Files
r_e_c_u_r/shader_experiments/invert_effect.frag
2018-10-01 04:23:37 +00:00

12 lines
251 B
GLSL

varying vec2 texcoord0;
uniform sampler2D tex0;
uniform vec2 u_resolution;
uniform float u_time;
void main() {
vec4 texColour = texture2D(tex0, texcoord0);
gl_FragColor = vec4(1.0-texColour.r,1.0-texColour.g,1.0-texColour.b,texColour.a);
}