# Auto-generated Actions list Sat 29 Feb 16:00:23 UTC 2020 for branch=feature_plugins # Methods * change_composite_setting(setting_value) * change_hdmi_settings(setting_value) * change_output_mode(setting_value) * change_piCapture_input(setting_value) * check_and_set_output_mode_on_boot * check_dev_mode * clear_all_slots * clear_message * clear_playing_sample_end_time * clear_playing_sample_start_time * clear_shader_bank * clear_this_detour * confirm_quit * confirm_shutdown * confirm_switch_dev_mode(state) * cycle_display_mode * cycle_display_mode_back * cycle_midi_port_index * decrease_mix_shader * decrease_param_focus * decrease_seek_time * decrease_shader_param * decrease_speed * decrease_this_param * disable_feedback * eject_all_usb_drives * enable_feedback * enter_on_browser_selection * enter_on_settings_selection * enter_on_shaders_selection * exit_openframeworks * exit_osc_server(unused_addr, args) * function_off * function_on * get_midi_status * increase_mix_shader * increase_param_focus * increase_seek_time * increase_shader_param * increase_speed * increase_this_param * load_slot_0_into_next_player * load_slot_1_into_next_player * load_slot_2_into_next_player * load_slot_3_into_next_player * load_slot_4_into_next_player * load_slot_5_into_next_player * load_slot_6_into_next_player * load_slot_7_into_next_player * load_slot_8_into_next_player * load_slot_9_into_next_player * load_this_detour_shader * _load_this_slot_into_next_player(slot) * map_on_shaders_selection * move_browser_selection_down * move_browser_selection_page_down * move_browser_selection_page_up * move_browser_selection_up * move_settings_selection_down * move_settings_selection_page_down * move_settings_selection_page_up * move_settings_selection_up * move_shaders_selection_down * move_shaders_selection_page_down * move_shaders_selection_page_up * move_shaders_selection_up * next_bank * next_shader_layer * perform_confirm_action * play_shader_0 * play_shader_1 * play_shader_2 * play_shader_3 * play_shader_4 * play_shader_5 * play_shader_6 * play_shader_7 * play_shader_8 * play_shader_9 * play_this_shader(number) * previous_bank * previous_shader_layer * quit_the_program * record_fixed_length * reset_players * restart_openframeworks * restart_the_program * return_to_default_control_mode * seek_back_on_player * seek_forward_on_player * set_capture_object(value) * set_detour_delay_mode(state) * set_detour_end_continuous(amount) * set_detour_mix_continuous(amount) * set_detour_speed_position_continuous(amount) * set_detour_start_continuous(amount) * set_feedback_state(state) * set_fixed_length(value) * set_playing_sample_end_to_current_duration * set_playing_sample_start_to_current_duration * set_shader_param_mode * set_strobe_amount_continuous(amount) * set_the_camera_alpha_continuous(amount) * set_the_camera_colour_u_continuous(amount) * set_the_camera_colour_v_continuous(amount) * set_the_current_video_alpha_continuous(amount) * set_the_detour_mix_0 * set_the_detour_mix_1 * set_the_next_video_alpha_continuous(amount) * set_the_shader_param_0_layer_offset_0_continuous(amount) * set_the_shader_param_0_layer_offset_1_continuous(amount) * set_the_shader_param_0_layer_offset_2_continuous(amount) * set_the_shader_param_0_layer_offset_3_continuous(amount) * set_the_shader_param_1_layer_offset_0_continuous(amount) * set_the_shader_param_1_layer_offset_1_continuous(amount) * set_the_shader_param_1_layer_offset_2_continuous(amount) * set_the_shader_param_1_layer_offset_3_continuous(amount) * set_the_shader_param_2_layer_offset_0_continuous(amount) * set_the_shader_param_2_layer_offset_1_continuous(amount) * set_the_shader_param_2_layer_offset_2_continuous(amount) * set_the_shader_param_2_layer_offset_3_continuous(amount) * set_the_shader_param_3_layer_offset_0_continuous(amount) * set_the_shader_param_3_layer_offset_1_continuous(amount) * set_the_shader_param_3_layer_offset_2_continuous(amount) * set_the_shader_param_3_layer_offset_3_continuous(amount) * shutdown_pi * stop_remote_process * switch_conjur_player_type(value) * switch_dev_mode(state) * switch_display_to_hdmi * switch_display_to_lcd * switch_to_detour_0 * switch_to_detour_1 * switch_to_detour_2 * switch_to_detour_3 * switch_to_next_player * switch_to_this_detour(number) * switch_video_backend(state) * toggle_access_point_delay(setting_value, osc_setting_state ) * toggle_access_point(setting_value) * toggle_action_on_player * toggle_capture_preview * toggle_capture_recording * toggle_detour_mode * toggle_detour_play * toggle_detour_record * toggle_detour_record_loop * toggle_feedback * toggle_function * toggle_of_screen_size(value) * toggle_player_mode * toggle_play_on_player * toggle_screen_mirror * toggle_shader_layer(layer) * toggle_shaders * toggle_shader_speed * toggle_show_on_player * toggle_x3_as_speed * toggle_x_autorepeat * try_pull_code_and_reset ## Dynamic routes * play_shader_([0-9])_([0-9]) * toggle_shader_layer_([0-2]) * start_shader_layer_([0-2]) * stop_shader_layer_([0-2]) * set_the_shader_param_([0-3])_layer_([0-2])_continuous * modulate_param_([0-3])_to_amount_continuous * set_param_([0-3])_layer_([0-2])_modulation_level_continuous * set_param_([0-3])_layer_offset_([0-2])_modulation_level_continuous * reset_selected_modulation * reset_modulation_([0-3]) * select_shader_modulation_slot_([0-3]) * set_shader_speed_layer_offset_([0-2])_amount * set_shader_speed_layer_([0-2])_amount ### Plugin routes * set_lfo_modulation_([0-3])_level (from LFOModulation) * toggle_lfo_active (from LFOModulation) * set_lfo_speed (from LFOModulation) * (.*)&&(.*) (from ManipulatePlugin) * invert|(.*) (from ManipulatePlugin) * f:(.*):|(.*) (from ManipulatePlugin) * set_variable_([a-zA-Z0-9]+) (from ManipulatePlugin) * ([A-Z0-9]+)>(.*) (from ManipulatePlugin) * (.*)>&(.*) (from ManipulatePlugin) * (.*)&&(.*) (from MultiActionsPlugin) * run_automation (from ShaderLoopRecordPlugin) * stop_automation (from ShaderLoopRecordPlugin) * toggle_pause_automation (from ShaderLoopRecordPlugin) * pause_automation (from ShaderLoopRecordPlugin) * toggle_loop_automation (from ShaderLoopRecordPlugin) * set_automation_speed (from ShaderLoopRecordPlugin) * toggle_record_automation (from ShaderLoopRecordPlugin) * toggle_overdub_automation (from ShaderLoopRecordPlugin) * clear_automation (from ShaderLoopRecordPlugin) * select_automation_clip_([0-7]) (from ShaderLoopRecordPlugin) * toggle_automation_clip_([0-7]) (from ShaderLoopRecordPlugin) * smooth_clip_(0-7]) (from ShaderLoopRecordPlugin) * smooth_selected_clip (from ShaderLoopRecordPlugin) * load_presets (from ShaderQuickPresetPlugin) * save_presets (from ShaderQuickPresetPlugin) * store_next_preset (from ShaderQuickPresetPlugin) * store_current_preset (from ShaderQuickPresetPlugin) * switch_to_preset_([0-%i]) (from ShaderQuickPresetPlugin) * select_preset_([0-%i]) (from ShaderQuickPresetPlugin) * clear_current_preset (from ShaderQuickPresetPlugin) * toggle_sound_react_active (from SoundReactPlugin) * sound_set_config_([a-z]*)_([a-z]*) (from SoundReactPlugin) * sound_set_modulation_([a-z]*)_slot_([0-3])_level (from SoundReactPlugin) * test_plugin (from TestPlugin) * cycle_shaders (from TestPlugin) * run_automation (from TestPlugin) * stop_automation (from TestPlugin) * toggle_pause_automation (from TestPlugin) * pause_automation (from TestPlugin) * toggle_loop_automation (from TestPlugin) * print_arguments (from TestPlugin) * set_the_shader_param_([0-3])_layer_offset_([0-2])_continuous_inverted_example (from TestPlugin) * wj_send_serial:([0-9a-zA-Z:]*) (from WJSendPlugin) * wj_set_colour:([A|B|T])_([x|y]) (from WJSendPlugin) * wj_set_back_colour:([x|y|z]) (from WJSendPlugin) * wj_set_position:([N|L])_([x|y]) (from WJSendPlugin) * wj_set_mix (from WJSendPlugin) * wj_set_modulation_([a-zA-Z_]*)[:]?([a-zA-Z_]*)_slot_([0-3])_level (from WJSendPlugin) * wj_set_current_modulation_slot_([0-3])_level (from WJSendPlugin) * wj_send_append_pad:([0-9]*)_([[:0-9a-zA-Z]*) (from WJSendPlugin) * wj_send_append:([:0-9a-zA-Z]*) (from WJSendPlugin) * wj_set_([a-zA-Z_]*)[:]?([a-zA-Z_]*) (from WJSendPlugin) * wj_select_next_command (from WJSendPlugin) * wj_select_previous_command (from WJSendPlugin) * wj_select_next_argument (from WJSendPlugin) * wj_select_previous_argument (from WJSendPlugin) ---- Autogenerated by dotfiles/generate-list-actions.sh