mirror of
https://github.com/cyberboy666/r_e_c_u_r.git
synced 2025-12-14 04:10:08 +01:00
77 lines
1.9 KiB
GLSL
77 lines
1.9 KiB
GLSL
precision mediump float;
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// template : glsl.ergonenous-tones.com
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varying vec2 tcoord; // location
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uniform sampler2D tex; // texture one
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uniform sampler2D tex2; // texture two
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uniform vec2 tres; // size of texture (screen)
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uniform vec4 fparams; // 4 floats coming in
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uniform ivec4 iparams; // 4 ints coming in
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uniform float ftime; // 0.0 to 1.0
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uniform int itime; // increases when ftime hits 1.0
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//f0::
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//f1::
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//f2::
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float f0 = mix(0.0, 1.0, fparams[0]);
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float f1 = mix(0.0, 1.0, fparams[1]);
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float f2 = mix(0.0, 1.0, fparams[2]);
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float time = float(itime) + ftime;
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vec2 resolution = tres;
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#define PI 3.1415926538979323846
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#define TWO_PI 2*PI
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vec3 rgb2hsv(vec3 c)
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{
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vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
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vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g));
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vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r));
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float d = q.x - min(q.w, q.y);
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float e = 1.0e-10;
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return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);
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}
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vec3 hsv2rgb(vec3 c)
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{
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vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
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vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);
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return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);
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}
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vec4 displace(sampler2D tex, vec2 pos){
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vec4 texColourZoom;
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vec2 center;
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vec4 color = texture2D(tex, pos);
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vec3 hsv = rgb2hsv(color.rgb);
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float hueR = (floor(hsv.x*10.0)/10.0);
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float angle = (6.28 * hueR) + 6.28 * f1 ;
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float length = f2*0.05;
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if(hsv.z > 0.5){
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pos.x = pos.x + length* cos(angle);
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pos.y = pos.y + length* sin(angle);
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}
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if((pos.x < 0.0)||(pos.y < 0.0)||(pos.x > 1.0)||(pos.y > 1.0)){
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texColourZoom = vec4(0.0);
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}
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else{
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texColourZoom = texture2D(tex, pos);
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}
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return texColourZoom;
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}
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void main( void ) {
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vec4 texColour0;
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vec4 colour;
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colour = displace(tex, tcoord);
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gl_FragColor = colour;
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}
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