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https://github.com/cyberboy666/r_e_c_u_r.git
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12 lines
251 B
GLSL
12 lines
251 B
GLSL
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varying vec2 texcoord0;
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uniform sampler2D tex0;
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uniform vec2 u_resolution;
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uniform float u_time;
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void main() {
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vec4 texColour = texture2D(tex0, texcoord0);
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gl_FragColor = vec4(1.0-texColour.r,1.0-texColour.g,1.0-texColour.b,texColour.a);
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}
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