/* * Linux VeeJay * * Copyright(C)2002 Niels Elburg * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License , or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307 , USA. */ #include #include #include #include "transblend.h" #include #include vj_effect *slidingdoor_init(int width, int height) { vj_effect *ve = (vj_effect *) vj_calloc(sizeof(vj_effect)); ve->num_params = 0; ve->defaults = (int *) vj_calloc(sizeof(int) * 1); /* default values */ ve->limits[0] = (int *) vj_calloc(sizeof(int) * 1); /* min */ ve->limits[1] = (int *) vj_calloc(sizeof(int) * 1); /* max */ /* ve->defaults[0] = 1; ve->defaults[1] = 1; ve->limits[0][0] = 1; ve->limits[1][0] = height / 16; */ ve->sub_format = 1; /* ve->limits[0][1] = 0; ve->limits[1][1] = 1; */ ve->description = "AlphaLuma Overlay"; ve->extra_frame = 1; ve->has_user = 0; ve->param_description = NULL; return ve; } void slidingdoor_apply( VJFrame *frame, VJFrame *frame2, int width, int height, int size) { //@ alpha luma unsigned int i; const int len = frame->len; uint8_t *Y = frame->data[0]; const uint8_t *Y2 = frame2->data[0]; uint8_t *Cb= frame->data[1]; uint8_t *Cr= frame->data[2]; const uint8_t *Cb2= frame2->data[1]; const uint8_t *Cr2= frame2->data[2]; for( i = 0; i < len ; i ++ ) { unsigned int op0 = Y2[i]; unsigned int op1 = 255 - op0; Y[i] = (op0 * Y[i] + op1 * Y2[i]) >> 8; Cb[i] = (op0 * Cb[i] + op1 * Cb2[i]) >> 8; Cr[i] = (op0 * Cr[i] + op1 * Cr2[i]) >> 8; } /* frameborder_yuvdata( frame->data[0], frame->data[1], frame->data[2], frame2->data[0], frame2->data[1], frame2->data[2], width,height, size*16, size*16, 0, 0, frame->shift_h, frame->shift_v );*/ } void slidingdoor_free(){}