/* * Linux VeeJay * * Copyright(C)2002 Niels Elburg * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License , or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307 , USA. */ /* Copyright (C) 2002 W.P. van Paassen - peter@paassen.tmfweb.nl This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; see the file COPYING. If not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ /* This effect was inspired by an article by Sqrt(-1) */ /* 08-22-02 Optimized by WP */ /* note that the code has not been fully optimized */ /* orignal code for RGB, define INTENSITY( r + b + g / 3 ), this effect works in YCbCr space now. */ #include "common.h" #include #include "reflection.h" typedef struct { short reflect_aSin[2048]; int reflection_map[2048][256]; int sin_index; int sin_index2; // 20 uint8_t *reflection_buffer; } reflection_t; vj_effect *reflection_init(int width,int height) { vj_effect *ve = (vj_effect *) vj_calloc(sizeof(vj_effect)); ve->num_params = 3; ve->defaults = (int *) vj_calloc(sizeof(int) * ve->num_params); /* default values */ ve->limits[0] = (int *) vj_calloc(sizeof(int) * ve->num_params); /* min */ ve->limits[1] = (int *) vj_calloc(sizeof(int) * ve->num_params); /* max */ ve->defaults[0] = 2; ve->defaults[1] = 5; ve->defaults[2] = 1; ve->limits[0][0] = 1; ve->limits[1][0] = 256; ve->limits[0][1] = 1; ve->limits[1][1] = 256; ve->limits[0][2] = 0; ve->limits[1][2] = 1; ve->description = "Bump 2D"; ve->sub_format = 1; ve->extra_frame = 0; ve->has_user = 0; ve->param_description = vje_build_param_list( ve->num_params, "Value 1", "Value 2", "Mode"); return ve; } void *reflection_malloc(int width, int height) { reflection_t *r = (reflection_t*) vj_calloc(sizeof(reflection_t)); if(!r) { return NULL; } r->reflection_buffer = (uint8_t*) vj_malloc( sizeof(uint8_t) * RUP8(width)); if(!r->reflection_buffer) { free(r); return NULL; } r->sin_index2 = 20; int i, x, y; float rad; for (i = 0; i < width; i++) { rad = (float) i * 0.0174532 * 0.703125; r->reflect_aSin[i] = (short) ((sin(rad) * 100.0) + 256.0); } for (x = 0; x < width; ++x) { for (y = 0; y < 256; ++y) { float xx = (x - 128) / 128.0; float yy = (y - 128) / 128.0; float zz = 1.0 - sqrt(xx * xx + yy * yy); zz *= 255.0; if (zz < 0.0) zz = 0.0; r->reflection_map[x][y] = (int) zz; } } return (void*) r; } void reflection_free(void *ptr) { reflection_t *r = (reflection_t*) ptr; free(r->reflection_buffer); free(r); } void reflection_apply(void *ptr, VJFrame *frame, int *args) { reflection_t *r = (reflection_t*) ptr; int index1 = args[0]; int index2 = args[1]; int move = args[2]; unsigned int normalx, normaly, x, y; unsigned int lightx, lighty, temp; const unsigned int width = frame->width; const unsigned int height = frame->height; uint8_t *row = frame->data[0] + width + 1; uint8_t *cbrow = frame->data[1] + width + 1; uint8_t *crrow = frame->data[2] + width + 1; uint8_t *Y = frame->data[0]; uint8_t *Cb= frame->data[1]; uint8_t *Cr= frame->data[2]; uint8_t *reflection_buffer = r->reflection_buffer; lightx = r->reflect_aSin[r->sin_index]; lighty = r->reflect_aSin[r->sin_index2]; if (!move) { r->sin_index = index1; r->sin_index2 = index2; } else { r->sin_index += index1; r->sin_index2 += index2; } r->sin_index &= 511; r->sin_index2 &= 511; for (x = 0; x < width; x++) { reflection_buffer[x]= Y[x]; } for (y = 1; y < height - 1; y++) { uint8_t p; temp = lighty - y; p = Y[x + (y * width)]; for (x = 0; x < width; x++) { int i1 = (int) p; int i2 = Y[x + 1 + (y * width)]; /* deviate */ int i3 = (int) reflection_buffer[x]; normalx = i2 - i1 + lightx - x; normaly = i1 - i3 + temp; if (normalx < 0) normalx = 0; else if (normalx > 255) normalx = 255; if (normaly < 0) normaly = 0; else if (normaly > 255) normaly = 255; *row++ = r->reflection_map[normalx][normaly]; *cbrow++ = ((r->reflection_map[normalx][normaly] * (Cb[x + 1 + (y * width)]-128)) >> 8) +128; *crrow++ = ((r->reflection_map[normalx][normaly] * (Cr[x + 1 + (y * width)]-128)) >> 8) +128; p = i2; reflection_buffer[x] = i2; } *row += 2; } }