/* * Linux VeeJay * * Copyright(C)2002 Niels Elburg * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License , or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307 , USA. */ #include "dupmagic.h" #include "magicoverlays.h" #include vj_effect *dupmagic_init(int w, int h) { vj_effect *ve = (vj_effect *) vj_malloc(sizeof(vj_effect)); ve->num_params = 1; ve->defaults = (int *) vj_malloc(sizeof(int) * ve->num_params); /* default values */ ve->limits[0] = (int *) vj_malloc(sizeof(int) * ve->num_params); /* min */ ve->limits[1] = (int *) vj_malloc(sizeof(int) * ve->num_params); /* max */ ve->defaults[0] = 5; ve->description = "Strong Luma Overlay"; ve->limits[0][0] = 1; ve->limits[1][0] = 13; ve->extra_frame = 1; ve->sub_format = 0; ve->has_user = 0; return ve; } void dupmagic_apply(VJFrame *frame, VJFrame *frame2, int width, int height, int n) { switch (n) { case 1: _overlaymagic_additive(frame, frame, width, height); _overlaymagic_additive(frame2, frame2, width, height); _overlaymagic_additive(frame, frame2, width, height); break; case 2: _overlaymagic_multiply(frame, frame, width, height); _overlaymagic_multiply(frame2, frame2, width, height); _overlaymagic_multiply(frame, frame2, width, height); break; case 3: _overlaymagic_divide(frame, frame, width, height); _overlaymagic_divide(frame2, frame2, width, height); _overlaymagic_divide(frame, frame2, width, height); break; case 4: _overlaymagic_lighten(frame, frame, width, height); _overlaymagic_lighten(frame2, frame2, width, height); _overlaymagic_lighten(frame, frame2, width, height); break; case 5: _overlaymagic_diffnegate(frame, frame, width, height); _overlaymagic_diffnegate(frame2, frame2, width, height); _overlaymagic_diffnegate(frame, frame2, width, height); break; case 6: _overlaymagic_freeze(frame, frame, width, height); _overlaymagic_freeze(frame2, frame2, width, height); _overlaymagic_freeze(frame, frame2, width, height); break; case 7: _overlaymagic_unfreeze(frame, frame, width, height); _overlaymagic_unfreeze(frame2, frame2, width, height); _overlaymagic_unfreeze(frame, frame2, width, height); break; case 8: _overlaymagic_relativeadd(frame, frame2, width, height); _overlaymagic_relativeadd(frame2, frame2, width, height); _overlaymagic_relativeadd(frame, frame2, width, height); break; case 9: _overlaymagic_relativeaddlum(frame, frame, width, height); _overlaymagic_relativeaddlum(frame2, frame2, width, height); _overlaymagic_relativeaddlum(frame, frame2, width, height); break; case 10: _overlaymagic_maxselect(frame, frame, width, height); _overlaymagic_maxselect(frame2, frame2, width, height); _overlaymagic_maxselect(frame, frame2, width, height); break; case 11: _overlaymagic_minselect(frame, frame, width, height); _overlaymagic_minselect(frame2, frame2, width, height); _overlaymagic_minselect(frame, frame2, width, height); break; case 12: _overlaymagic_addtest2(frame, frame, width, height); _overlaymagic_addtest2(frame2, frame2, width, height); _overlaymagic_addtest2(frame, frame2, width, height); break; case 13: _overlaymagic_softburn(frame, frame, width, height); _overlaymagic_softburn(frame2, frame2, width, height); _overlaymagic_softburn(frame, frame2, width, height); break; } } void dupmagic_free(){}