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11 lines
214 B
GLSL
11 lines
214 B
GLSL
attribute vec4 position;
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attribute vec2 texcoord;
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uniform mat4 modelViewProjectionMatrix;
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varying vec2 texcoord0;
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void main() {
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gl_Position = modelViewProjectionMatrix * position;
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texcoord0 = texcoord;
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}
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