/* * Linux VeeJay * * Copyright(C)2002 Niels Elburg * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License , or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307 , USA. */ #include #include #include #include #include "magicoverlays.h" #include #include "common.h" #include vj_effect *overlaymagic_init(int w, int h) { vj_effect *ve = (vj_effect *) vj_calloc(sizeof(vj_effect)); ve->num_params = 2; ve->defaults = (int *) vj_calloc(sizeof(int) * ve->num_params); /* default values */ ve->limits[0] = (int *) vj_calloc(sizeof(int) * ve->num_params); /* min */ ve->limits[1] = (int *) vj_calloc(sizeof(int) * ve->num_params); /* max */ ve->defaults[0] = 1; ve->defaults[1] = 0; ve->description = "Overlay Magic"; ve->limits[0][0] = 1; ve->limits[1][0] = 33; ve->limits[0][1] = 0; ve->limits[1][1] = 1; // clear chroma or keep ve->extra_frame = 1; ve->sub_format = -1; ve->has_user = 0; ve->parallel = 1; ve->param_description = vje_build_param_list( ve->num_params, "Mode", "Keep or clear color" ); return ve; } /* rename methods in lumamagick and chromamagick */ void _overlaymagic_adddistorted(VJFrame *frame, VJFrame *frame2, int width, int height) { unsigned int i; unsigned int len = width * height; uint8_t *Y = frame->data[0]; uint8_t *Y2 = frame2->data[0]; int a, b, c; for (i = 0; i < len; i++) { a = Y[i]; b = Y2[i]; c = a + b; Y[i] = CLAMP_Y(c); } } void _overlaymagic_add_distorted(VJFrame *frame, VJFrame *frame2, int width, int height) { unsigned int i; uint8_t y1, y2; unsigned int len = width * height; int uv_len = frame->uv_len; uint8_t *Y = frame->data[0]; uint8_t *Y2 = frame2->data[0]; for (i = 0; i < len; i++) { y1 = Y[i]; y2 = Y2[i]; Y[i] = CLAMP_Y(y1 + y2); } } void _overlaymagic_subdistorted(VJFrame *frame, VJFrame *frame2, int width, int height) { unsigned int i; unsigned int len = width * height; uint8_t *Y = frame->data[0]; uint8_t *Y2 = frame2->data[0]; uint8_t y1, y2; for (i = 0; i < len; i++) { y1 = Y[i]; y2 = Y2[i]; y1 -= y2; Y[i] = CLAMP_Y(y1); } } void _overlaymagic_sub_distorted(VJFrame *frame, VJFrame *frame2, int width, int height) { unsigned int i ; unsigned int len = width * height; uint8_t *Y = frame->data[0]; uint8_t *Y2 = frame2->data[0]; uint8_t y1, y2; for (i = 0; i < len; i++) { y1 = Y[i]; y2 = Y2[i]; Y[i] = y1 - y2; } } void _overlaymagic_multiply(VJFrame *frame, VJFrame *frame2, int width, int height) { unsigned int i; unsigned int len = width * height; uint8_t *Y = frame->data[0]; uint8_t *Y2 = frame2->data[0]; for (i = 0; i < len; i++) Y[i] = (Y[i] * Y2[i]) >> 8; } void _overlaymagic_simpledivide(VJFrame *frame, VJFrame *frame2, int width, int height) { unsigned int i; unsigned int len = width * height; uint8_t *Y = frame->data[0]; uint8_t *Y2 = frame2->data[0]; for (i = 0; i < len; i++) { if(Y2[i] > pixel_Y_lo_ ) Y[i] = Y[i] / Y2[i]; } } void _overlaymagic_divide(VJFrame *frame, VJFrame *frame2, int width, int height) { unsigned int i; int a, b, c; unsigned int len = width * height; uint8_t *Y = frame->data[0]; uint8_t *Y2 = frame2->data[0]; for (i = 0; i < len; i++) { b = Y[i] * Y[i]; c = 255 - Y2[i]; if (c == 0) c = 1; a = b / c; Y[i] = a; } } void _overlaymagic_additive(VJFrame *frame, VJFrame *frame2, int width, int height) { unsigned int len = width * height; uint8_t *Y = frame->data[0]; uint8_t *Y2 = frame2->data[0]; int a; while(len--) { a = Y[len] + (2 * Y2[len]) - 255; Y[len] = CLAMP_Y(a); } } void _overlaymagic_substractive(VJFrame *frame, VJFrame *frame2, int width, int height) { unsigned int i; unsigned int len = width * height; uint8_t *Y = frame->data[0]; uint8_t *Y2 = frame2->data[0]; for (i = 0; i < len; i++) Y[i] = CLAMP_Y( Y[i] - Y2[i] ); } void _overlaymagic_softburn(VJFrame *frame, VJFrame *frame2, int width, int height) { unsigned int i; unsigned int len = width * height; uint8_t *Y = frame->data[0]; uint8_t *Y2 = frame2->data[0]; int a, b, c; for (i = 0; i < len; i++) { a = Y[i]; b = Y2[i]; if ( (a + b) <= pixel_Y_hi_) { if (a == pixel_Y_hi_) c = a; else c = (b >> 7) / (256 - a); } else { if (b <= pixel_Y_lo_) { b = 255; } c = 255 - (((255 - a) >> 7) / b); } Y[i] = c; } } void _overlaymagic_inverseburn(VJFrame *frame, VJFrame *frame2, int width, int height) { unsigned int i; unsigned int len = width * height; uint8_t *Y = frame->data[0]; uint8_t *Y2 = frame2->data[0]; int a, b, c; for (i = 0; i < len; i++) { a = Y[i]; b = Y2[i]; if (a <= pixel_Y_lo_) c = pixel_Y_lo_; else c = 255 - (((255 - b) >> 8) / a); Y[i] = CLAMP_Y(c); } } void _overlaymagic_colordodge(VJFrame *frame, VJFrame *frame2, int width, int height) { unsigned int i; unsigned int len = width * height; uint8_t *Y = frame->data[0]; uint8_t *Y2 = frame2->data[0]; int a, b, c; for (i = 0; i < len; i++) { a = Y[i]; b = Y2[i]; if (a >= pixel_Y_hi_) c = pixel_Y_hi_; else c = (b >> 8) / (256 - a); if (c >= pixel_Y_hi_) c = pixel_Y_hi_; Y[i] = c; } } void _overlaymagic_mulsub(VJFrame *frame, VJFrame *frame2, int width, int height) { unsigned int i; unsigned int len = width * height; uint8_t *Y = frame->data[0]; uint8_t *Y2 = frame2->data[0]; int a, b; for (i = 0; i < len; i++) { a = Y[i]; b = 255 - Y2[i]; if (b > pixel_Y_lo_) Y[i] = a / b; } } void _overlaymagic_lighten(VJFrame *frame, VJFrame *frame2, int width, int height) { unsigned int i; unsigned int len = width * height; uint8_t *Y = frame->data[0]; uint8_t *Y2 = frame2->data[0]; int a, b, c; for (i = 0; i < len; i++) { a = Y[i]; b = Y2[i]; if (a > b) c = a; else c = b; Y[i] = c; } } void _overlaymagic_difference(VJFrame *frame, VJFrame *frame2, int width, int height) { unsigned int i; unsigned int len = width * height; uint8_t *Y = frame->data[0]; uint8_t *Y2 = frame2->data[0]; int a, b; for (i = 0; i < len; i++) { a = Y[i]; b = Y2[i]; Y[i] = abs(a - b); } } void _overlaymagic_diffnegate(VJFrame *frame, VJFrame *frame2, int width, int height) { unsigned int i; unsigned int len = width * height; int a, b; uint8_t *Y = frame->data[0]; uint8_t *Y2 = frame2->data[0]; for (i = 0; i < len; i++) { a = (255 - Y[i]); b = Y2[i]; Y[i] = 255 - abs(a - b); } } void _overlaymagic_exclusive(VJFrame *frame, VJFrame *frame2, int width, int height) { unsigned int i; unsigned int len = width * height; uint8_t *Y = frame->data[0]; uint8_t *Y2 = frame2->data[0]; int c; for (i = 0; i < len; i++) { c = Y[i] + (2 * Y2[i]) - 255; Y[i] = CLAMP_Y(c - (( Y[i] * Y2[i] ) >> 8 )); } } void _overlaymagic_basecolor(VJFrame *frame, VJFrame *frame2, int width, int height) { unsigned int i; int a, b, c, d; unsigned int len = width * height; uint8_t *Y = frame->data[0]; uint8_t *Y2 = frame2->data[0]; for (i = 0; i < len; i++) { a = Y[i]; b = Y2[i]; c = a * b >> 8; d = c + a * ((255 - (((255 - a) * (255 - b)) >> 8) - c) >> 8); //8 Y[i] = CLAMP_Y(d); } } void _overlaymagic_freeze(VJFrame *frame, VJFrame *frame2, int width, int height) { unsigned int i; unsigned int len = width * height; uint8_t *Y = frame->data[0]; uint8_t *Y2 = frame2->data[0]; int a, b; for (i = 0; i < len; i++) { a = Y[i]; b = Y2[i]; if ( b > pixel_Y_lo_ ) Y[i] = CLAMP_Y(255 - ((( 255 - a) * ( 255 - a )) / b)); } } void _overlaymagic_unfreeze(VJFrame *frame, VJFrame *frame2, int width, int height) { unsigned int i; unsigned int len = width * height; uint8_t *Y = frame->data[0]; uint8_t *Y2 = frame2->data[0]; int a, b; for (i = 0; i < len; i++) { a = Y[i]; b = Y2[i]; if( a > pixel_Y_lo_ ) Y[i] = CLAMP_Y( 255 - ((( 255 - b ) * ( 255 - b )) / a)); } } void _overlaymagic_hardlight(VJFrame *frame, VJFrame *frame2, int width, int height) { unsigned int i; unsigned int len = width * height; uint8_t *Y = frame->data[0]; uint8_t *Y2 = frame2->data[0]; int a, b, c; for (i = 0; i < len; i++) { a = Y[i]; b = Y2[i]; if (b < 128) c = (a * b) >> 7; else c = 255 - ((255 - b) * (255 - a) >> 7); Y[i] = c; } } void _overlaymagic_relativeaddlum(VJFrame *frame, VJFrame *frame2, int width, int height) { unsigned int i; int a, b, c, d; unsigned int len = width * height; uint8_t *Y = frame->data[0]; uint8_t *Y2 = frame2->data[0]; for (i = 0; i < len; i++) { a = Y[i]; c = a >> 1; b = Y2[i]; d = b >> 1; Y[i] = CLAMP_Y(c + d); } } void _overlaymagic_relativesublum(VJFrame *frame, VJFrame *frame2, int width, int height) { unsigned int i; unsigned int len = width * height; uint8_t *Y = frame->data[0]; uint8_t *Y2 = frame2->data[0]; int a, b; for (i = 0; i < len; i++) { a = Y[i]; b = Y2[i]; Y[i] = (a - b + 255) >> 1; } } void _overlaymagic_relativeadd(VJFrame *frame, VJFrame *frame2, int width, int height) { unsigned int i; unsigned int len = width * height; uint8_t *Y = frame->data[0]; uint8_t *Y2 = frame2->data[0]; int a, b, c, d; for (i = 0; i < len; i++) { a = Y[i]; c = a >> 1; b = Y2[i]; d = b >> 1; Y[i] = c + d; } } void _overlaymagic_relativesub(VJFrame *frame, VJFrame *frame2, int width, int height) { unsigned int i; unsigned int len = width * height; uint8_t *Y = frame->data[0]; uint8_t *Y2 = frame2->data[0]; int a, b; for (i = 0; i < len; i++) { a = Y[i]; b = Y2[i]; Y[i] = (a - b + 255) >> 1; } } void _overlaymagic_minsubselect(VJFrame *frame, VJFrame *frame2, int width, int height) { unsigned int i; unsigned int len = width * height; uint8_t *Y = frame->data[0]; uint8_t *Y2 = frame2->data[0]; int a, b; for (i = 0; i < len; i++) { a = Y[i]; b = Y2[i]; if (b < a) Y[i] = (b - a + 255) >> 1; else Y[i] = (a - b + 255) >> 1; } } void _overlaymagic_maxsubselect(VJFrame *frame, VJFrame *frame2, int width, int height) { unsigned int i; unsigned int len = width * height; uint8_t *Y = frame->data[0]; uint8_t *Y2 = frame2->data[0]; int a, b; for (i = 0; i < len; i++) { a = Y[i]; b = Y2[i]; if (b > a) Y[i] = (b - a + 255) >> 1; else Y[i] = (a - b + 255) >> 1; } } void _overlaymagic_addsubselect(VJFrame *frame, VJFrame *frame2, int width, int height) { unsigned int i; unsigned int len = width * height; uint8_t *Y = frame->data[0]; uint8_t *Y2 = frame2->data[0]; int c, a, b; for (i = 0; i < len; i++) { a = Y[i]; b = Y2[i]; if (b < a) { c = (a + b) >> 1; Y[i] = c; } } } void _overlaymagic_maxselect(VJFrame *frame, VJFrame *frame2, int width, int height) { unsigned int i; unsigned int len = width * height; uint8_t *Y = frame->data[0]; uint8_t *Y2 = frame2->data[0]; int a, b; for (i = 0; i < len; i++) { a = Y[i]; b = Y2[i]; if (b > a) Y[i] = b; } } void _overlaymagic_minselect(VJFrame *frame, VJFrame *frame2, int width, int height) { unsigned int i; unsigned int len = width * height; uint8_t *Y = frame->data[0]; uint8_t *Y2 = frame2->data[0]; int a, b; for (i = 0; i < len; i++) { a = Y[i]; b = Y2[i]; if (b < a) Y[i] = b; } } void _overlaymagic_addtest(VJFrame *frame, VJFrame *frame2, int width, int height) { unsigned int i; unsigned int len = width * height; uint8_t *Y = frame->data[0]; uint8_t *Y2 = frame2->data[0]; int c, a, b; for (i = 0; i < len; i++) { a = Y[i]; b = Y2[i]; c = a + ((2 * b) - 255)>>1; Y[i] = CLAMP_Y(c); } } void _overlaymagic_addtest2(VJFrame *frame, VJFrame *frame2, int width, int height) { unsigned int i; unsigned int len = width * height; uint8_t *Y = frame->data[0]; uint8_t *Y2 = frame2->data[0]; int c, a, b; for (i = 0; i < len; i++) { a = Y[i]; b = Y2[i]; c = a + (2 * b) - 255; Y[i] = CLAMP_Y(c); } } void _overlaymagic_addtest4(VJFrame *frame, VJFrame *frame2, int width, int height) { unsigned int i; unsigned int len = width * height; uint8_t *Y = frame->data[0]; uint8_t *Y2 = frame2->data[0]; int a, b; for (i = 0; i < len; i++) { a = Y[i]; b = Y2[i]; b = b - 255; if (b <= pixel_Y_lo_) Y[i] = a; else Y[i] = (a * a) / b; } } void _overlaymagic_try (VJFrame *frame, VJFrame *frame2, int width, int height) { unsigned int i; unsigned int len = width * height; int a, b, p, q; uint8_t *Y = frame->data[0]; uint8_t *Y2 = frame2->data[0]; for (i = 0; i < len; i++) { /* calc p */ a = Y[i]; b = Y[i]; if (b <= pixel_Y_lo_) p = pixel_Y_lo_; else p = 255 - ((256 - a) * (256 - a)) / b; if (p <= pixel_Y_lo_) p = pixel_Y_lo_; /* calc q */ a = Y2[i]; b = Y2[i]; if (b <= pixel_Y_lo_) q = pixel_Y_lo_; else q = 255 - ((256 - a) * (256 - a)) / b; if (b <= pixel_Y_lo_) q = pixel_Y_lo_; /* calc pixel */ if (q <= pixel_Y_lo_) q = pixel_Y_lo_; else q = 255 - ((256 - p) * (256 - a)) / q; Y[i] = q; } } void overlaymagic_apply(VJFrame *frame, VJFrame *frame2, int width, int height, int n, int clearchroma) { switch (n) { case VJ_EFFECT_BLEND_ADDITIVE: _overlaymagic_additive(frame, frame2, width, height); break; case VJ_EFFECT_BLEND_SUBSTRACTIVE: _overlaymagic_substractive(frame, frame2, width, height); break; case VJ_EFFECT_BLEND_MULTIPLY: _overlaymagic_multiply(frame, frame2, width, height); break; case VJ_EFFECT_BLEND_DIVIDE: _overlaymagic_simpledivide(frame, frame2, width, height); break; case VJ_EFFECT_BLEND_LIGHTEN: _overlaymagic_lighten(frame, frame2, width, height); break; case VJ_EFFECT_BLEND_DIFFERENCE: _overlaymagic_difference(frame, frame2, width, height); break; case VJ_EFFECT_BLEND_DIFFNEGATE: _overlaymagic_diffnegate(frame, frame2, width, height); break; case VJ_EFFECT_BLEND_EXCLUSIVE: _overlaymagic_exclusive(frame, frame2, width, height); break; case VJ_EFFECT_BLEND_BASECOLOR: _overlaymagic_basecolor(frame, frame2, width, height); break; case VJ_EFFECT_BLEND_FREEZE: _overlaymagic_freeze(frame, frame2, width, height); break; case VJ_EFFECT_BLEND_UNFREEZE: _overlaymagic_unfreeze(frame, frame2, width, height); break; case VJ_EFFECT_BLEND_RELADD: _overlaymagic_relativeadd(frame, frame2, width, height); break; case VJ_EFFECT_BLEND_RELSUB: _overlaymagic_relativesub(frame, frame2, width, height); break; case VJ_EFFECT_BLEND_RELADDLUM: _overlaymagic_relativeaddlum(frame, frame2, width, height); break; case VJ_EFFECT_BLEND_RELSUBLUM: _overlaymagic_relativesublum(frame, frame2, width, height); break; case VJ_EFFECT_BLEND_MAXSEL: _overlaymagic_maxselect(frame, frame2, width, height); break; case VJ_EFFECT_BLEND_MINSEL: _overlaymagic_minselect(frame, frame2, width, height); break; case VJ_EFFECT_BLEND_MINSUBSEL: _overlaymagic_minsubselect(frame, frame2, width, height); break; case VJ_EFFECT_BLEND_MAXSUBSEL: _overlaymagic_maxsubselect(frame, frame2, width, height); break; case VJ_EFFECT_BLEND_ADDSUBSEL: _overlaymagic_addsubselect(frame, frame2, width, height); break; case VJ_EFFECT_BLEND_ADDAVG: _overlaymagic_add_distorted(frame, frame2, width, height); break; case VJ_EFFECT_BLEND_ADDTEST2: _overlaymagic_addtest(frame, frame2, width, height); break; case VJ_EFFECT_BLEND_ADDTEST3: _overlaymagic_addtest2(frame, frame2, width, height); break; case VJ_EFFECT_BLEND_ADDTEST4: _overlaymagic_addtest4(frame, frame2, width, height); break; case VJ_EFFECT_BLEND_MULSUB: _overlaymagic_mulsub(frame, frame2, width, height); break; case VJ_EFFECT_BLEND_SOFTBURN: _overlaymagic_softburn(frame, frame2, width, height); break; case VJ_EFFECT_BLEND_INVERSEBURN: _overlaymagic_inverseburn(frame, frame2, width, height); break; case VJ_EFFECT_BLEND_COLORDODGE: _overlaymagic_colordodge(frame, frame2, width, height); break; case VJ_EFFECT_BLEND_ADDDISTORT: _overlaymagic_adddistorted(frame, frame2, width, height); break; case VJ_EFFECT_BLEND_SUBDISTORT: _overlaymagic_subdistorted(frame, frame2, width, height); break; case 32: _overlaymagic_try(frame, frame2, width, height); break; case 33: _overlaymagic_divide(frame,frame2,width,height); break; } if(clearchroma) { veejay_memset( frame->data[1], 128, (frame->ssm ? frame->len : frame->uv_len) ); veejay_memset( frame->data[2], 128, (frame->ssm ? frame->len : frame->uv_len) ); } } void overlaymagic_free(){}