/* * Linux VeeJay * * Copyright(C)2015 Niels Elburg * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License , or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307 , USA. */ #include #include #include #include #include "alphatransition.h" #include #include "common.h" /* almost the same as masktransition.c, but adding threshold and direction parameters */ vj_effect *alphatransition_init(int width, int height) { vj_effect *ve = (vj_effect *) vj_calloc(sizeof(vj_effect)); ve->num_params = 4; ve->defaults = (int *) vj_calloc(sizeof(int) * ve->num_params); /* default values */ ve->limits[0] = (int *) vj_calloc(sizeof(int) * ve->num_params); /* min */ ve->limits[1] = (int *) vj_calloc(sizeof(int) * ve->num_params); /* max */ ve->limits[0][0] = 0; ve->limits[1][0] = 1255; ve->limits[0][1] = 0; ve->limits[1][1] = 1000; ve->limits[0][2] = 0; ve->limits[1][2] = 1; ve->limits[0][3] = 0; ve->limits[1][3] = 0xff; ve->defaults[0] = 0; ve->defaults[1] = 50; ve->defaults[2] = 0; ve->defaults[3] = 30; ve->description = "Alpha: Transition Mask"; ve->sub_format = 1; ve->extra_frame = 1; ve->has_user = 0; ve->parallel = 1; ve->alpha = FLAG_ALPHA_SRC_A; ve->param_description = vje_build_param_list(ve->num_params, "Time Index", "Smooth", "Direction", "Threshold" ); ve->hints = vje_init_value_hint_list( ve->num_params ); vje_build_value_hint_list( ve->hints, ve->limits[1][2], 2, "Channel A", "Channel B" ); return ve; } static inline void alpha_blend1(uint8_t *Y, const uint8_t *Y2, const uint8_t *AA, size_t w) { size_t j; for( j = 0; j < w; j ++ ) { Y[j] = ((AA[j] * Y[j]) + ((0xff-AA[j]) * Y2[j])) >> 8; } } static inline void alpha_blend2(uint8_t *Y, const uint8_t *Y2, const uint8_t *AA, size_t w) { size_t j; for( j = 0; j < w; j ++ ) { Y[j] = (((0xff-AA[j]) * Y[j]) + (AA[j] * Y2[j])) >> 8; } } static inline void expand_lookup_table( uint8_t *AA, const uint8_t *lookup, const uint8_t *aA, const size_t w ) { size_t j; for( j = 0; j < w; j ++ ) { AA[j] = lookup[ aA[j] ]; } } static void alpha_blend_transition( uint8_t *Y, uint8_t *Cb, uint8_t *Cr, uint8_t *a0, const uint8_t *Y2, const uint8_t *Cb2, const uint8_t *Cr2, const uint8_t *a1, const size_t len, const size_t w, unsigned int time_index, const unsigned int dur, const int direction, const int threshold ) { uint8_t lookup[256]; uint8_t AA[ RUP8(w+7) ]; const uint8_t *T = (const uint8_t*) lookup; const uint8_t *aA = a0; size_t i; /* precalc lookup table for vectorization */ for( i = 0; i < 256; i ++ ) { if( time_index < aA[i] ) lookup[i] = 0; else if ( time_index >= (aA[i] + dur) ) lookup[i] = 0xff; else lookup[i] = 0xff * ( (double) (time_index - i ) / dur ); if( lookup[i] < threshold ) lookup[i] = 0; } if( direction == 0 ) { for( i = 0; i < len; i += w ) { /* unroll the lookup table so we can vectorize */ expand_lookup_table( AA, T, aA + i, w ); alpha_blend1( Y + i, Y2 + i, AA, w ); alpha_blend1( Cb+ i, Cb2+ i, AA, w ); alpha_blend1( Cr+ i, Cr2+ i, AA, w ); } } else { for( i = 0; i < len; i += w ) { /* unroll the lookup table so we can vectorize */ expand_lookup_table( AA, T, aA + i, w ); alpha_blend2( Y + i, Y2 + i, AA, w ); alpha_blend2( Cb+ i, Cb2+ i, AA, w ); alpha_blend2( Cr+ i, Cr2+ i, AA, w ); } } } void alphatransition_apply( VJFrame *frame, VJFrame *frame2, int time_index, int duration, int direction, int threshold ) { alpha_blend_transition( frame->data[0],frame->data[1],frame->data[2],frame->data[3], frame2->data[0],frame2->data[1],frame2->data[2],frame->data[3], frame->len, frame->width, time_index, duration + 1, direction, threshold ); }