/* * Linux VeeJay * * Copyright(C)2004 Niels Elburg * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License , or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307 , USA. */ /* Nervous is loosly based on Kentaro's Nervous effect, found in EffecTV ( http://effectv.sf.net ). */ #include #include #include #include #include #include "nervous.h" #define N_MAX 25 static uint8_t *nervous_buf[3]; // huge buffer static int frames_elapsed; vj_effect *nervous_init(int w, int h) { vj_effect *ve = (vj_effect *) vj_calloc(sizeof(vj_effect)); ve->num_params = 1; ve->defaults = (int *) vj_calloc(sizeof(int) * ve->num_params); /* default values */ ve->limits[0] = (int *) vj_calloc(sizeof(int) * ve->num_params); /* min */ ve->limits[1] = (int *) vj_calloc(sizeof(int) * ve->num_params); /* max */ ve->limits[0][0] = 0; ve->limits[1][0] = N_MAX; ve->defaults[0] = N_MAX; ve->description = "Nervous"; ve->sub_format = 0; ve->extra_frame = 0; ve->has_user = 0; ve->param_description = vje_build_param_list( ve->num_params, "Buffer length"); return ve; } int nervous_malloc(int w, int h ) { nervous_buf[0] = (uint8_t*) vj_malloc(sizeof(uint8_t) * w * h * N_MAX * 3); if(!nervous_buf[0]) return 0; nervous_buf[1] = nervous_buf[0] + (w*h*N_MAX); nervous_buf[2] = nervous_buf[1] + (w*h*N_MAX); frames_elapsed = 0; vj_frame_clear1( nervous_buf[0], 0, (w*h) * N_MAX ); vj_frame_clear1( nervous_buf[1], 128, (w*h) * N_MAX ); vj_frame_clear1( nervous_buf[2], 128, (w*h) * N_MAX ); return 1; } void nervous_free(void) { if( nervous_buf[0] ) free(nervous_buf[0]); nervous_buf[0] = NULL; nervous_buf[1] = NULL; nervous_buf[2] = NULL; } void nervous_apply( VJFrame *frame, int width, int height, int delay) { unsigned int i; int len = (width * height); int uv_len = frame->uv_len; uint8_t *Y = frame->data[0]; uint8_t *Cb = frame->data[1]; uint8_t *Cr = frame->data[2]; uint8_t *NY = nervous_buf[0] + (len * frames_elapsed ); uint8_t *NCb= nervous_buf[1] + (uv_len * frames_elapsed ); uint8_t *NCr= nervous_buf[2] + (uv_len * frames_elapsed ); uint8_t *dest[4] = { NY, NCb, NCr, NULL }; int strides[4] = { len, uv_len,uv_len, 0 }; // copy original into nervous buf vj_frame_copy( frame->data, dest, strides ); if(frames_elapsed > 0) { // take a random frame unsigned int index = (unsigned int) ((double)frames_elapsed * rand() / (RAND_MAX+1.0) ); // setup pointers uint8_t *sY = nervous_buf[0] + (len * index); uint8_t *sCb = nervous_buf[1] + (uv_len * index); uint8_t *sCr = nervous_buf[2] + (uv_len * index); // copy it to dst dest[0] = sY; dest[1] = sCb; dest[2] = sCr; vj_frame_copy( dest, frame->data, strides ); } frames_elapsed ++; if( frames_elapsed == N_MAX ) frames_elapsed = 0; }