/* * Linux VeeJay * * Copyright(C)2023 Niels Elburg * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License , or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307 , USA. */ #include "common.h" #include #include "flashopacity.h" #ifdef HAVE_ARM #include #endif vj_effect *flashopacity_init(int w, int h) { vj_effect *ve = (vj_effect *) vj_calloc(sizeof(vj_effect)); ve->num_params = 5; ve->defaults = (int *) vj_calloc(sizeof(int) * ve->num_params); /* default values */ ve->limits[0] = (int *) vj_calloc(sizeof(int) * ve->num_params); /* min */ ve->limits[1] = (int *) vj_calloc(sizeof(int) * ve->num_params); /* max */ ve->limits[0][0] = 1; ve->limits[1][0] = 100; ve->limits[0][1] = 0; ve->limits[1][1] = 255; ve->limits[0][2] = 0; ve->limits[1][2] = 255; ve->limits[0][3] = 0; ve->limits[1][3] = 500; ve->limits[0][4] = 0; ve->limits[1][4] = 1; ve->defaults[0] = 5; ve->defaults[1] = 100; ve->defaults[2] = 255; ve->defaults[3] = 10; ve->defaults[4] = 0; ve->description = "Flash Opacity"; ve->sub_format = -1; ve->extra_frame = 1; ve->parallel = 0; ve->has_user = 0; ve->param_description = vje_build_param_list( ve->num_params, "Exposure", "Start Opacity", "End Opacity" , "Interval", "Mode"); return ve; } #define TABLE_SIZE 256 typedef struct { int currentFrame; int exposure; float maxExposure; float explut[TABLE_SIZE]; } flash_t; void *flashopacity_malloc( int w, int h ) { flash_t *f = (flash_t*) vj_malloc(sizeof(flash_t)); if(!f) return NULL; f->exposure = 0.0f; f->currentFrame = 0; f->maxExposure = 100.0f; return (void*) f; } void flashopacity_free(void *ptr) { flash_t *f = (flash_t*) ptr; free(f); } void flashopacity_apply( void *ptr, VJFrame *frame, VJFrame *frame2, int *args ) { flash_t *f = (flash_t*) ptr; const int len = frame->len; const int uv_len = frame->uv_len; const float exposureValue = (float) args[0] / 100.0f; const int opacityStart = args[1]; const int opacityEnd = args[2]; const int interval = args[3]; const int mode = args[4]; const int hInterval = interval / 2; const int width = frame->width; int currentFrame = f->currentFrame; int i; uint8_t *restrict Y = frame->data[0]; uint8_t *restrict U = frame->data[1]; uint8_t *restrict V = frame->data[2]; uint8_t *restrict Y2 = frame2->data[0]; uint8_t *restrict U2 = frame2->data[1]; uint8_t *restrict V2 = frame2->data[2]; if(f->maxExposure != exposureValue) { int i; for( i = 0; i < TABLE_SIZE; i ++ ) { float exposureFactor = (float)i / (float)(TABLE_SIZE - 1) * exposureValue; f->explut[i] = powf(2, exposureFactor); } f->maxExposure = exposureValue; } if( currentFrame < hInterval ) { float exposureFactor = exposureValue * (currentFrame / (float)hInterval); int index = (int)(exposureFactor / exposureValue * (TABLE_SIZE - 1)); float powValue = f->explut[index]; for (int i = 0; i < len; i++) { Y[i] = (uint8_t)(Y[i] * powValue > 255 ? 255 : (Y[i] * powValue)); } if (mode == 1) { for (int i = 0; i < uv_len; i++) { int distanceToInitialU = abs(U2[i] - U[i]); int uValue = U[i] + (distanceToInitialU * currentFrame) / hInterval; U[i] = (uValue > 128 ? 128 : uValue); int distanceToInitialV = abs(V2[i] - V[i]); int vValue = V[i] + (distanceToInitialV * currentFrame) / hInterval; V[i] = (vValue > 128 ? 128 : vValue); } } } else if ( currentFrame >= hInterval && currentFrame < interval) { int opacity = opacityStart + (currentFrame - hInterval) * (opacityEnd - opacityStart) / hInterval; for (i = 0; i < len; i++) { Y[i] = (Y[i] * (0xff - opacity) + Y2[i] * opacity) / 0xff; } for( i = 0; i < uv_len; i ++ ) { U[i] = (U[i] * (0xff - opacity) + U2[i] * opacity) / 0xff; V[i] = (V[i] * (0xff - opacity) + V2[i] * opacity) / 0xff; } } f->currentFrame = (f->currentFrame + 1) % interval; }