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https://github.com/cyberboy666/r_e_c_u_r.git
synced 2025-12-11 19:00:04 +01:00
203 lines
8.4 KiB
Python
203 lines
8.4 KiB
Python
from data_centre import plugin_collection
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from data_centre.plugin_collection import MidiFeedbackPlugin
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import mido
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class MidiFeedbackAPCKey25Plugin(MidiFeedbackPlugin):
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disabled = False
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status = {}
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def __init__(self, plugin_collection):
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super().__init__(plugin_collection)
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self.description = 'Outputs feedback to APC Key 25'
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def set_midi_device(self, device):
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super().set_midi_device(device)
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self.last_state = None
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def supports_midi_feedback(self, device_name):
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supported_devices = ['APC Key 25']
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for supported_device in supported_devices:
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if device_name.startswith(supported_device):
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return True
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def set_status(self, command='note_on', note=None, velocity=None):
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self.status[note] = {
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'command': command,
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'note': note,
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'velocity': velocity
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}
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#print("set status to %s: %s" % (note, self.status[note]))
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def send_command(self, command='note_on', note=None, velocity=None):
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#print("send_command(%s, %s)" % (note, velocity))
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self.midi_feedback_device.send(
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mido.Message(command, note=note, velocity=velocity)
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)
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def feedback_shader_feedback(self, on):
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self.set_status(note=85, velocity=int(on))
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def feedback_capture_preview(self, on):
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self.set_status(note=86, velocity=int(on))
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def feedback_shader_on(self, layer, slot, colour=None):
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if colour is None: colour = self.COLOUR_GREEN
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self.set_status(note=(32-(layer)*8)+slot, velocity=int(colour))
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def feedback_shader_off(self, layer, slot):
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self.set_status(note=(32-(layer)*8)+slot, velocity=self.COLOUR_OFF)
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NOTE_SCENE_LAUNCH_COLUMN = 82
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def feedback_shader_layer_on(self, layer):
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self.set_status(note=self.NOTE_SCENE_LAUNCH_COLUMN+layer, velocity=self.COLOUR_GREEN)
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def feedback_shader_layer_off(self, layer):
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self.set_status(note=self.NOTE_SCENE_LAUNCH_COLUMN+layer, velocity=self.COLOUR_OFF)
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def feedback_show_layer(self, layer):
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self.set_status(note=70, velocity=layer)
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def feedback_show_modulation(self, slot):
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for i in range(self.NOTE_SCENE_LAUNCH_COLUMN,self.NOTE_SCENE_LAUNCH_COLUMN+4):
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if slot==i-self.NOTE_SCENE_LAUNCH_COLUMN:
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self.set_status(note=i, velocity=self.COLOUR_GREEN)
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else:
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self.set_status(note=i, velocity=self.COLOUR_OFF)
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def feedback_plugin_status(self):
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from data_centre.plugin_collection import SequencePlugin
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from plugins.MidiActionsTestPlugin import MidiActionsTestPlugin
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from plugins.ShaderLoopRecordPlugin import ShaderLoopRecordPlugin
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for plugin in self.pc.get_plugins(SequencePlugin):
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if isinstance(plugin, ShaderLoopRecordPlugin): #MidiActionsTestPlugin):
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NOTE_PLAY_STATUS = 65
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NOTE_RECORD_STATUS = 66
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NOTE_OVERDUB_STATUS = 67
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NOTE_CLIP_STATUS_ROW = 8
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colour = self.COLOUR_OFF
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if plugin.is_playing():
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colour = self.COLOUR_GREEN
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if plugin.is_paused():
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colour += self.BLINK
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self.set_status(command='note_on', note=NOTE_PLAY_STATUS, velocity=colour)
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colour = self.COLOUR_OFF
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if plugin.recording:
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colour = self.COLOUR_GREEN
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if plugin.is_ignoring():
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colour += self.BLINK
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self.set_status(command='note_on', note=NOTE_RECORD_STATUS, velocity=colour)
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colour = self.COLOUR_OFF
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if plugin.overdub:
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colour = self.COLOUR_RED
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if plugin.is_paused() or plugin.is_ignoring():
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colour += self.BLINK
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self.set_status(command='note_on', note=NOTE_OVERDUB_STATUS, velocity=colour)
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for i in range(plugin.MAX_CLIPS):
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if i in plugin.running_clips:
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if plugin.is_playing() and not plugin.is_paused():
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colour = self.COLOUR_GREEN
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else:
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colour = self.COLOUR_AMBER
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if plugin.selected_clip==i: #blink if selected
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colour += self.BLINK
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elif plugin.selected_clip==i:
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colour = self.COLOUR_RED_BLINK
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else:
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colour = self.COLOUR_OFF
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self.set_status(command='note_on', note=NOTE_CLIP_STATUS_ROW+i, velocity=colour)
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from plugins.ShaderQuickPresetPlugin import ShaderQuickPresetPlugin
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#print ("feedback_plugin_status")
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for plugin in self.pc.get_plugins(ShaderQuickPresetPlugin):
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#print ("for plugin %s" % plugin)
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for pad in range(0,8):
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#print ("checking selected_preset %s vs pad %s" % (plugin.selected_preset, pad))
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colour = self.COLOUR_OFF
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if plugin.presets[pad] is not None:
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colour = self.COLOUR_AMBER
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if plugin.last_recalled==pad:
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colour = self.COLOUR_GREEN
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if plugin.selected_preset==pad:
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if plugin.presets[pad] is None:
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colour = self.COLOUR_RED
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colour += self.BLINK
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self.set_status(command='note_on', note=pad, velocity=colour)
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BLINK = 1
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COLOUR_OFF = 0
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COLOUR_GREEN = 1
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COLOUR_GREEN_BLINK = 2
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COLOUR_RED = 3
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COLOUR_RED_BLINK = 4
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COLOUR_AMBER = 5
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COLOUR_AMBER_BLINK = 6
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def refresh_midi_feedback(self):
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# show which layer is selected (where parameter offset goes to)
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self.feedback_show_layer(self.pc.data.shader_layer)
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# show if internal feedback (the shader layer kind) is enabled
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if self.pc.data.feedback_active and not self.pc.data.function_on:
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self.feedback_shader_feedback(self.COLOUR_GREEN)
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#elif self.pc.data.settings['shader']['X3_AS_SPEED']['value'] == 'enabled' and self.pc.data.function_on:
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# self.feedback_shader_feedback(self.COLOUR_GREEN_BLINK)
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else:
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self.feedback_shader_feedback(self.COLOUR_OFF)
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if self.pc.message_handler.actions.display.capture.is_previewing and not self.pc.data.function_on:
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self.feedback_capture_preview(self.COLOUR_GREEN)
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else:
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self.feedback_capture_preview(self.COLOUR_OFF)
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if self.pc.data.function_on:
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self.feedback_show_modulation(self.pc.shaders.selected_modulation_slot)
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self.feedback_plugin_status()
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for n,shader in enumerate(self.pc.message_handler.shaders.selected_shader_list):
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#print ("%s: in refresh_midi_feedback, got shader: %s" % (n,shader))
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# show if layer is running or not
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if not self.pc.data.function_on:
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if self.pc.message_handler.shaders.selected_status_list[n] == '▶':
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self.feedback_shader_layer_on(n)
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else:
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self.feedback_shader_layer_off(n)
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for x in range(0,8):
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if 'slot' in shader and shader.get('slot',None)==x:
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if self.pc.message_handler.shaders.selected_status_list[n] == '▶':
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# show that slot is selected and running
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self.feedback_shader_on(n, x, self.COLOUR_GREEN)
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else:
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# show that slot is selected but not running
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self.feedback_shader_on(n, x, self.COLOUR_AMBER_BLINK)
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elif self.pc.data.shader_bank_data[n][x]['path']:
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# show that slot is full but not selected
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self.feedback_shader_on(n, x, self.COLOUR_AMBER)
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else:
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# hos that nothing in slot
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self.feedback_shader_off(n, x)
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self.update_device()
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#print("refresh_midi_feedback")
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last_state = None
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def update_device(self):
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from copy import deepcopy
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#print("in update device status is %s" % self.status)
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for i,c in self.status.items():
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#'print("comparing\n%s to\n%s" % (c, self.last_state[i]))
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if self.last_state is None or self.last_state[i]!=c:
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#print("got command: %s: %s" % (i,c))
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self.send_command(**c)
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self.last_state = deepcopy(self.status)
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