/* * Linux VeeJay * * Copyright(C)2002 Niels Elburg * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License , or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307 , USA. */ #include "fadecolor.h" #include #include vj_effect *fadecolor_init(int w,int h) { vj_effect *ve = (vj_effect *) malloc(sizeof(vj_effect)); ve->num_params = 4; ve->defaults = (int *) malloc(sizeof(int) * ve->num_params); /* default values */ ve->limits[0] = (int *) malloc(sizeof(int) * ve->num_params); /* min */ ve->limits[1] = (int *) malloc(sizeof(int) * ve->num_params); /* max */ ve->defaults[0] = 255; ve->defaults[1] = VJ_EFFECT_COLOR_BLACK; ve->defaults[2] = 15; ve->defaults[3] = 1; ve->sub_format = 0; ve->limits[0][0] = 1; ve->limits[1][0] = 255; ve->limits[0][1] = 0; ve->limits[1][1] = 7; ve->limits[0][2] = 1; ve->limits[1][2] = (120 * 25); ve->limits[0][3] = 0; ve->limits[1][3] = 1; ve->has_user = 0; ve->description = "Transition Fade to Color"; ve->extra_frame = 0; return ve; } void colorfade_apply(VJFrame *frame, int width, int height, int opacity, int color) { unsigned int i, op0, op1; unsigned int len = width * height; uint8_t colorCb = 128, colorCr = 128; uint8_t colorY; const int uv_len = frame->uv_len; uint8_t *Y = frame->data[0]; uint8_t *Cb = frame->data[1]; uint8_t *Cr = frame->data[2]; switch (color) { case VJ_EFFECT_COLOR_RED: colorCb = VJ_EFFECT_CB_RED; colorCr = VJ_EFFECT_CR_RED; colorY = VJ_EFFECT_LUM_RED; break; case VJ_EFFECT_COLOR_BLUE: colorCb = VJ_EFFECT_CB_BLUE; colorCr = VJ_EFFECT_CR_BLUE; colorY = VJ_EFFECT_LUM_BLUE; break; case VJ_EFFECT_COLOR_GREEN: colorCb = VJ_EFFECT_CB_GREEN; colorCr = VJ_EFFECT_CR_GREEN; colorY = VJ_EFFECT_LUM_GREEN; break; case VJ_EFFECT_COLOR_CYAN: colorCb = VJ_EFFECT_CB_CYAN; colorCr = VJ_EFFECT_CR_CYAN; colorY = VJ_EFFECT_LUM_CYAN; break; case VJ_EFFECT_COLOR_MAGNETA: colorCb = VJ_EFFECT_CB_MAGNETA; colorCr = VJ_EFFECT_CR_MAGNETA; colorY = VJ_EFFECT_LUM_MAGNETA; break; case VJ_EFFECT_COLOR_YELLOW: colorCb = VJ_EFFECT_CB_YELLOW; colorCr = VJ_EFFECT_CR_YELLOW; colorY = VJ_EFFECT_LUM_YELLOW; break; case VJ_EFFECT_COLOR_BLACK: colorCb = VJ_EFFECT_CB_BLACK; colorCr = VJ_EFFECT_CR_BLACK; colorY = VJ_EFFECT_LUM_BLACK; break; case VJ_EFFECT_COLOR_WHITE: colorCb = VJ_EFFECT_CB_WHITE; colorCr = VJ_EFFECT_CR_WHITE; break; } op1 = (opacity > 255) ? 255 : opacity; op0 = 255 - op1; for (i = 0; i < len; i++) Y[i] = (op0 * Y[i] + op1 * colorY) >> 8; for (i = 0; i < uv_len; i++) { Cb[i] = (op0 * Cb[i] + op1 * colorCb) >> 8; Cr[i] = (op0 * Cr[i] + op1 * colorCr) >> 8; } } void fadecolor_free(){}