/* * Linux VeeJay * * Copyright(C)2023 Niels Elburg * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License , or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307 , USA. */ /* * Edge flow, inspired by Salsaman's Edgeflow Frei0r plugin (salsaman@gmail.com) * */ #include "common.h" #include #include "edgeglow.h" vj_effect *edgeglow_init(int w, int h) { vj_effect *ve = (vj_effect *) vj_calloc(sizeof(vj_effect)); ve->num_params = 5; ve->defaults = (int *) vj_calloc(sizeof(int) * ve->num_params); /* default values */ ve->limits[0] = (int *) vj_calloc(sizeof(int) * ve->num_params); /* min */ ve->limits[1] = (int *) vj_calloc(sizeof(int) * ve->num_params); /* max */ ve->limits[0][0] = 0; ve->limits[1][0] = 255; ve->defaults[0] = 15; ve->limits[0][1] = 0; ve->limits[1][1] = 255; ve->defaults[1] = 255; ve->limits[0][2] = 0; ve->limits[1][2] = 255; ve->defaults[2] = 255; ve->limits[0][3] = 0; ve->limits[1][3] = 255; ve->defaults[3] = 0; ve->limits[0][4] = 1; ve->limits[1][4] = 100; ve->defaults[4] = 20; ve->description = "Edge Glow"; ve->sub_format = 1; ve->rgb_conv = 1; ve->extra_frame = 0; ve->parallel = 0; ve->has_user = 0; ve->param_description = vje_build_param_list( ve->num_params, "Threshold", "Red", "Green" , "Blue", "Scaling Factor" ); return ve; } typedef struct { uint8_t *buf; uint8_t *blurmask; } edgeglow_t; void *edgeglow_malloc(int w, int h) { edgeglow_t *s = (edgeglow_t*) vj_malloc(sizeof(edgeglow_t)); if(!s) return NULL; s->buf = (uint8_t*) vj_malloc(sizeof(uint8_t) * w * h * 2 ); if(!s->buf) { free(s); return NULL; } s->blurmask = s->buf + (w*h); return (void*) s; } void edgeglow_free(void *ptr) { edgeglow_t *s = (edgeglow_t*) ptr; free(s->buf); free(s); } void edgeglow_apply( void *ptr, VJFrame *frame, int *args ) { edgeglow_t *s = (edgeglow_t*) ptr; const int t = args[0]; const int threshold = (args[0] * args[0]); const int red = args[1]; const int green = args[2]; const int blue = args[3]; const float scalingFactor = (args[4] * 0.1f); const int len = frame->len; const int width = frame->width; const int height = frame->height; uint8_t *restrict Y = frame->data[0]; uint8_t *restrict Cb = frame->data[1]; uint8_t *restrict Cr = frame->data[2]; uint8_t *restrict B = s->buf; uint8_t *restrict C = s->blurmask; int nY=0,nU=128,nV=128; _rgb2yuv( red,green,blue, nY, nU, nV ); int L2 = (nY * 100) >> 8; int a2 = (((nU - 128) * 127) >> 8); int b2 = (((nV - 128) * 127) >> 8); for( int y = 0; y < 1; y ++ ) { for( int x = 0; x < width; x ++ ) B[y*width+x] = 0; } for( int y = (height-1); y < height; y ++ ) { for( int x = 0; x < width; x ++ ) { B[y*width+x] = 0; } } // edge detect for (int y = 1; y < height - 1; ++y) { B[ y * width ] = 0; #pragma omp simd for (int x = 1; x < width - 1; ++x) { const int index = y * width + x; const int gx = Y[index - width - 1] - Y[index - width + 1] + 2 * (Y[index - 1] - Y[index + 1]) + Y[index + width - 1] - Y[index + width + 1]; const int gy = Y[index - width - 1] + 2 * Y[index - width] + Y[index - width + 1] - Y[index + width - 1] - 2 * Y[index + width] - Y[index + width + 1]; const int abs_gx = (gx ^ (gx >> 31)) - (gx >> 31); const int abs_gy = (gy ^ (gy >> 31)) - (gy >> 31); const int gradientMagnitude = abs_gx + abs_gy; const int normMagnitude = (int) (((float) gradientMagnitude / 1020) * 255.0); B[index] = (normMagnitude > t) ? gradientMagnitude : 0; } B[ y * width + width ] = 0; } // blur edge mask for (int y = 1; y < height - 1; ++y) { #pragma omp simd for (int x = 1; x < width - 1; ++x) { const int index = y * width + x; const int blurredValue = (B[index - width - 1] + B[index - width] + B[index - width + 1] + B[index - 1] + B[index] + B[index + 1] + B[index + width - 1] + B[index + width] + B[index + width + 1]) / 9; C[index] = blurredValue; } } for( int i = 0; i < len; i ++ ) { const int edgeIntensity = (int) ((float) C[i] * scalingFactor ); if( edgeIntensity > 0 ) { int L1 = (Y[i] * 100) >> 8; int a1 = (((Cb[i] - 128) * 127) >> 8); int b1 = (((Cr[i] - 128) * 127) >> 8); L1 = L1 + ((L2 - L1) * edgeIntensity) / 255; a1 = a1 + ((a2 - a1) * edgeIntensity) / 255; b1 = b1 + ((b2 - b1) * edgeIntensity) / 255; Y[i] = CLAMP_Y( (L1 * 255) / 100 ); Cb[i] = CLAMP_UV( a1 + 128 ); Cr[i] = CLAMP_UV( b1 + 128 ); } } }