mirror of
https://github.com/cyberboy666/r_e_c_u_r.git
synced 2025-12-05 16:00:06 +01:00
168 lines
7.4 KiB
Python
168 lines
7.4 KiB
Python
import display_centre.menu as menu
|
|
import os
|
|
|
|
|
|
class Shaders(object):
|
|
MENU_HEIGHT = 10
|
|
EMPTY_SHADER = dict(name='none',is_shader=True,shad_type='-',param_number=4,path='-')
|
|
def __init__(self, root, osc_client, message_handler, data):
|
|
self.root = root
|
|
self.osc_client = osc_client
|
|
self.message_handler = message_handler
|
|
self.data = data
|
|
self.shaders_menu = menu.ShadersMenu(self.data, self.message_handler, self.MENU_HEIGHT )
|
|
self.selected_shader_list = [self.EMPTY_SHADER for i in range(3)]
|
|
self.focused_param = 0
|
|
self.shaders_menu_list = self.generate_shaders_list()
|
|
|
|
self.selected_status = '-' ## going to try using symbols for this : '-' means empty, '▶' means running, '■' means not running, '!' means error
|
|
self.selected_param_list = [[0.0,0.0,0.0,0.0] for i in range(3)]
|
|
self.selected_speed_list = [1.0, 1.0, 1.0]
|
|
#self.load_selected_shader()
|
|
|
|
def generate_shaders_list(self):
|
|
shaders_menu_list = []
|
|
raw_list = self.shaders_menu.generate_raw_shaders_list()
|
|
for line in raw_list:
|
|
if line['is_shader']:
|
|
stripped_name = line['name'].lstrip()
|
|
has_path, path = self.get_path_for_shader(stripped_name)
|
|
shad_type = self.determine_shader_type(path)
|
|
parameter_number = self.determine_shader_parameter_number(path)
|
|
|
|
shaders_menu_list.append(dict(name=line['name'],is_shader=True,shad_type=shad_type,param_number=parameter_number,path=path))
|
|
|
|
else:
|
|
shaders_menu_list.append(dict(name=line['name'],is_shader=False,shad_type='',param_number=None,path=None))
|
|
return shaders_menu_list
|
|
|
|
|
|
def get_path_for_shader(self, file_name):
|
|
######## returns full path for a given file name ########
|
|
for path in self.data.PATHS_TO_SHADERS:
|
|
for root, dirs, files in os.walk(path):
|
|
if file_name in files:
|
|
return True, '{}/{}'.format(root, file_name)
|
|
return False, ''
|
|
|
|
def determine_shader_type(self, path):
|
|
with open(path, 'r', errors='ignore') as selected_shader:
|
|
shader_text = selected_shader.read()
|
|
if '//0-input' in shader_text:
|
|
return '0in'
|
|
elif '//1-input' in shader_text:
|
|
return '1in'
|
|
elif '//2-input' in shader_text:
|
|
return '2in'
|
|
else:
|
|
return '-'
|
|
|
|
|
|
def determine_shader_parameter_number(self, path):
|
|
max_amount = 4
|
|
if True: # for now always assume 4 params
|
|
return max_amount
|
|
with open(path, 'r') as selected_shader:
|
|
shader_text = selected_shader.read()
|
|
for i in range(max_amount):
|
|
if 'uniform float u_x{}'.format(i) not in shader_text:
|
|
return i
|
|
return max_amount
|
|
|
|
def load_selected_shader(self):
|
|
selected_shader = self.selected_shader_list[self.data.shader_layer]
|
|
self.selected_param_list[self.data.shader_layer] = [0.0,0.0,0.0,0.0]
|
|
print("select shader: ", selected_shader)
|
|
self.osc_client.send_message("/shader/{}/load".format(str(self.data.shader_layer)), [selected_shader['path'],selected_shader['shad_type'] == '2in',selected_shader['param_number']])
|
|
if not self.selected_status == '▶':
|
|
self.selected_status = '■'
|
|
|
|
def start_selected_shader(self):
|
|
self.osc_client.send_message("/shader/{}/is_active".format(str(self.data.shader_layer)), True)
|
|
self.selected_status = '▶'
|
|
|
|
def stop_selected_shader(self):
|
|
self.osc_client.send_message("/shader/{}/is_active".format(str(self.data.shader_layer)), False)
|
|
self.selected_status = '■'
|
|
|
|
def map_on_shaders_selection(self):
|
|
index = self.shaders_menu.selected_list_index
|
|
is_file, name = self.shaders_menu.extract_file_type_and_name_from_menu_format(
|
|
self.shaders_menu_list[index]['name'])
|
|
if is_file:
|
|
is_successful = self.data.create_new_shader_mapping_in_first_open(name)
|
|
if not is_successful:
|
|
self.message_handler.set_message('INFO', 'current bank is full')
|
|
else:
|
|
self.message_handler.set_message('INFO', 'can not map folder')
|
|
|
|
def enter_on_shaders_selection(self):
|
|
selected_shader = self.selected_shader_list[self.data.shader_layer]
|
|
index = self.shaders_menu.selected_list_index
|
|
is_file, name = self.shaders_menu.extract_file_type_and_name_from_menu_format(
|
|
self.shaders_menu_list[index]['name'])
|
|
is_selected_shader = False
|
|
if is_file and name == selected_shader['name'].lstrip():
|
|
is_selected_shader = True
|
|
elif is_file:
|
|
self.selected_shader_list[self.data.shader_layer] = self.shaders_menu_list[index]
|
|
self.load_selected_shader()
|
|
else:
|
|
self.shaders_menu.update_open_folders(name)
|
|
self.shaders_menu_list = self.generate_shaders_list()
|
|
return is_file, is_selected_shader, selected_shader
|
|
|
|
def play_this_shader(self, slot):
|
|
print(self.data.shader_bank_data[self.data.shader_layer])
|
|
if self.data.shader_bank_data[self.data.shader_layer][slot]['path']:
|
|
self.selected_shader_list[self.data.shader_layer] = self.data.shader_bank_data[self.data.shader_layer][slot]
|
|
self.selected_shader_list[self.data.shader_layer]['slot'] = slot
|
|
self.load_selected_shader()
|
|
else:
|
|
self.message_handler.set_message('INFO', 'this slot is empty')
|
|
|
|
def increase_this_param(self, amount_change):
|
|
param = self.focused_param
|
|
current_amount = self.selected_param_list[self.data.shader_layer][param]
|
|
amount = self.get_new_param_amount(current_amount,amount_change)
|
|
self.set_param_to_amount(param, amount)
|
|
|
|
def decrease_this_param(self, amount_change):
|
|
param = self.focused_param
|
|
current_amount = self.selected_param_list[self.data.shader_layer][param]
|
|
amount = self.get_new_param_amount(current_amount,-amount_change)
|
|
self.set_param_to_amount(param, amount)
|
|
|
|
def toggle_shader_speed(self):
|
|
if self.selected_speed_list[self.data.shader_layer] > 0.62:
|
|
self.set_speed_to_amount(0.5)
|
|
else:
|
|
self.set_speed_to_amount(0.75)
|
|
|
|
@staticmethod
|
|
def get_new_param_amount(current, change):
|
|
if current + change > 1:
|
|
return 1
|
|
elif current + change < 0:
|
|
return 0
|
|
else:
|
|
return current + change
|
|
|
|
def set_param_to_amount(self, param, amount, layer_offset=0):
|
|
start_layer = self.data.shader_layer
|
|
if self.data.settings['shader']['FIX_PARAM_OFFSET_LAYER']['value'] == 'enabled':
|
|
start_layer = 0
|
|
layer = start_layer + layer_offset % 4
|
|
if self.data.settings['shader']['X3_AS_SPEED']['value'] == 'enabled' and param == 3:
|
|
self.set_speed_to_amount(amount, layout_offset=layout_offset)
|
|
else:
|
|
self.osc_client.send_message("/shader/{}/param".format(str(layer)), [param, amount] )
|
|
self.selected_param_list[layer][param] = amount
|
|
|
|
def set_speed_to_amount(self, amount, layer_offset=0):
|
|
layer = self.data.shader_layer + layer_offset % 4
|
|
self.osc_client.send_message("/shader/{}/speed".format(str(layer)), amount )
|
|
self.selected_speed_list[layer] = amount
|
|
|
|
|