/* * Linux VeeJay * * Copyright(C)2002 Niels Elburg * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License , or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307 , USA. */ #include #include #include #include #include "magicoverlays.h" #include #include "common.h" #include vj_effect *overlaymagic_init(int w, int h) { vj_effect *ve = (vj_effect *) vj_calloc(sizeof(vj_effect)); ve->num_params = 2; ve->defaults = (int *) vj_calloc(sizeof(int) * ve->num_params); /* default values */ ve->limits[0] = (int *) vj_calloc(sizeof(int) * ve->num_params); /* min */ ve->limits[1] = (int *) vj_calloc(sizeof(int) * ve->num_params); /* max */ ve->defaults[0] = 0; ve->defaults[1] = 0; ve->description = "Overlay Magic"; ve->limits[0][0] = 0; ve->limits[1][0] = 32; ve->limits[0][1] = 0; ve->limits[1][1] = 1; // clear chroma or keep ve->extra_frame = 1; ve->sub_format = -1; ve->has_user = 0; ve->parallel = 1; ve->param_description = vje_build_param_list( ve->num_params, "Mode", "Keep or clear color" ); ve->hints = vje_init_value_hint_list( ve->num_params ); vje_build_value_hint_list( ve->hints, ve->limits[1][0], 0, "Additive", "Subtractive","Multiply","Divide", "Lighten","Hardlight", "Difference", "Difference Negate","Exclusive","Base","Freeze", "Unfreeze","Relative Add","Relative Subtract", "Max select", "Min select", "Relative Luma Add", "Relative Luma Subtract", "Min Subselect", "Max Subselect", "Add Subselect", "Add Average", "Experimental 1","Experimental 2", "Experimental 3", "Multisub", "Softburn", "Inverse Burn", "Dodge", "Distorted Add", "Distorted Subtract", "Experimental 4", "Negation Divide"); return ve; } /* FIXME rename methods in lumamagick and chromamagick */ void overlaymagic_adddistorted(VJFrame *frame, VJFrame *frame2 ) { unsigned int i; unsigned int len = frame->width * frame->height; uint8_t *Y = frame->data[0]; uint8_t *Y2 = frame2->data[0]; int a, b, c; for (i = 0; i < len; i++) { a = Y[i]; b = Y2[i]; c = a + b; Y[i] = CLAMP_Y(c); } } void overlaymagic_add_distorted(VJFrame *frame, VJFrame *frame2 ) { unsigned int i; uint8_t y1, y2; unsigned int len = frame->width * frame->height; uint8_t *Y = frame->data[0]; uint8_t *Y2 = frame2->data[0]; for (i = 0; i < len; i++) { y1 = Y[i]; y2 = Y2[i]; Y[i] = CLAMP_Y(y1 + y2); } } void overlaymagic_subdistorted(VJFrame *frame, VJFrame *frame2 ) { unsigned int i; unsigned int len = frame->width * frame->height; uint8_t *Y = frame->data[0]; uint8_t *Y2 = frame2->data[0]; uint8_t y1, y2; for (i = 0; i < len; i++) { y1 = Y[i]; y2 = Y2[i]; y1 -= y2; Y[i] = CLAMP_Y(y1); } } void overlaymagic_sub_distorted(VJFrame *frame, VJFrame *frame2 ) { unsigned int i ; unsigned int len = frame->width * frame->height; uint8_t *Y = frame->data[0]; uint8_t *Y2 = frame2->data[0]; uint8_t y1, y2; for (i = 0; i < len; i++) { y1 = Y[i]; y2 = Y2[i]; Y[i] = y1 - y2; } } void overlaymagic_multiply(VJFrame *frame, VJFrame *frame2 ) { unsigned int i; unsigned int len = frame->width * frame->height; uint8_t *Y = frame->data[0]; uint8_t *Y2 = frame2->data[0]; for (i = 0; i < len; i++) Y[i] = (Y[i] * Y2[i]) >> 8; } void overlaymagic_simpledivide(VJFrame *frame, VJFrame *frame2 ) { unsigned int i; unsigned int len = frame->width * frame->height; uint8_t *Y = frame->data[0]; uint8_t *Y2 = frame2->data[0]; for (i = 0; i < len; i++) { if(Y2[i] > pixel_Y_lo_ ) Y[i] = Y[i] / Y2[i]; } } void overlaymagic_divide(VJFrame *frame, VJFrame *frame2 ) { unsigned int i; int a, b, c; unsigned int len = frame->width * frame->height; uint8_t *Y = frame->data[0]; uint8_t *Y2 = frame2->data[0]; for (i = 0; i < len; i++) { b = Y[i] * Y[i]; c = 255 - Y2[i]; if (c == 0) c = 1; a = b / c; Y[i] = a; } } void overlaymagic_additive(VJFrame *frame, VJFrame *frame2 ) { unsigned int len = frame->width * frame->height; uint8_t *Y = frame->data[0]; uint8_t *Y2 = frame2->data[0]; int a; while(len--) { a = Y[len] + (2 * Y2[len]) - 255; Y[len] = CLAMP_Y(a); } } void overlaymagic_substractive(VJFrame *frame, VJFrame *frame2 ) { unsigned int i; unsigned int len = frame->width * frame->height; uint8_t *Y = frame->data[0]; uint8_t *Y2 = frame2->data[0]; for (i = 0; i < len; i++) Y[i] = CLAMP_Y( Y[i] - Y2[i] ); } void overlaymagic_softburn(VJFrame *frame, VJFrame *frame2 ) { unsigned int i; unsigned int len = frame->width * frame->height; uint8_t *Y = frame->data[0]; uint8_t *Y2 = frame2->data[0]; int a, b, c; for (i = 0; i < len; i++) { a = Y[i]; b = Y2[i]; if ( (a + b) <= pixel_Y_hi_) { if (a == pixel_Y_hi_) c = a; else c = (b >> 7) / (256 - a); } else { if (b <= pixel_Y_lo_) { b = 255; } c = 255 - (((255 - a) >> 7) / b); } Y[i] = c; } } void overlaymagic_inverseburn(VJFrame *frame, VJFrame *frame2 ) { unsigned int i; unsigned int len = frame->width * frame->height; uint8_t *Y = frame->data[0]; uint8_t *Y2 = frame2->data[0]; int a, b, c; for (i = 0; i < len; i++) { a = Y[i]; b = Y2[i]; if (a <= pixel_Y_lo_) c = pixel_Y_lo_; else c = 255 - (((255 - b) >> 8) / a); Y[i] = CLAMP_Y(c); } } void overlaymagic_colordodge(VJFrame *frame, VJFrame *frame2 ) { unsigned int i; unsigned int len = frame->width * frame->height; uint8_t *Y = frame->data[0]; uint8_t *Y2 = frame2->data[0]; int a, b, c; for (i = 0; i < len; i++) { a = Y[i]; b = Y2[i]; if (a >= pixel_Y_hi_) c = pixel_Y_hi_; else c = (b >> 8) / (256 - a); if (c >= pixel_Y_hi_) c = pixel_Y_hi_; Y[i] = c; } } void overlaymagic_mulsub(VJFrame *frame, VJFrame *frame2 ) { unsigned int i; unsigned int len = frame->width * frame->height; uint8_t *Y = frame->data[0]; uint8_t *Y2 = frame2->data[0]; int a, b; for (i = 0; i < len; i++) { a = Y[i]; b = 255 - Y2[i]; if (b > pixel_Y_lo_) Y[i] = a / b; } } void overlaymagic_lighten(VJFrame *frame, VJFrame *frame2 ) { unsigned int i; unsigned int len = frame->width * frame->height; uint8_t *Y = frame->data[0]; uint8_t *Y2 = frame2->data[0]; int a, b, c; for (i = 0; i < len; i++) { a = Y[i]; b = Y2[i]; if (a > b) c = a; else c = b; Y[i] = c; } } void overlaymagic_difference(VJFrame *frame, VJFrame *frame2 ) { unsigned int i; unsigned int len = frame->width * frame->height; uint8_t *Y = frame->data[0]; uint8_t *Y2 = frame2->data[0]; int a, b; for (i = 0; i < len; i++) { a = Y[i]; b = Y2[i]; Y[i] = abs(a - b); } } void overlaymagic_diffnegate(VJFrame *frame, VJFrame *frame2 ) { unsigned int i; unsigned int len = frame->width * frame->height; int a, b; uint8_t *Y = frame->data[0]; uint8_t *Y2 = frame2->data[0]; for (i = 0; i < len; i++) { a = (255 - Y[i]); b = Y2[i]; Y[i] = 255 - abs(a - b); } } void overlaymagic_exclusive(VJFrame *frame, VJFrame *frame2 ) { unsigned int i; unsigned int len = frame->width * frame->height; uint8_t *Y = frame->data[0]; uint8_t *Y2 = frame2->data[0]; int c; for (i = 0; i < len; i++) { c = Y[i] + (2 * Y2[i]) - 255; Y[i] = CLAMP_Y(c - (( Y[i] * Y2[i] ) >> 8 )); } } void overlaymagic_basecolor(VJFrame *frame, VJFrame *frame2 ) { unsigned int i; int a, b, c, d; unsigned int len = frame->width * frame->height; uint8_t *Y = frame->data[0]; uint8_t *Y2 = frame2->data[0]; for (i = 0; i < len; i++) { a = Y[i]; b = Y2[i]; c = a * b >> 8; d = c + a * ((255 - (((255 - a) * (255 - b)) >> 8) - c) >> 8); //8 Y[i] = CLAMP_Y(d); } } void overlaymagic_freeze(VJFrame *frame, VJFrame *frame2 ) { unsigned int i; unsigned int len = frame->width * frame->height; uint8_t *Y = frame->data[0]; uint8_t *Y2 = frame2->data[0]; int a, b; for (i = 0; i < len; i++) { a = Y[i]; b = Y2[i]; if ( b > pixel_Y_lo_ ) Y[i] = CLAMP_Y(255 - ((( 255 - a) * ( 255 - a )) / b)); } } void overlaymagic_unfreeze(VJFrame *frame, VJFrame *frame2 ) { unsigned int i; unsigned int len = frame->width * frame->height; uint8_t *Y = frame->data[0]; uint8_t *Y2 = frame2->data[0]; int a, b; for (i = 0; i < len; i++) { a = Y[i]; b = Y2[i]; if( a > pixel_Y_lo_ ) Y[i] = CLAMP_Y( 255 - ((( 255 - b ) * ( 255 - b )) / a)); } } void overlaymagic_hardlight(VJFrame *frame, VJFrame *frame2 ) { unsigned int i; unsigned int len = frame->width * frame->height; uint8_t *Y = frame->data[0]; uint8_t *Y2 = frame2->data[0]; int a, b, c; for (i = 0; i < len; i++) { a = Y[i]; b = Y2[i]; if (b < 128) c = (a * b) >> 7; else c = 255 - ((255 - b) * (255 - a) >> 7); Y[i] = c; } } void overlaymagic_relativeaddlum(VJFrame *frame, VJFrame *frame2 ) { unsigned int i; int a, b, c, d; unsigned int len = frame->width * frame->height; uint8_t *Y = frame->data[0]; uint8_t *Y2 = frame2->data[0]; for (i = 0; i < len; i++) { a = Y[i]; c = a >> 1; b = Y2[i]; d = b >> 1; Y[i] = CLAMP_Y(c + d); } } void overlaymagic_relativesublum(VJFrame *frame, VJFrame *frame2 ) { unsigned int i; unsigned int len = frame->width * frame->height; uint8_t *Y = frame->data[0]; uint8_t *Y2 = frame2->data[0]; int a, b; for (i = 0; i < len; i++) { a = Y[i]; b = Y2[i]; Y[i] = (a - b + 255) >> 1; } } void overlaymagic_relativeadd(VJFrame *frame, VJFrame *frame2 ) { unsigned int i; unsigned int len = frame->width * frame->height; uint8_t *Y = frame->data[0]; uint8_t *Y2 = frame2->data[0]; int a, b, c, d; for (i = 0; i < len; i++) { a = Y[i]; c = a >> 1; b = Y2[i]; d = b >> 1; Y[i] = c + d; } } void overlaymagic_relativesub(VJFrame *frame, VJFrame *frame2 ) { unsigned int i; unsigned int len = frame->width * frame->height; uint8_t *Y = frame->data[0]; uint8_t *Y2 = frame2->data[0]; int a, b; for (i = 0; i < len; i++) { a = Y[i]; b = Y2[i]; Y[i] = (a - b + 255) >> 1; } } void overlaymagic_minsubselect(VJFrame *frame, VJFrame *frame2 ) { unsigned int i; unsigned int len = frame->width * frame->height; uint8_t *Y = frame->data[0]; uint8_t *Y2 = frame2->data[0]; int a, b; for (i = 0; i < len; i++) { a = Y[i]; b = Y2[i]; if (b < a) Y[i] = (b - a + 255) >> 1; else Y[i] = (a - b + 255) >> 1; } } void overlaymagic_maxsubselect(VJFrame *frame, VJFrame *frame2 ) { unsigned int i; unsigned int len = frame->width * frame->height; uint8_t *Y = frame->data[0]; uint8_t *Y2 = frame2->data[0]; int a, b; for (i = 0; i < len; i++) { a = Y[i]; b = Y2[i]; if (b > a) Y[i] = (b - a + 255) >> 1; else Y[i] = (a - b + 255) >> 1; } } void overlaymagic_addsubselect(VJFrame *frame, VJFrame *frame2 ) { unsigned int i; unsigned int len = frame->width * frame->height; uint8_t *Y = frame->data[0]; uint8_t *Y2 = frame2->data[0]; int c, a, b; for (i = 0; i < len; i++) { a = Y[i]; b = Y2[i]; if (b < a) { c = (a + b) >> 1; Y[i] = c; } } } void overlaymagic_maxselect(VJFrame *frame, VJFrame *frame2 ) { unsigned int i; unsigned int len = frame->width * frame->height; uint8_t *Y = frame->data[0]; uint8_t *Y2 = frame2->data[0]; int a, b; for (i = 0; i < len; i++) { a = Y[i]; b = Y2[i]; if (b > a) Y[i] = b; } } void overlaymagic_minselect(VJFrame *frame, VJFrame *frame2 ) { unsigned int i; unsigned int len = frame->width * frame->height; uint8_t *Y = frame->data[0]; uint8_t *Y2 = frame2->data[0]; int a, b; for (i = 0; i < len; i++) { a = Y[i]; b = Y2[i]; if (b < a) Y[i] = b; } } void overlaymagic_addtest(VJFrame *frame, VJFrame *frame2 ) { unsigned int i; unsigned int len = frame->width * frame->height; uint8_t *Y = frame->data[0]; uint8_t *Y2 = frame2->data[0]; int c, a, b; for (i = 0; i < len; i++) { a = Y[i]; b = Y2[i]; c = (a + ((2 * b) - 255) )>>1; Y[i] = CLAMP_Y(c); } } void overlaymagic_addtest2(VJFrame *frame, VJFrame *frame2 ) { unsigned int i; unsigned int len = frame->width * frame->height; uint8_t *Y = frame->data[0]; uint8_t *Y2 = frame2->data[0]; int c, a, b; for (i = 0; i < len; i++) { a = Y[i]; b = Y2[i]; c = a + (2 * b) - 255; Y[i] = CLAMP_Y(c); } } void overlaymagic_addtest4(VJFrame *frame, VJFrame *frame2 ) { unsigned int i; unsigned int len = frame->width * frame->height; uint8_t *Y = frame->data[0]; uint8_t *Y2 = frame2->data[0]; int a, b; for (i = 0; i < len; i++) { a = Y[i]; b = Y2[i]; b = b - 255; if (b <= pixel_Y_lo_) Y[i] = a; else Y[i] = (a * a) / b; } } void overlaymagic_try (VJFrame *frame, VJFrame *frame2) { unsigned int i; unsigned int len = frame->width * frame->height; int a, b, p, q; uint8_t *Y = frame->data[0]; uint8_t *Y2 = frame2->data[0]; for (i = 0; i < len; i++) { /* calc p */ a = Y[i]; b = Y[i]; if (b <= pixel_Y_lo_) p = pixel_Y_lo_; else p = 255 - ((256 - a) * (256 - a)) / b; if (p <= pixel_Y_lo_) p = pixel_Y_lo_; /* calc q */ a = Y2[i]; b = Y2[i]; if (b <= pixel_Y_lo_) q = pixel_Y_lo_; else q = 255 - ((256 - a) * (256 - a)) / b; if (b <= pixel_Y_lo_) q = pixel_Y_lo_; /* calc pixel */ if (q <= pixel_Y_lo_) q = pixel_Y_lo_; else q = 255 - ((256 - p) * (256 - a)) / q; Y[i] = q; } } void overlaymagic_apply(VJFrame *frame, VJFrame *frame2, int n, int clearchroma) { switch (n) { case VJ_EFFECT_BLEND_ADDITIVE: overlaymagic_additive(frame, frame2 ); break; case VJ_EFFECT_BLEND_SUBSTRACTIVE: overlaymagic_substractive(frame, frame2 ); break; case VJ_EFFECT_BLEND_MULTIPLY: overlaymagic_multiply(frame, frame2 ); break; case VJ_EFFECT_BLEND_DIVIDE: overlaymagic_simpledivide(frame, frame2 ); break; case VJ_EFFECT_BLEND_LIGHTEN: overlaymagic_lighten(frame, frame2 ); break; case VJ_EFFECT_BLEND_DIFFERENCE: overlaymagic_difference(frame, frame2 ); break; case VJ_EFFECT_BLEND_DIFFNEGATE: overlaymagic_diffnegate(frame, frame2 ); break; case VJ_EFFECT_BLEND_EXCLUSIVE: overlaymagic_exclusive(frame, frame2 ); break; case VJ_EFFECT_BLEND_BASECOLOR: overlaymagic_basecolor(frame, frame2 ); break; case VJ_EFFECT_BLEND_FREEZE: overlaymagic_freeze(frame, frame2 ); break; case VJ_EFFECT_BLEND_UNFREEZE: overlaymagic_unfreeze(frame, frame2 ); break; case VJ_EFFECT_BLEND_RELADD: overlaymagic_relativeadd(frame, frame2 ); break; case VJ_EFFECT_BLEND_RELSUB: overlaymagic_relativesub(frame, frame2 ); break; case VJ_EFFECT_BLEND_RELADDLUM: overlaymagic_relativeaddlum(frame, frame2 ); break; case VJ_EFFECT_BLEND_RELSUBLUM: overlaymagic_relativesublum(frame, frame2 ); break; case VJ_EFFECT_BLEND_MAXSEL: overlaymagic_maxselect(frame, frame2 ); break; case VJ_EFFECT_BLEND_MINSEL: overlaymagic_minselect(frame, frame2 ); break; case VJ_EFFECT_BLEND_MINSUBSEL: overlaymagic_minsubselect(frame, frame2 ); break; case VJ_EFFECT_BLEND_MAXSUBSEL: overlaymagic_maxsubselect(frame, frame2 ); break; case VJ_EFFECT_BLEND_ADDSUBSEL: overlaymagic_addsubselect(frame, frame2 ); break; case VJ_EFFECT_BLEND_ADDAVG: overlaymagic_add_distorted(frame, frame2 ); break; case VJ_EFFECT_BLEND_ADDTEST2: overlaymagic_addtest(frame, frame2 ); break; case VJ_EFFECT_BLEND_ADDTEST3: overlaymagic_addtest2(frame, frame2 ); break; case VJ_EFFECT_BLEND_ADDTEST4: overlaymagic_addtest4(frame, frame2 ); break; case VJ_EFFECT_BLEND_MULSUB: overlaymagic_mulsub(frame, frame2 ); break; case VJ_EFFECT_BLEND_SOFTBURN: overlaymagic_softburn(frame, frame2 ); break; case VJ_EFFECT_BLEND_INVERSEBURN: overlaymagic_inverseburn(frame, frame2 ); break; case VJ_EFFECT_BLEND_COLORDODGE: overlaymagic_colordodge(frame, frame2 ); break; case VJ_EFFECT_BLEND_ADDDISTORT: overlaymagic_adddistorted(frame, frame2 ); break; case VJ_EFFECT_BLEND_SUBDISTORT: overlaymagic_subdistorted(frame, frame2 ); break; case VJ_EFFECT_BLEND_ADDTEST5: overlaymagic_try(frame, frame2 ); break; case VJ_EFFECT_BLEND_NEGDIV: overlaymagic_divide(frame,frame2 ); break; } if(clearchroma) { veejay_memset( frame->data[1], 128, (frame->ssm ? frame->len : frame->uv_len) ); veejay_memset( frame->data[2], 128, (frame->ssm ? frame->len : frame->uv_len) ); } }