Commit Graph

323 Commits

Author SHA1 Message Date
Emmanuel Durand f5b3180865 Improve warp maximum patch resolution from 8 to 24 2026-04-12 21:37:36 -04:00
Emmanuel Durand 6500e73124 Fix build following CI update 2026-03-05 21:42:27 -05:00
Emmanuel Durand db081b9c1b Add a grid to be displayed in the viewport 2026-03-04 09:03:27 -05:00
Emmanuel Durand ec355e1104 Add setting for changing calibration points color 2026-02-20 09:08:00 -05:00
Emmanuel Durand 1222d36a7a Add a viewport tab, and update the UI layout to make use of it 2026-02-19 19:49:10 -05:00
Emmanuel Durand 7f328aa486 Add GUI scaling depending on monitor DPI 2025-12-28 19:18:48 -05:00
Emmanuel Durand dc91265317 Fix camera calibration for more flexibility, even in suboptimal situations 2025-11-13 20:52:47 -05:00
Emmanuel Durand 9efffd776c Improve calibration accuracy by updating initial step sizes 2025-11-12 11:00:26 -05:00
Emmanuel Durand a2f5b64605 Improve camera calibration finding the best local minimum 2025-11-08 15:02:07 -05:00
Emmanuel Durand 78fc9d9358 Improve calibration algorithm to better handle bad solutions, and give better warnings. 2025-11-06 21:17:42 -05:00
Emmanuel Durand d7044d387b Fixed linking Camera to Sinks 2025-10-24 08:05:13 -04:00
Emmanuel Durand 3f1be0097a Add gamma correction to default image filter 2025-10-21 16:31:10 -04:00
Emmanuel Durand 8655ec7c65 Fix rendering Object with 2 Textures with VirtualProbe 2025-10-21 11:55:43 -04:00
Emmanuel Durand 559d1326e1 Add alpha support for Camera and VirtualProbe 2025-10-15 11:14:24 -04:00
Emmanuel Durand 9fedb6a5e6 Add coplanarity check before camera calibration 2025-10-13 19:25:36 -04:00
Emmanuel Durand 6f8b038803 Fix (workaround) for blending not computed correctly the very first time after startup 2025-09-29 15:28:50 -04:00
Emmanuel Durand 5e71a1f6f2 Improve texture coordinate generation UI (and code) 2025-09-26 09:40:16 -04:00
Emmanuel Durand 8a7622ecac Add TexcoordGenerator Controller object 2025-09-24 12:02:34 -04:00
Emmanuel Durand 9c69d36aa4 Set GeometryFilter as mandatory between a Mesh and an Object 2025-09-22 10:49:13 -05:00
Emmanuel Durand 0335e469f3 Fix shader issue with OpenGL ES 2025-09-22 05:28:46 -05:00
Emmanuel Durand 84d4cef9e7 Add support for Hap R and Hap HDR 2025-09-12 11:16:06 -04:00
Emmanuel Durand 7a188873d0 Add GeometryFilter registering uniforms as attributes 2025-09-04 09:41:22 -05:00
Emmanuel Durand df7c820910 Fix Windows build: change Log::Priority to lowercase 2025-09-02 13:35:04 -04:00
Emmanuel Durand b9b13ccb7e Add the GeometryFilter class 2025-08-31 09:57:10 -04:00
Emmanuel Durand 8b79f697a5 Add support for std::string_view to Value::as<T>() 2025-08-21 18:24:13 -05:00
Emmanuel Durand fc26b29a66 Fix multisampling: max value and blending resetting it to 0 2025-07-17 11:42:39 -04:00
Emmanuel Durand 7781278355 Separate Geometry into Geometry base class and GeometryMesh 2025-07-15 20:50:36 -05:00
Emmanuel Durand 6ef69dfc8f Fix Object to test linking using casts instead of type names 2025-07-08 06:52:45 -04:00
Emmanuel Durand fa29fa44c8 Change object culling attribute to a choices list 2025-07-03 15:42:55 -04:00
Emmanuel Durand ae3f653a48 Improve code legibility for Attribute and its uses 2025-06-19 07:04:44 -04:00
Emmanuel Durand 2a7c57a551 Mark some attributes as generated, to allow for dropdown selection in the UI 2025-06-16 08:43:55 -05:00
Emmanuel Durand 4d41ee0688 Add advanced attribute concept, meant to be hidden from user interface 2025-06-16 08:22:33 -05:00
Emmanuel Durand 05a518d20a Improve warp mesh rendering and visibility 2025-06-09 09:01:55 -04:00
Emmanuel Durand b888408991 Fix window fullscreen selection when monitors have the same name 2025-06-06 20:46:37 -04:00
Emmanuel Durand 3bafda386e Add support for relative data directory (for semi-portable build) 2025-06-04 11:21:00 -05:00
Emmanuel Durand 49a4ca4156 Fix stalled UI when loading a configuration, and UI is undocked 2025-05-26 10:51:55 -04:00
Emmanuel Durand 7a087c4064 Add matrix layouts to Window 2025-05-22 13:16:47 -04:00
Emmanuel Durand 8b2de5ae6d Fix shader precision directive issue on Nvidia hardware 2025-05-16 18:08:45 -04:00
Emmanuel Durand fda6950852 Add GLSL validation using glslang, and fix an issue in shaders 2025-05-14 09:11:02 -04:00
Emmanuel Durand b5cbb83708 Add a new macro to help with graphics debug 2025-05-08 16:24:48 -05:00
Emmanuel Durand 415140aca2 Fix regression which can lead to a crash when destroying a RenderingContext 2025-05-02 13:40:06 -04:00
Emmanuel Durand f87b565140 Upgrade project to C++20 2025-04-28 21:08:35 -04:00
Emmanuel Durand 1d9ec78da3 Set Wayland to be used by default if available 2025-04-25 09:27:47 -04:00
Emmanuel Durand da9e080d6c Change Window default size 2025-04-23 20:13:26 -04:00
Emmanuel Durand 257260f1a5 Fix GL error when moving GUI to another Window 2025-04-23 12:01:40 -04:00
Emmanuel Durand e9b5b2fabf Fix camera vertex picking to better handle mesh boundaries 2025-04-21 18:47:54 -04:00
Emmanuel Durand 0cf33b3b1f Add GUI capability to create its own window if needed 2025-04-21 13:08:23 -04:00
Emmanuel Durand 19f8d46dde Add sh4lt selection through a combo box 2025-04-15 11:26:47 -04:00
Emmanuel Durand f929e94d5b Fix warps not shown correctly in UI 2025-04-15 11:07:55 -04:00
Emmanuel Durand f7145640cb Removed (never-functional) support for multiple meshes in a single object 2025-04-14 16:45:44 -04:00