/* * Linux VeeJay * * Copyright(C)2002 Niels Elburg * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License , or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307 , USA. */ #include #include #include #include #include "common.h" #include "chromascratcher.h" #include "chromamagick.h" #define RUP8(num)(((num)+8)&~8) static uint8_t *cframe[4] = {NULL,NULL,NULL,NULL}; static int cnframe = 0; static int cnreverse = 0; static int chroma_restart = 0; static VJFrame _tmp; vj_effect *chromascratcher_init(int w, int h) { vj_effect *ve = (vj_effect *) vj_calloc(sizeof(vj_effect)); ve->num_params = 4; ve->defaults = (int *) vj_calloc(sizeof(int) * ve->num_params); /* default values */ ve->limits[0] = (int *) vj_calloc(sizeof(int) * ve->num_params); /* min */ ve->limits[1] = (int *) vj_calloc(sizeof(int) * ve->num_params); /* max */ ve->limits[0][0] = 0; ve->limits[1][0] = (MAX_SCRATCH_FRAMES-1); /* uses the chromamagick effect for scratchign */ ve->limits[0][1] = 0; ve->limits[1][1] = 255; ve->limits[0][2] = 0; ve->limits[1][2] = 25; ve->limits[0][3] = 0; ve->limits[1][3] = 1; ve->defaults[0] = 1; ve->defaults[1] = 150; ve->defaults[2] = 8; ve->defaults[3] = 1; ve->description = "Matte Scratcher"; ve->sub_format = 1; ve->extra_frame = 0; ve->has_user =0; ve->param_description = vje_build_param_list(ve->num_params, "Mode", "Value", "Length", "Pingpong" ); return ve; } int chromascratcher_malloc(int w, int h) { cframe[0] = (uint8_t *) vj_malloc( RUP8(w * h * 3) * MAX_SCRATCH_FRAMES * sizeof(uint8_t) ); if(!cframe[0]) return 0; cframe[1] = cframe[0] + ( w * h * MAX_SCRATCH_FRAMES ); cframe[2] = cframe[1] + ( w * h * MAX_SCRATCH_FRAMES ); int strides[4] = { w * h * MAX_SCRATCH_FRAMES, w * h * MAX_SCRATCH_FRAMES, w * h * MAX_SCRATCH_FRAMES, 0 }; vj_frame_clear( cframe, strides, 128 ); return 1; } void chromascratcher_free() { if(cframe[0]) free(cframe[0]); cframe[0] = NULL; cframe[1] = NULL; cframe[2] = NULL; } void chromastore_frame(VJFrame *src, int w, int h, int n, int no_reverse) { int strides[4] = { (w * h), (w*h), (w*h) , 0 }; uint8_t *dest[4] = { cframe[0] + (w*h*cnframe), cframe[1] + (w*h*cnframe), cframe[2] + (w*h*cnframe), NULL }; if (!cnreverse) { vj_frame_copy( src->data, dest, strides ); } else { vj_frame_copy( dest, src->data, strides ); } if (cnreverse) cnframe--; else cnframe++; if (cnframe >= n) { if (no_reverse == 0) { cnreverse = 1; cnframe = n - 1; } else { cnframe = 0; } } if (cnframe == 0) cnreverse = 0; } void chromascratcher_apply(VJFrame *frame, int width, int height, int mode, int opacity, int n, int no_reverse) { int i; const int len = frame->len; const unsigned int op_a = (opacity > 255) ? 255 : opacity; const unsigned int op_b = 255 - op_a; const int offset = len * cnframe; uint8_t *Y = frame->data[0]; uint8_t *Cb = frame->data[1]; uint8_t *Cr = frame->data[2]; veejay_memcpy( &_tmp, frame, (sizeof(VJFrame))); _tmp.data[0] = cframe[0]; _tmp.data[1] = cframe[1]; _tmp.data[2] = cframe[2]; if(no_reverse != chroma_restart) { chroma_restart = no_reverse; cnframe = n; } if( cnframe == 0 ) { _tmp.data[0] = frame->data[0]; _tmp.data[1] = frame->data[1]; _tmp.data[2] = frame->data[2]; } if(mode>3) { int matte_mode = mode - 3; chromamagick_apply( frame,&_tmp,width, height,matte_mode,opacity); } else { switch (mode) { /* scratching with a sequence of frames (no scene changes) */ case 0: /* moving parts will dissapear over time */ for (i = 0; i < len; i++) { if (cframe[0][offset + i] < Y[i]) { Y[i] = cframe[0][offset + i]; Cb[i] = cframe[1][offset + i]; Cr[i] = cframe[2][offset + i]; } } break; case 1: for (i = 0; i < len; i++) { /* moving parts will remain visible */ if (cframe[0][offset + i] > Y[i]) { Y[i] = cframe[0][offset + i]; Cb[i] = cframe[1][offset + i]; Cr[i] = cframe[2][offset + i]; } } break; case 2: for (i = 0; i < len; i++) { if ((cframe[0][offset + i] * op_a) < (Y[i] * op_b)) { Y[i] = cframe[0][offset + i]; Cb[i] = cframe[1][offset + i]; Cr[i] = cframe[2][offset + i]; } } break; case 3: for (i = 0; i < len; i++) { /* moving parts will remain visible */ if ((cframe[0][offset + i] * op_a) > (Y[i] * op_b)) { Y[i] = cframe[0][offset + i]; Cb[i] = cframe[1][offset + i]; Cr[i] = cframe[2][offset + i]; } } break; } } chromastore_frame(frame, width, height, n, no_reverse); }