Emmanuel Durand
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f5b3180865
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Improve warp maximum patch resolution from 8 to 24
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2026-04-12 21:37:36 -04:00 |
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Emmanuel Durand
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6500e73124
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Fix build following CI update
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2026-03-05 21:42:27 -05:00 |
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Emmanuel Durand
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db081b9c1b
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Add a grid to be displayed in the viewport
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2026-03-04 09:03:27 -05:00 |
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Emmanuel Durand
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ec355e1104
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Add setting for changing calibration points color
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2026-02-20 09:08:00 -05:00 |
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Emmanuel Durand
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1222d36a7a
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Add a viewport tab, and update the UI layout to make use of it
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2026-02-19 19:49:10 -05:00 |
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Emmanuel Durand
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7f328aa486
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Add GUI scaling depending on monitor DPI
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2025-12-28 19:18:48 -05:00 |
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Emmanuel Durand
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dc91265317
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Fix camera calibration for more flexibility, even in suboptimal situations
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2025-11-13 20:52:47 -05:00 |
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Emmanuel Durand
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9efffd776c
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Improve calibration accuracy by updating initial step sizes
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2025-11-12 11:00:26 -05:00 |
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Emmanuel Durand
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a2f5b64605
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Improve camera calibration finding the best local minimum
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2025-11-08 15:02:07 -05:00 |
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Emmanuel Durand
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78fc9d9358
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Improve calibration algorithm to better handle bad solutions, and give better warnings.
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2025-11-06 21:17:42 -05:00 |
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Emmanuel Durand
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d7044d387b
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Fixed linking Camera to Sinks
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2025-10-24 08:05:13 -04:00 |
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Emmanuel Durand
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3f1be0097a
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Add gamma correction to default image filter
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2025-10-21 16:31:10 -04:00 |
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Emmanuel Durand
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8655ec7c65
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Fix rendering Object with 2 Textures with VirtualProbe
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2025-10-21 11:55:43 -04:00 |
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Emmanuel Durand
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559d1326e1
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Add alpha support for Camera and VirtualProbe
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2025-10-15 11:14:24 -04:00 |
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Emmanuel Durand
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9fedb6a5e6
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Add coplanarity check before camera calibration
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2025-10-13 19:25:36 -04:00 |
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Emmanuel Durand
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6f8b038803
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Fix (workaround) for blending not computed correctly the very first time after startup
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2025-09-29 15:28:50 -04:00 |
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Emmanuel Durand
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5e71a1f6f2
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Improve texture coordinate generation UI (and code)
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2025-09-26 09:40:16 -04:00 |
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Emmanuel Durand
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8a7622ecac
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Add TexcoordGenerator Controller object
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2025-09-24 12:02:34 -04:00 |
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Emmanuel Durand
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9c69d36aa4
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Set GeometryFilter as mandatory between a Mesh and an Object
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2025-09-22 10:49:13 -05:00 |
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Emmanuel Durand
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0335e469f3
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Fix shader issue with OpenGL ES
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2025-09-22 05:28:46 -05:00 |
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Emmanuel Durand
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84d4cef9e7
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Add support for Hap R and Hap HDR
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2025-09-12 11:16:06 -04:00 |
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Emmanuel Durand
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7a188873d0
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Add GeometryFilter registering uniforms as attributes
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2025-09-04 09:41:22 -05:00 |
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Emmanuel Durand
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df7c820910
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Fix Windows build: change Log::Priority to lowercase
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2025-09-02 13:35:04 -04:00 |
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Emmanuel Durand
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b9b13ccb7e
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Add the GeometryFilter class
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2025-08-31 09:57:10 -04:00 |
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Emmanuel Durand
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8b79f697a5
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Add support for std::string_view to Value::as<T>()
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2025-08-21 18:24:13 -05:00 |
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Emmanuel Durand
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fc26b29a66
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Fix multisampling: max value and blending resetting it to 0
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2025-07-17 11:42:39 -04:00 |
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Emmanuel Durand
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7781278355
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Separate Geometry into Geometry base class and GeometryMesh
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2025-07-15 20:50:36 -05:00 |
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Emmanuel Durand
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6ef69dfc8f
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Fix Object to test linking using casts instead of type names
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2025-07-08 06:52:45 -04:00 |
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Emmanuel Durand
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fa29fa44c8
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Change object culling attribute to a choices list
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2025-07-03 15:42:55 -04:00 |
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Emmanuel Durand
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ae3f653a48
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Improve code legibility for Attribute and its uses
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2025-06-19 07:04:44 -04:00 |
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Emmanuel Durand
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2a7c57a551
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Mark some attributes as generated, to allow for dropdown selection in the UI
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2025-06-16 08:43:55 -05:00 |
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Emmanuel Durand
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4d41ee0688
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Add advanced attribute concept, meant to be hidden from user interface
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2025-06-16 08:22:33 -05:00 |
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Emmanuel Durand
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05a518d20a
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Improve warp mesh rendering and visibility
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2025-06-09 09:01:55 -04:00 |
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Emmanuel Durand
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b888408991
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Fix window fullscreen selection when monitors have the same name
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2025-06-06 20:46:37 -04:00 |
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Emmanuel Durand
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3bafda386e
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Add support for relative data directory (for semi-portable build)
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2025-06-04 11:21:00 -05:00 |
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Emmanuel Durand
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49a4ca4156
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Fix stalled UI when loading a configuration, and UI is undocked
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2025-05-26 10:51:55 -04:00 |
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Emmanuel Durand
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7a087c4064
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Add matrix layouts to Window
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2025-05-22 13:16:47 -04:00 |
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Emmanuel Durand
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8b2de5ae6d
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Fix shader precision directive issue on Nvidia hardware
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2025-05-16 18:08:45 -04:00 |
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Emmanuel Durand
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fda6950852
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Add GLSL validation using glslang, and fix an issue in shaders
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2025-05-14 09:11:02 -04:00 |
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Emmanuel Durand
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b5cbb83708
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Add a new macro to help with graphics debug
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2025-05-08 16:24:48 -05:00 |
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Emmanuel Durand
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415140aca2
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Fix regression which can lead to a crash when destroying a RenderingContext
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2025-05-02 13:40:06 -04:00 |
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Emmanuel Durand
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f87b565140
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Upgrade project to C++20
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2025-04-28 21:08:35 -04:00 |
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Emmanuel Durand
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1d9ec78da3
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Set Wayland to be used by default if available
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2025-04-25 09:27:47 -04:00 |
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Emmanuel Durand
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da9e080d6c
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Change Window default size
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2025-04-23 20:13:26 -04:00 |
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Emmanuel Durand
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257260f1a5
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Fix GL error when moving GUI to another Window
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2025-04-23 12:01:40 -04:00 |
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Emmanuel Durand
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e9b5b2fabf
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Fix camera vertex picking to better handle mesh boundaries
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2025-04-21 18:47:54 -04:00 |
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Emmanuel Durand
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0cf33b3b1f
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Add GUI capability to create its own window if needed
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2025-04-21 13:08:23 -04:00 |
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Emmanuel Durand
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19f8d46dde
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Add sh4lt selection through a combo box
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2025-04-15 11:26:47 -04:00 |
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Emmanuel Durand
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f929e94d5b
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Fix warps not shown correctly in UI
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2025-04-15 11:07:55 -04:00 |
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Emmanuel Durand
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f7145640cb
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Removed (never-functional) support for multiple meshes in a single object
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2025-04-14 16:45:44 -04:00 |
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