/* * Linux VeeJay * * Copyright(C)2019 Niels Elburg * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License , or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307 , USA. */ #include "common.h" #include #include "halftone.h" /* * simple effect that iterates over a frame using a bounding box * a new value will be determined (average of all pixels in the bounding box, the brightest or the darkest pixel) * and the bounding box will be filled with a circle filled with this new value */ vj_effect *halftone_init(int w, int h) { vj_effect *ve = (vj_effect *) vj_calloc(sizeof(vj_effect)); ve->num_params = 4; ve->defaults = (int *) vj_calloc(sizeof(int) * ve->num_params); /* default values */ ve->limits[0] = (int *) vj_calloc(sizeof(int) * ve->num_params); /* min */ ve->limits[1] = (int *) vj_calloc(sizeof(int) * ve->num_params); /* max */ ve->limits[0][0] = 2; ve->limits[1][0] = ( w > h ? w / 2 : h / 2 ); ve->limits[0][1] = 0; ve->limits[1][1] = 3; ve->limits[0][2] = 0; ve->limits[1][2] = 1; ve->limits[0][3] = 0; ve->limits[1][3] = 2; ve->defaults[0] = ( w > h ? w / 64 : h / 64 ); ve->defaults[1] = 0; ve->defaults[2] = 0; ve->defaults[3] = 0; ve->description = "Halftone"; ve->sub_format = 1; ve->extra_frame = 0; ve->parallel = 0; ve->has_user = 0; ve->param_description = vje_build_param_list( ve->num_params, "Radius", "Mode", "Orientation", "Parity" ); ve->hints = vje_init_value_hint_list( ve->num_params ); vje_build_value_hint_list( ve->hints, ve->limits[1][1],1, "White Dots", "Black Dots", "Gray Dots", "Colored Dots" ); vje_build_value_hint_list( ve->hints, ve->limits[1][2],2, "Centered", "North West");// , "North", "North East", "East", "South East" ...); // TODO vje_build_value_hint_list( ve->hints, ve->limits[1][3],3, "Even", "Odd", "No parity"); //TODO add 'Berzek?' parameter aka broken/random parity; very cool on Mode animation return ve; } static void halftone_apply_avg_col( VJFrame *frame, int radius, int orientation, int odd) { uint8_t *Y = frame->data[0]; uint8_t *U = frame->data[1]; uint8_t *V = frame->data[2]; const int w = frame->width; const int h = frame->height; const int rad = radius/2; const int bw = radius; const int bh = radius; int x,y,x1,y1,x_inf,y_inf, x_sup, y_sup; x_inf = 0; // initial init for North East y_inf = 0; x_sup = w; y_sup = h; grid_getbounds_from_orientation(radius, orientation, odd, &x_inf, &y_inf, &x_sup, &y_sup); for( y = y_inf; y < h; y += radius ) { for( x = x_inf; x < w; x += radius ) { uint32_t sum = 0; uint32_t hit = 0; uint8_t u = U[ y * w + x ]; uint8_t v = V[ y * w + x ]; //~ int lim_x = (x + radius); //~ if( lim_x > w ) //~ lim_x = w; //~ int lim_y = (y + radius); //~ if( lim_y > h) //~ lim_y = h; // clip negative index (out of image) for colors pickup for( y1 = (y < 0) ? 0 : y ; y1 < (y + radius) && y1 < h; y1 ++ ) { for( x1 = (x < 0) ? 0 : x ; x1 < (x + radius) && x1 < w; x1 ++ ) { sum += Y[ y1 * w + x1 ]; hit ++; Y[ y1 * w + x1 ] = pixel_Y_lo_; U[ y1 * w + x1 ] = 128; V[ y1 * w + x1 ] = 128; } } uint32_t val = (sum / hit); int wrad = 1 + (int) ( ((double) val / 255.0 ) * rad); veejay_draw_circle( Y , x,y, bw, bh, w, h, wrad, val ); veejay_draw_circle( U , x,y, bw, bh, w, h, wrad, u ); veejay_draw_circle( V , x,y, bw, bh, w, h, wrad, v ); } } } static void halftone_apply_avg_gray( VJFrame *frame, int radius, int orientation, int odd) { uint8_t *Y = frame->data[0]; uint8_t *U = frame->data[1]; uint8_t *V = frame->data[2]; const int w = frame->width; const int h = frame->height; const int rad = radius/2; const int bw = radius; const int bh = radius; int x,y,x1,y1,x_inf,y_inf, x_sup, y_sup; x_inf = 0; // initial init for North East y_inf = 0; x_sup = w; y_sup = h; grid_getbounds_from_orientation(radius, orientation, odd, &x_inf, &y_inf, &x_sup, &y_sup); for( y = y_inf; y < h; y += radius ) { for( x = x_inf; x < w; x += radius ) { uint32_t sum = 0; uint32_t hit = 0; //~ int lim_x = (x + radius); //~ if( lim_x > w ) //~ lim_x = w; //~ int lim_y = (y + radius); //~ if( lim_y > h) //~ lim_y = h; // clip negative index (out of image) for colors pickup for( y1 = (y < 0) ? 0 : y ; y1 < (y + radius) && y1 < h; y1 ++ ) { for( x1 = (x < 0) ? 0 : x ; x1 < (x + radius) && x1 < w; x1 ++ ) { sum += Y[ y1 * w + x1 ]; hit ++; Y[ y1 * w + x1 ] = pixel_Y_lo_; } } uint32_t val = (sum / hit); int wrad = 1 + (int) ( ((double) val / 255.0 ) * rad); veejay_draw_circle( Y,x,y, bw, bh, w, h, wrad, val ); } } veejay_memset( U, 128, w * h ); veejay_memset( V, 128, w * h ); } static void halftone_apply_avg_black( VJFrame *frame, int radius, int orientation, int odd) { uint8_t *Y = frame->data[0]; uint8_t *U = frame->data[1]; uint8_t *V = frame->data[2]; const int w = frame->width; const int h = frame->height; const int rad = radius/2; const int bw = radius; const int bh = radius; int x,y,x1,y1,x_inf,y_inf, x_sup, y_sup; x_inf = 0; // initial init for North East y_inf = 0; x_sup = w; y_sup = h; grid_getbounds_from_orientation(radius, orientation, odd, &x_inf, &y_inf, &x_sup, &y_sup); for( y = y_inf; y < h; y += radius ) { for( x = x_inf; x < w; x += radius ) { uint32_t sum = 0; uint32_t hit = 0; //~ int lim_x = (x + radius); //~ if( lim_x > w ) //~ lim_x = w; //~ int lim_y = (y + radius); //~ if( lim_y > h) //~ lim_y = h; // clip negative index (out of image) for colors pickup for( y1 = (y < 0) ? 0 : y ; y1 < (y + radius) && y1 < h; y1 ++ ) { for( x1 = (x < 0) ? 0 : x ; x1 < (x + radius) && x1 < w; x1 ++ ) { sum += Y[ y1 * w + x1 ]; hit ++; Y[ y1 * w + x1 ] = pixel_Y_hi_; } } uint32_t val = (sum / hit); int wrad = 1 + (int) ( ((double) val / 255.0 ) * rad); veejay_draw_circle( Y,x,y, bw, bh, w, h, wrad, pixel_Y_lo_ ); } } veejay_memset( U, 128, w * h ); veejay_memset( V, 128, w * h ); } static void halftone_apply_avg_white( VJFrame *frame, int radius, int orientation, int odd) { uint8_t *Y = frame->data[0]; uint8_t *U = frame->data[1]; uint8_t *V = frame->data[2]; const int w = frame->width; const int h = frame->height; const int rad = radius/2; const int bw = radius; const int bh = radius; int x,y,x1,y1,x_inf,y_inf, x_sup, y_sup; x_inf = 0; // initial init for North East y_inf = 0; x_sup = w; y_sup = h; grid_getbounds_from_orientation(radius, orientation, odd, &x_inf, &y_inf, &x_sup, &y_sup); for( y = y_inf ; y < h; y += radius ) { for( x = x_inf ; x < w; x += radius ) { uint32_t sum = 0; uint32_t hit = 0; //~ int lim_x = (x + radius); //~ if( lim_x > w ) //~ lim_x = w; //~ int lim_y = (y + radius); //~ if( lim_y > h) //~ lim_y = h; // clip negative index (out of image) for colors pickup for( y1 = (y < 0) ? 0 : y ; y1 < (y + radius) && y1 < h; y1 ++ ) { for( x1 = (x < 0) ? 0 : x ; x1 < (x + radius) && x1 < w; x1 ++ ) { sum += Y[ y1 * w + x1 ]; hit ++; Y[ y1 * w + x1 ] = pixel_Y_lo_; } } uint32_t val = (sum / hit); int wrad = 1 + (int) ( ((double) val / 255.0 ) * rad); veejay_draw_circle( Y,x,y, bw, bh, w, h, wrad, pixel_Y_hi_ ); } } veejay_memset( U, 128, w * h ); veejay_memset( V, 128, w * h ); } void halftone_apply( void *ptr, VJFrame *frame, int *args ) { int radius = args[0]; int mode = args[1]; int orientation = args[2]; int parity = args[3]; switch(mode) { case 0: halftone_apply_avg_white( frame, radius, (vj_effect_orientation)orientation, (vj_effect_parity)parity); break; case 1: halftone_apply_avg_black( frame, radius , (vj_effect_orientation)orientation, (vj_effect_parity)parity); break; case 2: halftone_apply_avg_gray( frame, radius , (vj_effect_orientation)orientation, (vj_effect_parity)parity); break; case 3: halftone_apply_avg_col( frame, radius , (vj_effect_orientation)orientation, (vj_effect_parity)parity); break; } }