/* * Linux VeeJay * * Copyright(C)2005 Niels Elburg * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License , or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307 , USA. */ /* Blend (add, substract,mult, divide) between source image and constant value cat libvje/internal.h |grep BLEND Most of the blending parameters ignore p3 and p4 (default values 128) */ #include #include #include #include #include "constantblend.h" #include "common.h" vj_effect *constantblend_init(int w, int h) { vj_effect *ve = (vj_effect *) vj_calloc(sizeof(vj_effect)); ve->num_params = 3; ve->defaults = (int *) vj_calloc(sizeof(int) * ve->num_params); /* default values */ ve->limits[0] = (int *) vj_calloc(sizeof(int) * ve->num_params); /* min */ ve->limits[1] = (int *) vj_calloc(sizeof(int) * ve->num_params); /* max */ ve->limits[0][0] = 0; ve->limits[1][0] = 31; ve->limits[0][1] = 0; // scale from 0.0 to 5.0 (only luma) ve->limits[1][1] = 500; ve->limits[0][2] = pixel_Y_lo_; ve->limits[1][2] = pixel_Y_hi_; ve->defaults[0] = 1; // blend type (additive) ve->defaults[1] = 110; // scale before blend ve->defaults[2] = 16; // constant Y ve->description = "Constant Luminance Blend"; ve->parallel = 1; ve->sub_format = 0; ve->extra_frame = 0; ve->has_user = 0; ve->param_description = vje_build_param_list( ve->num_params, "Mode", "Threshold", "Constant" ); return ve; } void constantblend_apply( VJFrame *frame, int width, int height, int type, int scale, int valY ) { unsigned int i; const int len = (width * height); const uint8_t y = (uint8_t) valY; const float s = ((float) scale / 100.0 ); pix_func_Y blend_y = get_pix_func_Y( type ); uint8_t *Y = frame->data[0]; for (i = 0; i < len; i++) { int tmp_val =(int)( ((float) *(Y)) * s); *(Y)++ = blend_y( (uint8_t) ( (uint8_t) tmp_val ) , y ); } }