Files
r_e_c_u_r/video_centre/shaders.py
2020-02-02 20:13:30 +00:00

468 lines
20 KiB
Python

import display_centre.menu as menu
import os
from statistics import mean
class Shaders(object):
MENU_HEIGHT = 10
EMPTY_SHADER = dict(name='none',is_shader=True,shad_type='-',param_number=4,path='-')
def __init__(self, root, osc_client, message_handler, data):
self.root = root
self.osc_client = osc_client
self.message_handler = message_handler
self.message_handler.shaders = self
self.data = data
self.shaders_menu = menu.ShadersMenu(self.data, self.message_handler, self.MENU_HEIGHT )
self.selected_shader_list = [self.EMPTY_SHADER for i in range(3)]
self.focused_param = 0
self.shaders_menu_list = self.generate_shaders_list()
self.selected_modulation_slot = 0
self.selected_status_list = ['-','-','-'] ## going to try using symbols for this : '-' means empty, '▶' means running, '■' means not running, '!' means error
self.selected_param_list = [[0.0,0.0,0.0,0.0] for i in range(3)]
self.selected_speed_list = [1.0, 1.0, 1.0]
self.selected_modulation_slot = 0
self.selected_modulation_level = [[[0.0,0.0,0.0,0.0] for i in range(4)] for i in range(3)]
self.modulation_value = [0.0,0.0,0.0,0.0]
#self.load_selected_shader()
def generate_shaders_list(self):
shaders_menu_list = []
raw_list = self.shaders_menu.generate_raw_shaders_list()
for line in raw_list:
if line['is_shader']:
stripped_name = line['name'].lstrip()
has_path, path = self.get_path_for_shader(stripped_name)
shad_type = self.determine_shader_type(path)
parameter_number = self.determine_shader_parameter_number(path)
shaders_menu_list.append(dict(name=line['name'],is_shader=True,shad_type=shad_type,param_number=parameter_number,path=path))
else:
shaders_menu_list.append(dict(name=line['name'],is_shader=False,shad_type='',param_number=None,path=None))
return shaders_menu_list
def get_path_for_shader(self, file_name):
######## returns full path for a given file name ########
for path in self.data.PATHS_TO_SHADERS:
for root, dirs, files in os.walk(path):
if file_name in files:
return True, '{}/{}'.format(root, file_name)
return False, ''
def determine_shader_type(self, path):
with open(path, 'r', errors='ignore') as selected_shader:
shader_text = selected_shader.read()
if '//0-input' in shader_text:
return '0in'
elif '//1-input' in shader_text:
return '1in'
elif '//2-input' in shader_text:
return '2in'
else:
return '-'
def determine_shader_parameter_number(self, path):
max_amount = 4
if True: # for now always assume 4 params
return max_amount
with open(path, 'r') as selected_shader:
shader_text = selected_shader.read()
for i in range(max_amount):
if 'uniform float u_x{}'.format(i) not in shader_text:
return i
return max_amount
def load_shader_layer(self, layer):
selected_shader = self.selected_shader_list[layer]
#self.selected_param_list[self.data.shader_layer] = [0.0,0.0,0.0,0.0]
print("select shader: ", selected_shader)
self.osc_client.send_message("/shader/{}/load".format(str(layer)), [selected_shader['path'],selected_shader['shad_type'] == '2in',selected_shader['param_number']])
if not self.selected_status_list[layer] == '':
self.selected_status_list[layer] = ''
def load_selected_shader(self):
self.load_shader_layer(self.data.shader_layer)
def start_shader(self, layer):
self.osc_client.send_message("/shader/{}/is_active".format(str(layer)), True)
if self.selected_status_list[layer] != '-':
self.selected_status_list[layer] = ''
def stop_shader(self, layer):
self.osc_client.send_message("/shader/{}/is_active".format(str(layer)), False)
if self.selected_status_list[layer] != '-':
self.selected_status_list[layer] = ''
def start_selected_shader(self):
self.start_shader(self.data.shader_layer)
def stop_selected_shader(self):
self.stop_shader(self.data.shader_layer)
def map_on_shaders_selection(self):
index = self.shaders_menu.selected_list_index
is_file, name = self.shaders_menu.extract_file_type_and_name_from_menu_format(
self.shaders_menu_list[index]['name'])
if is_file:
is_successful = self.data.create_new_shader_mapping_in_first_open(name)
if not is_successful:
self.message_handler.set_message('INFO', 'current bank is full')
else:
self.message_handler.set_message('INFO', 'can not map folder')
def enter_on_shaders_selection(self):
selected_shader = self.selected_shader_list[self.data.shader_layer]
index = self.shaders_menu.selected_list_index
is_file, name = self.shaders_menu.extract_file_type_and_name_from_menu_format(
self.shaders_menu_list[index]['name'])
is_selected_shader = False
if is_file and name == selected_shader['name'].lstrip():
is_selected_shader = True
elif is_file:
self.selected_shader_list[self.data.shader_layer] = self.shaders_menu_list[index]
self.load_selected_shader()
else:
self.shaders_menu.update_open_folders(name)
self.shaders_menu_list = self.generate_shaders_list()
return is_file, is_selected_shader, selected_shader
def play_that_shader(self, layer, slot):
if self.data.shader_bank_data[layer][slot]['path']:
if self.selected_shader_list[layer].get('slot') is None or self.selected_shader_list[layer]['slot'] != slot:
self.selected_shader_list[layer] = self.data.shader_bank_data[layer][slot]
self.selected_shader_list[layer]['slot'] = slot
self.load_shader_layer(layer)
else:
self.message_handler.set_message('INFO', "shader slot %s:%s is empty"%(layer,slot))
def play_this_shader(self, slot):
print(self.data.shader_bank_data[self.data.shader_layer])
self.play_that_shader(self.data.shader_layer, slot)
def increase_this_param(self, amount_change):
param = self.focused_param
current_amount = self.selected_param_list[self.data.shader_layer][param]
amount = self.get_new_param_amount(current_amount,amount_change)
self.set_param_to_amount(param, amount)
def decrease_this_param(self, amount_change):
param = self.focused_param
current_amount = self.selected_param_list[self.data.shader_layer][param]
amount = self.get_new_param_amount(current_amount,-amount_change)
self.set_param_to_amount(param, amount)
def toggle_shader_speed(self):
if self.selected_speed_list[self.data.shader_layer] > 0.62:
self.set_speed_to_amount(0.5)
else:
self.set_speed_to_amount(0.75)
def set_x3_as_speed(self, status):
self.data.settings['shader']['X3_AS_SPEED']['value'] = 'enabled' if status else 'disabled'
def select_shader_modulation_slot(self, slot):
self.selected_modulation_slot = slot
def reset_modulation(self, slot):
for layer in self.selected_modulation_level:
for layer,levels in enumerate(layer):
levels[slot] = 0.0
def reset_selected_modulation(self):
self.reset_modulation(self.selected_modulation_slot)
@staticmethod
def get_new_param_amount(current, change):
if current + change > 1:
return 1
elif current + change < 0:
return 0
else:
return current + change
def set_param_to_amount(self, param, amount, layer_offset=None):
start_layer = self.data.shader_layer
if self.data.settings['shader']['FIX_PARAM_OFFSET_LAYER']['value'] == 'enabled':
start_layer = 0
if layer_offset is None:
start_layer = self.data.shader_layer
layer_offset = 0
layer = (start_layer + layer_offset) % 3
self.set_param_layer_to_amount(param, layer, amount)
def set_param_layer_to_amount(self, param, layer, amount):
if self.data.settings['shader']['X3_AS_SPEED']['value'] == 'enabled' and param == 3:
self.set_speed_to_amount(amount, layer) #layer_offset=layer-self.data.shader_layer)
else:
self.selected_param_list[layer][param] = amount
self.update_param_layer(param,layer)
def get_modulation_value_list(self, amount, values, levels):
l = []
for i,v in enumerate(values):
l.append(self.get_modulation_value(amount, v, levels[i]))
#print ("got mean %s from amount %s with %s*%s" % (mean(l), amount, values, levels))
return mean(l)
def get_modulation_value(self, amount, value, level):
if level==0:
return amount
# TODO: read from list of input formulas, from plugins etc to modulate the value
temp_amount = amount + (value * level)
#print("from amount %s, modulation is %s, temp_amount is %s" % (amount, modulation, temp_amount))
if temp_amount < 0: temp_amount = 0 # input range is 0-1 so convert back
if temp_amount > 1: temp_amount = 1 # modulation however is -1 to +1
return temp_amount
def send_param_layer_amount_message(self, param, layer, amount):
self.osc_client.send_message("/shader/{}/param".format(str(layer)), [param, amount] )
def modulate_param_to_amount(self, param, value):
self.modulation_value[param] = (value-0.5)*2
for layer,params in enumerate(self.selected_param_list):
for ip,p in enumerate(params):
for p2,v in enumerate(self.selected_modulation_level[layer][ip]):
if v!=0:
self.update_param_layer(ip,layer)
break
def set_param_layer_offset_modulation_level(self, param, layer, level):
layer = (self.data.shader_layer + layer) % 3
self.set_param_layer_modulation_level(param, layer, level)
def set_param_layer_modulation_level(self, param, layer, level):
self.selected_modulation_level[layer][param][self.selected_modulation_slot] = level
self.update_param_layer(param, layer)
def update_param_layer(self, param, layer):
# merge all applicable layers
self.send_param_layer_amount_message(param, layer,
self.get_modulation_value_list(
self.selected_param_list[layer][param],
self.modulation_value,#[0], #param],
self.selected_modulation_level[layer][param]
)
)
def set_speed_offset_to_amount(self, layer_offset, amount):
self.set_speed_to_amount(amount, layer_offset)
def set_speed_to_amount(self, amount, layer_offset=0):
layer = (self.data.shader_layer + layer_offset) % 3
self.set_speed_to_amount_layer(layer)
def set_speed_layer_to_amount(self, layer, amount):
self.osc_client.send_message("/shader/{}/speed".format(str(layer)), amount )
self.selected_speed_list[layer] = amount
# methods for helping dealing with storing and recalling shader parameter frame states
def get_live_frame(self):
#print("get_live_frame: %s" % self.pc.message_handler.shaders.selected_param_list)
import copy #from copy import deepcopy
frame = {
'selected_shader_slots': [ shader.get('slot',None) for shader in self.selected_shader_list ],
'shader_params': copy.deepcopy(self.selected_param_list),
'layer_active_status': copy.deepcopy(self.selected_status_list),
'feedback_active': self.data.feedback_active,
'x3_as_speed': self.data.settings['shader']['X3_AS_SPEED']['value'],
'shader_speeds': copy.deepcopy(self.selected_speed_list),
'strobe_amount': self.data.settings['shader']['STROBE_AMOUNT']['value'] / 10.0
}
#print("built frame: %s" % frame['shader_params'])
return frame
def recall_frame_params(self, preset):
if preset is None:
return
#print("recall_frame_params got: %s" % preset.get('shader_params'))
for (layer, param_list) in enumerate(preset.get('shader_params',[])):
if param_list:
for param,value in enumerate(param_list):
#if (ignored is not None and ignored['shader_params'][layer][param] is not None):
# print ("ignoring %s,%s because value is %s" % (layer,param,ignored['shader_params'][layer][param]))
# continue
if (value is not None):
#print("recalling layer %s param %s: value %s" % (layer,param,value))
self.data.plugins.actions.call_method_name('set_the_shader_param_%s_layer_%s_continuous' % (param,layer), value)
if preset.get('feedback_active') is not None:
self.data.feedback_active = preset.get('feedback_active',self.data.feedback_active)
if self.data.feedback_active:
self.data.plugins.actions.call_method_name('enable_feedback')
else:
self.data.plugins.actions.call_method_name('disable_feedback')
if preset.get('x3_as_speed') is not None:
self.data.settings['shader']['X3_AS_SPEED']['value'] = preset.get('x3_as_speed',self.data.settings['shader']['X3_AS_SPEED']['value'])
"""if self.data.settings['shader']['X3_AS_SPEED']['value']:
self.data.plugins.actions.call_method_name('enable_x3_as_speed')
else:
self.data.plugins.actions.call_method_name('disable_x3_as_speed')"""
for (layer, speed) in enumerate(preset.get('shader_speeds',[])):
if speed is not None:
self.data.plugins.actions.call_method_name('set_shader_speed_layer_%s_amount' % layer, speed)
if preset.get('strobe_amount') is not None:
self.data.plugins.actions.set_strobe_amount_continuous(preset.get('strobe_amount'))
def recall_frame(self, preset):
self.data.settings['shader']['X3_AS_SPEED']['value'] = preset.get('x3_as_speed')
# x3_as_speed affects preset recall, so do that first
self.recall_frame_params(preset)
for (layer, slot) in enumerate(preset.get('selected_shader_slots',[])):
if slot is not None:
#print("setting layer %s to slot %s" % (layer, slot))
self.data.plugins.actions.call_method_name('play_shader_%s_%s' % (layer, slot))
for (layer, active) in enumerate(preset.get('layer_active_status',[])):
# print ("got %s layer with status %s " % (layer,active))
if active=='':
self.data.plugins.actions.call_method_name('start_shader_layer_%s' % layer)
else:
self.data.plugins.actions.call_method_name('stop_shader_layer_%s' % layer)
DEBUG_FRAMES = False
# overlay frame2 on frame1
def merge_frames(self, frame1, frame2):
from copy import deepcopy
f = deepcopy(frame1) #frame1.copy()
if self.DEBUG_FRAMES: print("merge_frames: got frame1\t%s" % frame1)
if self.DEBUG_FRAMES: print("merge_frames: got frame2\t%s" % frame2)
for i,f2 in enumerate(frame2['shader_params']):
for i2,p in enumerate(f2):
if p is not None:
f['shader_params'][i][i2] = p
if frame2['feedback_active'] is not None:
f['feedback_active'] = frame2['feedback_active']
if frame2['x3_as_speed'] is not None:
f['x3_as_speed'] = frame2['x3_as_speed']
if f.get('shader_speeds') is None:
f['shader_speeds'] = frame2.get('shader_speeds')
else:
for i,s in enumerate(frame2['shader_speeds']):
if s is not None:
f['shader_speeds'][i] = s
if frame2.get('strobe_amount'):
f['strobe_amount'] = frame2.get('strobe_amount')
if self.DEBUG_FRAMES: print("merge_frames: got return\t%s" % f)
return f
def get_frame_ignored(self, frame, ignored):
from copy import deepcopy
f = deepcopy(frame) #frame1.copy()
if self.DEBUG_FRAMES: print("get_frame_ignored: got frame\t%s" % frame)
for i,f2 in enumerate(frame['shader_params']):
for i2,p in enumerate(f2):
if ignored['shader_params'][i][i2] is not None:
f['shader_params'][i][i2] = None
if ignored.get('feedback_active') is not None:
f['feedback_active'] = None
if ignored.get('x3_as_speed') is not None:
f['x3_as_speed'] = None
if ignored.get('shader_speeds') is not None and frame.get('shader_speeds'):
for i,s in enumerate(frame.get('shader_speeds')):
if ignored['shader_speeds'][i] is not None:
f['shader_speeds'][i] = None
if ignored.get('strobe_amount') is not None:
f['strobe_amount'] = None
if self.DEBUG_FRAMES: print("get_frame_ignored: got return\t%s" % f)
return f
def is_frame_empty(self, frame):
#from copy import deepcopy
#f = deepcopy(frame) #frame1.copy()
if self.DEBUG_FRAMES: print("is_frame_empty: got frame\t%s" % frame)
if frame.get('feedback_active') is not None:
return False
if frame.get('x3_as_speed') is not None:
return False
if frame.get('strobe_amount') is not None:
return False
for i,f in enumerate(frame['shader_params']):
for i2,p in enumerate(f):
if p is not None: #ignored['shader_params'][i][i2] is not None:
return False
if frame.get('shader_speeds') is not None:
for i,f in enumerate(frame['shader_speeds']):
if f is not None:
return False
if self.DEBUG_FRAMES: print("is_frame_empty: got return true")
return True
def get_frame_diff(self, last_frame, current_frame):
if not last_frame: return current_frame
if self.DEBUG_FRAMES:
print(">>>>get_frame_diff>>>>")
print("last_frame: \t%s" % last_frame['shader_params'])
print("current_frame: \t%s" % current_frame['shader_params'])
param_values = [[None]*4,[None]*4,[None]*4]
for layer,params in enumerate(current_frame.get('shader_params',[[None]*4]*3)):
#if self.DEBUG_FRAMES: print("got layer %s params: %s" % (layer, params))
for param,p in enumerate(params):
if p is not None and p != last_frame.get('shader_params')[layer][param]:
if self.DEBUG_FRAMES: print("setting layer %s param %s to %s" % (layer,param,p))
param_values[layer][param] = p
if current_frame['feedback_active'] is not None and last_frame['feedback_active'] != current_frame['feedback_active']:
feedback_active = current_frame['feedback_active']
else:
feedback_active = None
if current_frame['x3_as_speed'] is not None and last_frame['x3_as_speed'] != current_frame['x3_as_speed']:
x3_as_speed = current_frame['x3_as_speed']
else:
x3_as_speed = None
speed_values = [None]*3
for layer,param in enumerate(current_frame.get('shader_speeds',[None]*3)):
if param is not None and param != last_frame['shader_speeds'][layer]:
speed_values[layer] = param
if current_frame['strobe_amount'] is not None and last_frame['strobe_amount'] != current_frame['strobe_amount']:
strobe_amount = current_frame['strobe_amount']
else:
strobe_amount = None
if self.DEBUG_FRAMES:
print("param_values is\t%s" % param_values)
print("speed_values is\t%s" % speed_values)
diff = {
'shader_params': param_values,
'feedback_active': feedback_active,
'x3_as_speed': x3_as_speed,
'shader_speeds': speed_values,
'strobe_amount': strobe_amount,
}
if self.DEBUG_FRAMES: print("returning\t%s\n^^^^" % diff['shader_params'])
return diff