Files
r_e_c_u_r/video_centre/shaders.py
2019-06-09 11:44:46 +02:00

125 lines
5.1 KiB
Python

import display_centre.menu as menu
import os
class Shaders(object):
MENU_HEIGHT = 10
EMPTY_SHADER = dict(name='none',is_shader=True,shad_type='-',param_number=0,path='-',shad_index=0)
def __init__(self, root, osc_client, message_handler, data):
self.root = root
self.osc_client = osc_client
self.message_handler = message_handler
self.data = data
self.shaders_menu = menu.ShadersMenu(self.data, self.message_handler, self.MENU_HEIGHT )
self.selected_shader = self.EMPTY_SHADER
self.focused_param = None
self.shaders_menu_list = self.generate_shaders_list()
if self.shaders_menu_list is not None:
pass
self.selected_status = '-' ## going to try using symbols for this : '-' means empty, '▶' means running, '■' means not running, '!' means error
self.selected_param_values = [0.0,0.0,0.0,0.0]
#self.load_selected_shader()
def generate_shaders_list(self):
shaders_menu_list = []
raw_list = self.shaders_menu.generate_raw_shaders_list()
shad_i = 0
for line in raw_list:
if line['is_shader']:
stripped_name = line['name'].lstrip()
has_path, path = self.get_path_for_shader(stripped_name)
shad_type = self.determine_shader_type(path)
parameter_number = self.determine_shader_parameter_number(path)
#print('shader index is {}'.format(shad_i))
shaders_menu_list.append(dict(name=line['name'],is_shader=True,shad_type=shad_type,param_number=parameter_number,path=path,shad_index=shad_i))
shad_i = shad_i +1
else:
shaders_menu_list.append(dict(name=line['name'],is_shader=False,shad_type='',param_number=None,path=None,shad_index=None))
return shaders_menu_list
def get_path_for_shader(self, file_name):
######## returns full path for a given file name ########
for path in self.data.PATHS_TO_SHADERS:
for root, dirs, files in os.walk(path):
if file_name in files:
return True, '{}/{}'.format(root, file_name)
return False, ''
def determine_shader_type(self, path):
with open(path, 'r') as selected_shader:
shader_text = selected_shader.read()
if '//0-input' in shader_text:
return '0in'
elif '//1-input' in shader_text:
return '1in'
elif '//2-input' in shader_text:
return '2in'
else:
return '-'
def determine_shader_parameter_number(self, path):
max_amount = 4
with open(path, 'r') as selected_shader:
shader_text = selected_shader.read()
for i in range(max_amount):
if 'uniform float u_x{}'.format(i) not in shader_text:
return i
return max_amount
def load_selected_shader(self):
self.selected_param_values = [0.0,0.0,0.0,0.0]
self.osc_client.send_message("/shader/load", [self.selected_shader['path'],True,self.selected_shader['param_number']])
if not self.selected_status == '':
self.selected_status = ''
def start_selected_shader(self):
self.osc_client.send_message("/shader/start", True)
self.selected_status = ''
def stop_selected_shader(self):
self.osc_client.send_message("/shader/stop", True)
self.selected_status = ''
def enter_on_shaders_selection(self):
index = self.shaders_menu.selected_list_index
is_file, name = self.shaders_menu.extract_file_type_and_name_from_menu_format(
self.shaders_menu_list[index]['name'])
is_selected_shader = False
if is_file and name == self.selected_shader['name'].lstrip():
is_selected_shader = True
elif is_file:
self.selected_shader = self.shaders_menu_list[index]
self.load_selected_shader()
else:
self.shaders_menu.update_open_folders(name)
self.shaders_menu_list = self.generate_shaders_list()
return is_file, is_selected_shader, self.selected_shader
def increase_this_param(self, amount_change):
param = self.focused_param
current_amount = self.selected_param_values[param]
amount = self.get_new_param_amount(current_amount,amount_change)
self.set_param_to_amount(param, amount)
def decrease_this_param(self, amount_change):
param = self.focused_param
current_amount = self.selected_param_values[param]
amount = self.get_new_param_amount(current_amount,-amount_change)
self.set_param_to_amount(param, amount)
@staticmethod
def get_new_param_amount(current, change):
if current + change > 1:
return 1
elif current + change < 0:
return 0
else:
return current + change
def set_param_to_amount(self, param, amount):
self.osc_client.send_message("/shader/param", [param, amount] )
self.selected_param_values[param] = amount