More autodj tweaks

This commit is contained in:
Eric Van Albert
2023-06-17 23:29:12 -04:00
parent 5ddeb20bab
commit 4c21b900c1
2 changed files with 5 additions and 5 deletions
+1 -1
View File
@@ -4,7 +4,7 @@ Radiance TODO list
Shader porting
--------------
* 73 / 174
* [X] DONE
Big features
------------
+4 -4
View File
@@ -8,8 +8,8 @@ use rand::{prelude::SliceRandom, Rng};
const STABLE_EFFECT_COUNT: usize = 6;
const STABLE_TIMER_MIN: usize = 100;
const STABLE_TIMER_MAX: usize = 300;
const CROSSFADE_TIMER: usize = 200;
const STABLE_TIMER_MAX: usize = 400;
const CROSSFADE_TIMER: usize = 400;
#[derive(Debug)]
struct AutoDJEffectDescriptor {
@@ -355,7 +355,7 @@ const EFFECTS: &[AutoDJEffectDescriptor] = &[
name: "hpixelate",
random_frequency: false, // Too bouncy
intensity_max: 0.5, // Boring at higher intensities
category: AutoDJEffectCategory::SimplifySpace,
category: AutoDJEffectCategory::ComplectSpace, // Too powerful for late in the chain
..EFFECT_DESCRIPTOR_DEFAULT
},
AutoDJEffectDescriptor {
@@ -737,7 +737,7 @@ const EFFECTS: &[AutoDJEffectDescriptor] = &[
},
AutoDJEffectDescriptor {
name: "stripey",
category: AutoDJEffectCategory::SimplifySpace,
category: AutoDJEffectCategory::DontUse, // Breaks aesthetic a bit too much
..EFFECT_DESCRIPTOR_DEFAULT
},
AutoDJEffectDescriptor {