Files
r_e_c_u_r/shader_experiments/red_sine.frag
2018-10-01 04:23:37 +00:00

10 lines
132 B
GLSL

#ifdef GL_ES
precision mediump float;
#endif
uniform float u_time;
void main() {
gl_FragColor = vec4(sin(u_time),0.0,0.0,1.0);
}