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https://github.com/cyberboy666/r_e_c_u_r.git
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37 lines
584 B
GLSL
37 lines
584 B
GLSL
//2-input
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#ifdef GL_ES
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precision mediump float;
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#endif
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varying vec2 v_texcoord;
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uniform sampler2D u_tex0;
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uniform sampler2D u_tex1;
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uniform vec2 u_resolution;
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uniform float u_time;
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uniform float u_x0;
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uniform float u_x1;
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uniform float u_x2;
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uniform float u_x3;
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void main(){
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vec2 pos = v_texcoord;
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vec4 texColour0 = texture2D(u_tex0, v_texcoord);
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vec4 texColour1 = texture2D(u_tex1, v_texcoord);
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vec4 colour;
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if(v_texcoord.x > u_x0 && v_texcoord.y > u_x1){colour = texColour0;}
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else {colour = texColour1;}
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gl_FragColor = colour;
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}
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