/* * Linux VeeJay * * Copyright(C)2002 Niels Elburg * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License , or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307 , USA. */ #include "common.h" #include #include "rawman.h" vj_effect *rawman_init(int w,int h) { vj_effect *ve = (vj_effect *) vj_calloc(sizeof(vj_effect)); ve->num_params = 2; ve->defaults = (int *) vj_calloc(sizeof(int) * ve->num_params); /* default values */ ve->limits[0] = (int *) vj_calloc(sizeof(int) * ve->num_params); /* min */ ve->limits[1] = (int *) vj_calloc(sizeof(int) * ve->num_params); /* max */ ve->defaults[0] = 0; ve->defaults[1] = 15; ve->limits[0][0] = 0; ve->limits[1][0] = 4; ve->limits[0][1] = 1; ve->limits[1][1] = 255; ve->sub_format = -1; ve->description = "Raw Data Manipulation"; ve->parallel = 1; ve->has_user = 0; ve->extra_frame = 0; ve->param_description = vje_build_param_list( ve->num_params, "Mode", "Value"); ve->hints = vje_init_value_hint_list( ve->num_params ); vje_build_value_hint_list( ve->hints, ve->limits[1][0],0, "Additive", "Subtractive","Multiply","Divide","Lighten","Hardlight"); return ve; } void rawman_apply(void *ptr, VJFrame *frame, int *args ) { int mode = args[0]; unsigned int YY = (unsigned int) args[1]; const int len = frame->len; unsigned int i; uint8_t *Y = frame->data[0]; /* playing with data. experimentation gives the greatest results. maybe these routine don't seem usefull, but combine them with other effects. */ switch (mode) { case 1: /* 1 in reverse, if Y == 0 this darkens the image */ for (i = 0; i < len; i++) { if ((Y[i] < YY)) { Y[i] *= 2; } else { Y[i] /= 2; } } break; case 2: for (i = 0; i < len; i++) { Y[i] -= YY; } break; case 3: /* divide action */ for (i = 0; i < len; i++) { if ((Y[i] < YY)) { Y[i] /= 2; } else { /* divide by 2 */ Y[i] *= 2; } } break; case 4: /* addition */ for (i = 0; i < len; i++) { if ((Y[i] < YY)) { Y[i] += YY; } else { Y[i] -= YY; } } break; default: /* brightness */ for (i = 0; i < len; i++) { Y[i] += YY; } break; } }