine_shader_parameter_number(self, path): max_amount = 4 with open(path, 'r') as selected_shader: shader_text = selected_shader.read() for i in range(max_amount): if 'uniform float u_x{}'.format(i) not in shader_text: return i return max_amount def load_selected_shader(self): print(self.selected_shader) is_pro = self.selected_shader['shad_type'] == 'pro' self.osc_client.send_message("/shader/load", [self.selected_shader['path'],is_pro,self.selected_shader['param_number']]) if not self.selected_status == '▶': self.selected_status = '■' def start_selected_shader(self): self.osc_client.send_message("/shader/start", True) self.selected_status = '▶' def stop_selected_shader(self): self.osc_client.send_message("/shader/stop", True) self.selected_status = '■' def enter_on_shaders_selection(self): index = self.shaders_menu.selected_list_index is_file, name = self.shaders_menu.extract_file_type_and_name_from_menu_format( self.shaders_menu_list[index]['name']) if is_file: self.selected_shader = self.shaders_menu_list[index] self.load_selected_shader() else: self.shaders_menu.update_open_folders(name) self.shaders_menu_list = self.generate_shaders_list() return is_file, self.selected_shader