Files
r_e_c_u_r/shader_experiments/default.vert
2018-10-01 04:23:37 +00:00

11 lines
214 B
GLSL

attribute vec4 position;
attribute vec2 texcoord;
uniform mat4 modelViewProjectionMatrix;
varying vec2 texcoord0;
void main() {
gl_Position = modelViewProjectionMatrix * position;
texcoord0 = texcoord;
}