import copy import json from json import JSONEncoder def _default(self, obj): if getattr(obj.__class__,'to_json'): #return _default.default(obj.to_json()) return obj.to_json() else: return _default.default(obj) _default.default = JSONEncoder().default JSONEncoder.default = _default class Frame: f = { 'shader_params': [[None]*4,[None]*4,[None]*4] } pc = None DEBUG_FRAMES = False#True def __init__(self, pc): import copy #from copy import deepcopy self.pc = pc def to_json(self): return self.f #{ 'f': self.f } def store_live(self): frame = { 'selected_shader_slots': [ shader.get('slot',None) for shader in self.pc.shaders.selected_shader_list ], 'shader_params': copy.deepcopy(self.pc.shaders.selected_param_list), 'layer_active_status': copy.deepcopy(self.pc.shaders.selected_status_list), 'feedback_active': self.pc.shaders.data.feedback_active, 'x3_as_speed': self.pc.shaders.data.settings['shader']['X3_AS_SPEED']['value'], 'shader_speeds': copy.deepcopy(self.pc.shaders.selected_speed_list), 'strobe_amount': self.pc.shaders.data.settings['shader']['STROBE_AMOUNT']['value'] / 10.0 } self.f = frame #print("built frame: %s" % frame['shader_params']) return self def store_copy(self, f): print("told to store_copy %s" % f) if f is not None: if f.get('f') is not None: #isinstance(f, Frame): f = f.get('f') return self.store_copy(f.get('f')) self.f = f else: self.f = {} return self def recall_frame_params(self): #print("recall_frame_params got: %s" % preset.get('shader_params')) for (layer, param_list) in enumerate(self.f.get('shader_params',[])): if param_list: for param,value in enumerate(param_list): #if (ignored is not None and ignored['shader_params'][layer][param] is not None): # print ("ignoring %s,%s because value is %s" % (layer,param,ignored['shader_params'][layer][param])) # continue if (value is not None): #print("recalling layer %s param %s: value %s" % (layer,param,value)) self.pc.actions.call_method_name('set_the_shader_param_%s_layer_%s_continuous' % (param,layer), value) if self.f.get('feedback_active') is not None: self.pc.data.feedback_active = self.f.get('feedback_active',self.pc.data.feedback_active) if self.pc.data.feedback_active: self.pc.actions.call_method_name('enable_feedback') else: self.pc.actions.call_method_name('disable_feedback') if self.f.get('x3_as_speed') is not None: self.pc.data.settings['shader']['X3_AS_SPEED']['value'] = self.f.get('x3_as_speed',self.pc.data.settings['shader']['X3_AS_SPEED']['value']) """if self.data.settings['shader']['X3_AS_SPEED']['value']: self.data.plugins.actions.call_method_name('enable_x3_as_speed') else: self.data.plugins.actions.call_method_name('disable_x3_as_speed')""" for (layer, speed) in enumerate(self.f.get('shader_speeds',[])): if speed is not None: self.pc.actions.call_method_name('set_shader_speed_layer_%s_amount' % layer, speed) if self.f.get('strobe_amount') is not None: self.pc.actions.set_strobe_amount_continuous(self.f.get('strobe_amount')) def recall_frame(self): preset = self if preset.f is None: return self.pc.data.settings['shader']['X3_AS_SPEED']['value'] = preset.f.get('x3_as_speed') # x3_as_speed affects preset recall, so do that first self.recall_frame_params() for (layer, slot) in enumerate(preset.f.get('selected_shader_slots',[])): if slot is not None: #print("setting layer %s to slot %s" % (layer, slot)) self.pc.actions.call_method_name('play_shader_%s_%s' % (layer, slot)) for (layer, active) in enumerate(preset.f.get('layer_active_status',[])): # print ("got %s layer with status %s " % (layer,active)) if active=='▶': self.pc.actions.call_method_name('start_shader_layer_%s' % layer) else: self.pc.actions.call_method_name('stop_shader_layer_%s' % layer) def merge(self, frame2): from copy import deepcopy f = deepcopy(self.f) #frame1.copy() #if self.DEBUG_FRAMES: print("merge_frames: got frame1\t%s" % frame1) #if self.DEBUG_FRAMES: print("merge_frames: got frame2\t%s" % frame2) for i,f2 in enumerate(frame2.f.get('shader_params')): for i2,p in enumerate(f2): if p is not None: if 'shader_params' not in f: f['shader_params'] = [[None]*4,[None]*4,[None]*4] f['shader_params'][i][i2] = p if frame2.f.get('feedback_active') is not None: f['feedback_active'] = frame2['feedback_active'] if frame2.f.get('x3_as_speed') is not None: f['x3_as_speed'] = frame2.f.get('x3_as_speed') if f.get('shader_speeds') is None: if 'shader_speeds' in frame2.f: f['shader_speeds'] = frame2.f.get('shader_speeds') else: for i,s in enumerate(frame2.f.get('shader_speeds')): if s is not None: f['shader_speeds'][i] = s if frame2.f.get('strobe_amount'): f['strobe_amount'] = frame2.f.get('strobe_amount') if self.DEBUG_FRAMES: print("merge_frames: got return\t%s" % f) return Frame(self.pc).store_copy(f) def get_ignored(self, ignored): from copy import deepcopy f = deepcopy(self.f) #frame1.copy() frame = self.f ignored = ignored.f if self.DEBUG_FRAMES: print("get_frame_ignored: got frame\t%s" % self.f) for i,f2 in enumerate(frame.get('shader_params',[])): for i2,p in enumerate(f2): if ignored['shader_params'][i][i2] is not None: f['shader_params'][i][i2] = None if ignored.get('feedback_active') is not None: f['feedback_active'] = None if ignored.get('x3_as_speed') is not None: f['x3_as_speed'] = None if ignored.get('shader_speeds') is not None and frame.get('shader_speeds') is not None: for i,s in enumerate(frame.get('shader_speeds')): if ignored['shader_speeds'][i] is not None: f['shader_speeds'][i] = None if ignored.get('strobe_amount') is not None: f['strobe_amount'] = None if self.DEBUG_FRAMES: print("get_frame_ignored: got return\t%s" % f) return Frame(self.pc).store_copy(f) def is_empty(self): #from copy import deepcopy #f = deepcopy(frame) #frame1.copy() frame = self.f if self.DEBUG_FRAMES: print("is_frame_empty: got frame\t%s" % frame) if frame.get('feedback_active') is not None: return False if frame.get('x3_as_speed') is not None: return False if frame.get('strobe_amount') is not None: return False for i,f in enumerate(frame['shader_params']): for i2,p in enumerate(f): if p is not None: #ignored['shader_params'][i][i2] is not None: return False if frame.get('shader_speeds') is not None: for i,f in enumerate(frame['shader_speeds']): if f is not None: return False if self.DEBUG_FRAMES: print("is_frame_empty: got return true") return True def get_diff(self, current_frame): #if not last_frame: return current_frame current_frame = current_frame.f last_frame = self.f if self.DEBUG_FRAMES: print(">>>>get_frame_diff>>>>") print("last_frame: \t%s" % last_frame['shader_params']) print("current_frame: \t%s" % current_frame['shader_params']) param_values = [[None]*4,[None]*4,[None]*4] for layer,params in enumerate(current_frame.get('shader_params',[[None]*4]*3)): #if self.DEBUG_FRAMES: print("got layer %s params: %s" % (layer, params)) for param,p in enumerate(params): if p is not None and p != last_frame.get('shader_params')[layer][param]: if self.DEBUG_FRAMES: print("setting layer %s param %s to %s" % (layer,param,p)) param_values[layer][param] = p if current_frame['feedback_active'] is not None and last_frame['feedback_active'] != current_frame['feedback_active']: feedback_active = current_frame['feedback_active'] else: feedback_active = None if current_frame['x3_as_speed'] is not None and last_frame['x3_as_speed'] != current_frame['x3_as_speed']: x3_as_speed = current_frame['x3_as_speed'] else: x3_as_speed = None speed_values = [None]*3 for layer,param in enumerate(current_frame.get('shader_speeds',[None]*3)): if param is not None and param != last_frame['shader_speeds'][layer]: speed_values[layer] = param if current_frame['strobe_amount'] is not None and last_frame['strobe_amount'] != current_frame['strobe_amount']: strobe_amount = current_frame['strobe_amount'] else: strobe_amount = None if self.DEBUG_FRAMES: print("param_values is\t%s" % param_values) print("speed_values is\t%s" % speed_values) diff = { 'shader_params': param_values, 'feedback_active': feedback_active, 'x3_as_speed': x3_as_speed, 'shader_speeds': speed_values, 'strobe_amount': strobe_amount, } if self.DEBUG_FRAMES: print("returning\t%s\n^^^^" % diff['shader_params']) return Frame(self.pc).store_copy(diff) class FrameManager: pc = None def __init__(self, pc): self.pc = pc def get_live_frame(self): return Frame(self.pc).store_live() def recall_frame_params(self, preset): if preset is None: return preset.recall_frame_params() def recall_frame(self, preset): if preset is None: return preset.recall_frame() # overlay frame2 on frame1 def merge_frames(self, frame1, frame2): return frame1.merge(frame2) def get_frame_ignored(self, frame, ignored): return frame.get_ignored(ignored) def is_frame_empty(self, frame): return frame.is_empty() def get_frame_diff(self, last_frame, current_frame): return last_frame.get_diff(current_frame)