/* * Linux VeeJay * * Copyright(C)2004 Niels Elburg * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License , or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307 , USA. */ #include "common.h" #include #include "keyselect.h" vj_effect *keyselect_init(int w, int h) { vj_effect *ve; ve = (vj_effect *) vj_calloc(sizeof(vj_effect)); ve->num_params = 5; ve->defaults = (int *) vj_calloc(sizeof(int) * ve->num_params); /* default values */ ve->limits[0] = (int *) vj_calloc(sizeof(int) * ve->num_params); /* min */ ve->limits[1] = (int *) vj_calloc(sizeof(int) * ve->num_params); /* max */ ve->defaults[0] = 4500; /* angle */ ve->defaults[1] = 0; /* r */ ve->defaults[2] = 0; /* g */ ve->defaults[3] = 255; /* b */ ve->defaults[4] = 3; /* blend type */ ve->limits[0][0] = 1; ve->limits[1][0] = 9000; ve->limits[0][1] = 0; ve->limits[1][1] = 255; ve->limits[0][2] = 0; ve->limits[1][2] = 255; ve->limits[0][3] = 0; ve->limits[1][3] = 255; ve->limits[0][4] = 0; ve->limits[1][4] = 7; ve->has_user = 0; ve->parallel = 1; ve->description = "Blend by Color Key (RGB)"; ve->extra_frame = 1; ve->sub_format = 1; ve->rgb_conv = 1; ve->param_description = vje_build_param_list(ve->num_params, "Angle","Red","Green","Blue","Blend mode" ); return ve; } typedef uint8_t(*blend_func)(uint8_t y1, uint8_t y2); static blend_func get_blend_func(const int mode); static uint8_t blend_func1(uint8_t a, uint8_t b) { int diff = abs( 0xff - a - b ); return (uint8_t) (0xff - diff); } static uint8_t blend_func2(uint8_t a, uint8_t b) { uint8_t val; if( a == 0 ) a = 0xff; val = 255 - ((255-b) * (255-b))/a; return CLAMP_Y(val); } static uint8_t blend_func3(uint8_t a , uint8_t b) { return (uint8_t) ( (uint16_t) a * b)>>8; } static uint8_t blend_func4(uint8_t a, uint8_t b) { uint8_t c = 0xff - b; if( c == 0 ) return CLAMP_Y(c); return CLAMP_Y( (a*a)/c ); } static uint8_t blend_func5(uint8_t a, uint8_t b) { uint8_t val; uint8_t c = 0xff - b; if( c == 0 ) return CLAMP_Y(b); val = (uint8_t)(b * 0xff / c); return CLAMP_Y(val); } static uint8_t blend_func6(uint8_t a, uint8_t b) { int val = a + (b - 0xff); return CLAMP_Y(val); } static uint8_t blend_func7(uint8_t a, uint8_t b) { int val = a + (2 * b) - 255; return CLAMP_Y(val); } static uint8_t blend_func8(uint8_t a, uint8_t b) { int c; if (b < 128) { c = (a * b) >> 7; } else { c = 255 - (((255 - b) * (255 - a)) >> 7); } return CLAMP_Y(c); } static blend_func get_blend_func(const int mode) { switch(mode) { case 0: return &blend_func1; case 1: return &blend_func2; case 2: return &blend_func3; case 3: return &blend_func4; case 4: return &blend_func5; case 5: return &blend_func6; case 6: return &blend_func7; case 7: return &blend_func8; } return &blend_func1; } /* Originally from: http://www.cs.utah.edu/~michael/chroma/ */ void keyselect_apply( void *ptr, VJFrame *frame, VJFrame *frame2, int *args ) { int i_angle = args[0]; int r = args[1]; int g = args[2]; int b = args[3]; int mode = args[4]; const unsigned int width = frame->width; const unsigned int height = frame->height; float tmp, aa = 255.0f, bb = 255.0f, _y = 0; float angle = (float) i_angle / 100.0f; unsigned int pos; uint8_t val; uint8_t *Y = frame->data[0]; uint8_t *Cb= frame->data[1]; uint8_t *Cr= frame->data[2]; uint8_t *Y2 = frame2->data[0]; uint8_t *U2 = frame2->data[1]; uint8_t *V2 = frame2->data[2]; int iy=pixel_Y_lo_,iu=128,iv=128; _rgb2yuv( r,g,b, iy,iu,iv ); _y = (float) iy; aa = (float) iu; bb = (float) iv; tmp = sqrt(((aa * aa) + (bb * bb))); const int cb =255 * (aa / tmp); const int cr =255 * (bb / tmp); blend_func blend_pixel = get_blend_func(mode); const int accept_angle_tg = (int)( 15.0f * tanf(M_PI * angle / 180.0f)); for (pos = (width * height); pos != 0; pos--) { short xx, yy; xx = (((Cb[pos]) * cb) + ((Cr[pos]) * cr)) >> 7; yy = (((Cr[pos]) * cb) - ((Cb[pos]) * cr)) >> 7; val = (xx * accept_angle_tg) >> 4; if (abs(yy) >= val) { Y[pos] = blend_pixel( Y[pos], Y2[pos ] ); Cb[pos] = ((Y2[pos] * (Cb[pos] - U2[pos])) >> 8) + Cb[pos]; Cr[pos] = ((Y2[pos] * (Cr[pos] - V2[pos])) >> 8) + Cr[pos]; } } }