/* * VeeJay * * Copyright(C)2002-2005 Niels Elburg * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License , or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307 , USA. */ #include #include #include #include #include #include "flare.h" #include "common.h" /* blend by blurred mask. derived from radial blur and chromamagick effect. FIXME: add remaining blend modes from chromamagick effect */ vj_effect *flare_init(int w, int h) { vj_effect *ve = (vj_effect *) vj_calloc(sizeof(vj_effect)); ve->num_params = 3; ve->defaults = (int *) vj_calloc(sizeof(int) * ve->num_params); /* default values */ ve->limits[0] = (int *) vj_calloc(sizeof(int) * ve->num_params); /* min */ ve->limits[1] = (int *) vj_calloc(sizeof(int) * ve->num_params); /* max */ ve->defaults[0] = 3; ve->defaults[1] = 25; ve->defaults[2] = 100; ve->description = "Flare (Glow)"; ve->limits[0][0] = 0; /* p0 = type, p2 = opacity, p3 = radius */ ve->limits[1][0] = 5; ve->limits[0][1] = 0; ve->limits[1][1] = 255; ve->limits[0][2] = 0; ve->limits[1][2] = 100; ve->extra_frame = 0; ve->sub_format = 1; ve->has_user = 0; ve->param_description = vje_build_param_list( ve->num_params , "Mode", "Opacity", "Radius" ); ve->hints = vje_init_value_hint_list( ve->num_params ); vje_build_value_hint_list( ve->hints,ve->limits[1][0],0, "Simple", "Exclusive", "Additive", "Unfreeze", "Darken", "Lighten" ); return ve; } static uint8_t *flare_buf[4] = { NULL,NULL,NULL,NULL}; int flare_malloc(int w, int h) { int i; for( i = 0; i < 3 ;i ++ ) { flare_buf[i] = (uint8_t*) vj_malloc( RUP8(w * h) * sizeof(uint8_t)); if(!flare_buf[i]) return 0; } return 1; } void flare_free(void) { int i; for( i = 0; i < 3; i ++ ) { if( flare_buf[i] ) free(flare_buf[i]); flare_buf[i] = NULL; } } static void flare_exclusive(VJFrame *frame, VJFrame *frame2, int width, int height, int op_a) { unsigned int i; const int len = frame->len; uint8_t *Y = frame->data[0]; uint8_t *Cb = frame->data[1]; uint8_t *Cr = frame->data[2]; uint8_t *Y2 = frame2->data[0]; uint8_t *Cb2 = frame2->data[1]; uint8_t *Cr2 = frame2->data[2]; int a=0, b=0, c=0; const unsigned int o1 = op_a; const unsigned int o2 = 255 - a; for (i = 0; i < len; i++) { a = Y[i]; b = Y2[i]; a *= o1; b *= o2; a = a >> 8; b = b >> 8; Y[i] = (a+b) - ((a * b) >> 8); // CLAMP_Y(c); a = Cb[i]-128; b = Cb2[i]-128; c = (a + b) - (( a * b) >> 8); c += 128; Cb[i] = CLAMP_UV(c); a = Cr[i]-128; b = Cr2[i]-128; c = (a + b) - ((a*b) >> 8); c += 128; Cr[i] = CLAMP_UV(c); } } static void flare_additive(VJFrame *frame, VJFrame *frame2, int width, int height, int op_a) { unsigned int i; const int len = frame->len; uint8_t *Y = frame->data[0]; uint8_t *Cb = frame->data[1]; uint8_t *Cr = frame->data[2]; uint8_t *Y2 = frame2->data[0]; uint8_t *Cb2 = frame2->data[1]; uint8_t *Cr2 = frame2->data[2]; int a,b; const unsigned int o1 = op_a; const unsigned int o2 = 255 - op_a; for(i=0; i < len; i++) { a = (Y[i]*o1) >> 7; b = (Y2[i]*o2) >> 7; Y[i] = a + (( 2 * b ) - 255); a = Cb[i]; b = Cb2[i]; Cb[i] = a + ( ( 2 * b ) - 255 ); a = Cr[i] ; b = Cr2[i] ; Cr[i] = a + ( ( 2 * b ) - 255 ); } } static void flare_unfreeze( VJFrame *frame, VJFrame *frame2, int w, int h, int op_a ) { unsigned int i; const int len = frame->len; uint8_t *Y = frame->data[0]; uint8_t *Cb = frame->data[1]; uint8_t *Cr = frame->data[2]; uint8_t *Y2 = frame2->data[0]; uint8_t *Cb2 = frame2->data[1]; uint8_t *Cr2 = frame2->data[2]; int a=0,b=0; for(i=0; i < len; i++) { a = Y[i]; b = Y2[i]; if ( a < 16 ) a = 16; Y[i] = 255 - (( op_a - b) * (op_a - b)) / a; //Y[i] = CLAMP_Y(c); a = Cb[i]; b = Cb2[i]; if ( a < 16) a = 16; Cb[i] = 255 - (( 255 - b) * ( 255 - b )) / a; //Cb[i] = CLAMP_UV(c); a = Cr[i]; b = Cr2[i]; if ( a < 16 ) a = 16; Cr[i] = 255 - ((255 -b ) * (255 - b)) /a ; //Cr[i] = CLAMP_UV(c); } } static void flare_darken(VJFrame *frame, VJFrame *frame2, int w, int h, int op_a) { unsigned int i; const int len = frame->len; uint8_t *Y = frame->data[0]; uint8_t *Cb = frame->data[1]; uint8_t *Cr = frame->data[2]; uint8_t *Y2 = frame2->data[0]; uint8_t *Cb2 = frame2->data[1]; uint8_t *Cr2 = frame2->data[2]; const unsigned int o1 = op_a; const unsigned int o2 = 255 - op_a; for(i=0; i < len; i++) { if(Y[i] > Y2[i]) { Y[i] = ((Y[i] * o1) + (Y2[i] * o2)) >> 8; Cb[i] = ((Cb[i] * o1) + (Cb2[i] * o2)) >> 8; Cr[i] = ((Cr[i] * o1) + (Cr2[i] * o2)) >> 8; } } } static void flare_simple( VJFrame *frame, VJFrame *frame2, int w, int h, int op_a ) { unsigned int i; unsigned int len = w* h; uint8_t *Y = frame->data[0]; uint8_t *Y2 = frame2->data[0]; const uint8_t solid = 255 - op_a; uint8_t premul; for (i = 0; i < len; i++) { premul = ((Y2[i] * op_a) + (solid * 0xff )) >> 8; Y[i] = ( (Y[i] >> 1) + (premul >> 1 ) ); } } static void flare_lighten(VJFrame *frame, VJFrame *frame2, int w, int h, int op_a) { unsigned int i; const int len = frame->len; uint8_t *Y = frame->data[0]; uint8_t *Cb = frame->data[1]; uint8_t *Cr = frame->data[2]; uint8_t *Y2 = frame2->data[0]; uint8_t *Cb2 = frame2->data[1]; uint8_t *Cr2 = frame2->data[2]; const unsigned int o1 = op_a; const unsigned int o2 = 255 - op_a; for(i=0; i < len; i++) { if(Y[i] < Y2[i]) { Y[i] = ((Y[i] * o1) + (Y2[i] * o2)) >> 8; Cb[i] = ((Cb[i] * o1) + (Cb2[i] * o2)) >> 8; Cr[i] = ((Cr[i] * o1) + (Cr2[i] * o2)) >> 8; } } } void flare_apply(VJFrame *A, int width, int height, int type, int op_a, int radius) { int y,x; int plane = 0; /* clone A */ VJFrame B; veejay_memcpy( &B, A, sizeof(VJFrame)); /* data is local */ B.data[0] = flare_buf[0]; B.data[1] = flare_buf[1]; B.data[2] = flare_buf[2]; int strides[4] = { A->len, A->len, A->len, 0 }; vj_frame_copy( A->data, B.data,strides ); /* apply blur on Image, horizontal and vertical (blur2 is from xine, see radial blur */ for( plane = 0; plane < 2; plane ++ ) { for( y = 0; y < height; y ++ ) blur2( A->data[plane] + (y * width), B.data[plane] + (y * width), width, radius, 2, 1, 1 ); } for( plane = 0; plane <2; plane ++ ) { for( x = 0; x < width; x ++ ) blur2( A->data[plane] + x , B.data[plane] + x, height, radius, 2, width, width ); } /* overlay original on top of blurred image */ switch( type ) { case 1: flare_exclusive(A,&B,width,height,op_a); break; case 2: flare_additive(A,&B,width,height,op_a); break; case 3: flare_unfreeze(A,&B,width,height,op_a); break; case 4: flare_darken(A,&B,width,height,op_a); break; case 5: flare_lighten( A, &B, width, height, op_a ); break; default: flare_simple( A, &B, width,height, op_a ); break; } }