/* * Linux VeeJay * * Copyright(C)2002 Niels Elburg * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License , or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307 , USA. */ #include #include "magicoverlays.h" #include #include #include "common.h" vj_effect *overlaymagic_init(int w, int h) { vj_effect *ve = (vj_effect *) vj_calloc(sizeof(vj_effect)); ve->num_params = 1; ve->defaults = (int *) vj_calloc(sizeof(int) * ve->num_params); /* default values */ ve->limits[0] = (int *) vj_calloc(sizeof(int) * ve->num_params); /* min */ ve->limits[1] = (int *) vj_calloc(sizeof(int) * ve->num_params); /* max */ ve->defaults[0] = 7; ve->description = "Overlay Magic"; ve->limits[0][0] = 1; ve->limits[1][0] = 32; ve->extra_frame = 1; ve->sub_format = 0; ve->has_user = 0; return ve; } /* rename methods in lumamagick and chromamagick */ void _overlaymagic_adddistorted(VJFrame *frame, VJFrame *frame2, int width, int height) { unsigned int i; unsigned int len = width * height; int uv_len = frame->uv_len; uint8_t *Y = frame->data[0]; uint8_t *Cb= frame->data[1]; uint8_t *Cr= frame->data[2]; uint8_t *Y2 = frame2->data[0]; uint8_t *Cb2= frame2->data[1]; uint8_t *Cr2= frame2->data[2]; int a, b, c; for (i = 0; i < len; i++) { a = Y[i]; b = Y2[i]; c = a + b; Y[i] = CLAMP_Y(c); } for (i = 0; i < uv_len; i++) { a = Cb[i]; b = Cb2[i]; c = a + b; Cb[i] = CLAMP_UV(c); a = Cr[i]; b = Cr2[i]; c = a + b; Cr[i] = CLAMP_UV(c); } } void _overlaymagic_add_distorted(VJFrame *frame, VJFrame *frame2, int width, int height) { unsigned int i; uint8_t y1, y2, cb, cr; unsigned int len = width * height; int uv_len = frame->uv_len; uint8_t *Y = frame->data[0]; uint8_t *Cb= frame->data[1]; uint8_t *Cr= frame->data[2]; uint8_t *Y2 = frame2->data[0]; uint8_t *Cb2= frame2->data[1]; uint8_t *Cr2= frame2->data[2]; for (i = 0; i < len; i++) { y1 = Y[i]; y2 = Y2[i]; Y[i] = y1 + y2; } for (i = 0; i < uv_len; i++) { cb = Cb[i]; cr = Cb2[i]; Cb[i] = cb + cr; cb = Cr[i]; cr = Cr2[i]; Cr[i] = cb + cr; } } void _overlaymagic_subdistorted(VJFrame *frame, VJFrame *frame2, int width, int height) { unsigned int i; unsigned int len = width * height; int uv_len = frame->uv_len; uint8_t *Y = frame->data[0]; uint8_t *Cb= frame->data[1]; uint8_t *Cr= frame->data[2]; uint8_t *Y2 = frame2->data[0]; uint8_t *Cb2= frame2->data[1]; uint8_t *Cr2= frame2->data[2]; uint8_t y1, y2, cb, cr; for (i = 0; i < len; i++) { y1 = Y[i]; y2 = Y2[i]; y1 -= y2; Y[i] = y1; } for (i = 0; i < uv_len; i++) { cb = Cb[i]; cr = Cb2[i]; cb -= cr; Cb[i] = cb; cb = Cr[i]; cr = Cr2[i]; cb -= cr; Cr[i] = cb; } } void _overlaymagic_sub_distorted(VJFrame *frame, VJFrame *frame2, int width, int height) { unsigned int i ; unsigned int len = width * height; int uv_len = frame->uv_len; uint8_t *Y = frame->data[0]; uint8_t *Cb= frame->data[1]; uint8_t *Cr= frame->data[2]; uint8_t *Y2 = frame2->data[0]; uint8_t *Cb2= frame2->data[1]; uint8_t *Cr2= frame2->data[2]; uint8_t y1, y2, cb, cr; for (i = 0; i < len; i++) { y1 = Y[i]; y2 = Y2[i]; Y[i] = y1 - y2; } for (i = 0; i < uv_len; i++) { cb = Cb[i]; cr = Cb2[i]; Cb[i] = cb - cr; cb = Cr[i]; cr = Cr2[i]; Cr[i] = cb - cr; } } void _overlaymagic_multiply(VJFrame *frame, VJFrame *frame2, int width, int height) { unsigned int i; unsigned int len = width * height; uint8_t *Y = frame->data[0]; uint8_t *Y2 = frame2->data[0]; uint8_t y1, y2; for (i = 0; i < len; i++) { y1 = Y[i]; y2 = Y2[i]; y1 = (y1 * y2) >> 8; Y[i] = y1; } } void _overlaymagic_divide(VJFrame *frame, VJFrame *frame2, int width, int height) { unsigned int i; int a, b, c; unsigned int len = width * height; uint8_t *Y = frame->data[0]; uint8_t *Y2 = frame2->data[0]; for (i = 0; i < len; i++) { b = Y[i] * Y[i]; c = 255 - Y2[i]; if (c == 0) c = pixel_Y_lo_; a = b / c; Y[i] = a; } } void _overlaymagic_additive(VJFrame *frame, VJFrame *frame2, int width, int height) { unsigned int len = width * height; uint8_t *Y = frame->data[0]; uint8_t *Y2 = frame2->data[0]; int a; while(len--) { a = Y[len] + (2 * Y2[len]) - 255; Y[len] = CLAMP_Y(a); } } void _overlaymagic_substractive(VJFrame *frame, VJFrame *frame2, int width, int height) { unsigned int i; int a; unsigned int len = width * height; uint8_t *Y = frame->data[0]; uint8_t *Y2 = frame2->data[0]; for (i = 0; i < len; i++) { a = Y[i] + (Y2[i] - 255); Y[i] = a; } } void _overlaymagic_softburn(VJFrame *frame, VJFrame *frame2, int width, int height) { unsigned int i; unsigned int len = width * height; uint8_t *Y = frame->data[0]; uint8_t *Y2 = frame2->data[0]; int a, b, c; for (i = 0; i < len; i++) { a = Y[i]; b = Y2[i]; if (a + b < pixel_Y_hi_) { if (a == pixel_Y_hi_) c = a; else c = (b >> 7) / (256 - a); } else { if (b < pixel_Y_lo_) b = pixel_Y_lo_; c = 255 - (((255 - a) >> 7) / b); } Y[i] = c; } } void _overlaymagic_inverseburn(VJFrame *frame, VJFrame *frame2, int width, int height) { unsigned int i; unsigned int len = width * height; uint8_t *Y = frame->data[0]; uint8_t *Y2 = frame2->data[0]; int a, b, c; for (i = 0; i < len; i++) { a = Y[i]; b = Y2[i]; if (a < pixel_Y_lo_) c = pixel_Y_lo_; else c = 255 - (((255 - b) >> 8) / a); Y[i] = CLAMP_Y(c); } } void _overlaymagic_colordodge(VJFrame *frame, VJFrame *frame2, int width, int height) { unsigned int i; unsigned int len = width * height; uint8_t *Y = frame->data[0]; uint8_t *Y2 = frame2->data[0]; int a, b, c; for (i = 0; i < len; i++) { a = Y[i]; b = Y2[i]; if (a >= pixel_Y_hi_) c = pixel_Y_hi_; else c = (b >> 8) / (256 - a); if (c > pixel_Y_hi_) c = pixel_Y_hi_; Y[i] = c; } } void _overlaymagic_mulsub(VJFrame *frame, VJFrame *frame2, int width, int height) { unsigned int i; unsigned int len = width * height; uint8_t *Y = frame->data[0]; uint8_t *Y2 = frame2->data[0]; int a, b, c; for (i = 0; i < len; i++) { a = Y[i]; b = 255 - Y2[i]; if (b < pixel_Y_lo_) b = pixel_Y_lo_; c = a / b; Y[i] = c; } } void _overlaymagic_lighten(VJFrame *frame, VJFrame *frame2, int width, int height) { unsigned int i; unsigned int len = width * height; uint8_t *Y = frame->data[0]; uint8_t *Y2 = frame2->data[0]; int a, b, c; for (i = 0; i < len; i++) { a = Y[i]; b = Y2[i]; if (a > b) c = a; else c = b; Y[i] = c; } } void _overlaymagic_difference(VJFrame *frame, VJFrame *frame2, int width, int height) { unsigned int i; unsigned int len = width * height; uint8_t *Y = frame->data[0]; uint8_t *Y2 = frame2->data[0]; int a, b; for (i = 0; i < len; i++) { a = Y[i]; b = Y2[i]; Y[i] = abs(a - b); } } void _overlaymagic_diffnegate(VJFrame *frame, VJFrame *frame2, int width, int height) { unsigned int i; unsigned int len = width * height; int a, b; uint8_t *Y = frame->data[0]; uint8_t *Y2 = frame2->data[0]; for (i = 0; i < len; i++) { a = (255 - Y[i]); b = Y2[i]; Y[i] = 255 - abs(a - b); } } void _overlaymagic_exclusive(VJFrame *frame, VJFrame *frame2, int width, int height) { unsigned int i; unsigned int len = width * height; int uv_len = frame->uv_len; uint8_t *Y = frame->data[0]; uint8_t *Cb= frame->data[1]; uint8_t *Cr= frame->data[2]; uint8_t *Y2 = frame2->data[0]; uint8_t *Cb2= frame2->data[1]; uint8_t *Cr2= frame2->data[2]; int a, b, c; for (i = 0; i < len; i++) { a = Y[i]; b = Y2[i]; c = a + b - ((a * b) >> 8); Y[i] = c; } for( i=0; i < uv_len; i++) { a = Cb[i]-128; b = Cb2[i]-128; c = a +b - (( a * b ) >> 8); c += 128; Cb[i] = CLAMP_UV(c); a = Cr[i] - 128; b = Cr2[i] - 128; c = a + b - (( a * b) >> 8); c += 128; Cr[i] = CLAMP_UV(c); } } void _overlaymagic_basecolor(VJFrame *frame, VJFrame *frame2, int width, int height) { unsigned int i; int a, b, c, d; unsigned int len = width * height; uint8_t *Y = frame->data[0]; uint8_t *Y2 = frame2->data[0]; for (i = 0; i < len; i++) { a = Y[i]; b = Y2[i]; if (a < pixel_Y_lo_) a = pixel_Y_lo_; if (b < pixel_Y_lo_) b = pixel_Y_lo_; c = a * b >> 7; d = c + a * ((255 - (((255 - a) * (255 - b)) >> 7) - c) >> 7); //8 Y[i] = d; } } void _overlaymagic_freeze(VJFrame *frame, VJFrame *frame2, int width, int height) { unsigned int i; unsigned int len = width * height; uint8_t *Y = frame->data[0]; uint8_t *Y2 = frame2->data[0]; int a, b, c; for (i = 0; i < len; i++) { a = Y[i]; b = Y2[i]; if (b < pixel_Y_lo_) c = a; else c = 255 - ((256 - a) * (256 - a)) / b; Y[i] = c; } } void _overlaymagic_unfreeze(VJFrame *frame, VJFrame *frame2, int width, int height) { unsigned int i; unsigned int len = width * height; uint8_t *Y = frame->data[0]; uint8_t *Y2 = frame2->data[0]; int a, b, c; for (i = 0; i < len; i++) { a = Y[i]; b = Y2[i]; if (a < pixel_Y_lo_) c = pixel_Y_lo_; else c = 255 - ((255 - b) * (255 - b)) / a; Y[i] = c; } } void _overlaymagic_hardlight(VJFrame *frame, VJFrame *frame2, int width, int height) { unsigned int i; unsigned int len = width * height; uint8_t *Y = frame->data[0]; uint8_t *Y2 = frame2->data[0]; int a, b, c; for (i = 0; i < len; i++) { a = Y[i]; b = Y2[i]; if (b < 128) c = (a * b) >> 7; else c = 256 - ((256 - b) * (256 - a) >> 7); Y[i] = c; } } void _overlaymagic_relativeaddlum(VJFrame *frame, VJFrame *frame2, int width, int height) { unsigned int i; int a, b, c, d; unsigned int len = width * height; uint8_t *Y = frame->data[0]; uint8_t *Y2 = frame2->data[0]; for (i = 0; i < len; i++) { a = Y[i]; c = a >> 1; b = Y2[i]; d = b >> 1; if ((c + d) < a) c = a; else c += d; Y[i] = c; } } void _overlaymagic_relativesublum(VJFrame *frame, VJFrame *frame2, int width, int height) { unsigned int i; unsigned int len = width * height; uint8_t *Y = frame->data[0]; uint8_t *Y2 = frame2->data[0]; int a, b; for (i = 0; i < len; i++) { a = Y[i]; b = Y2[i]; Y[i] = (a - b + 255) >> 1; } } void _overlaymagic_relativeadd(VJFrame *frame, VJFrame *frame2, int width, int height) { unsigned int i; unsigned int len = width * height; int uv_len = frame->uv_len; uint8_t *Y = frame->data[0]; uint8_t *Cb= frame->data[1]; uint8_t *Cr= frame->data[2]; uint8_t *Y2 = frame2->data[0]; uint8_t *Cb2= frame2->data[1]; uint8_t *Cr2= frame2->data[2]; int a, b, c, d; for (i = 0; i < len; i++) { a = Y[i]; c = a >> 1; b = Y2[i]; d = b >> 1; Y[i] = c + d; } for (i = 0; i < uv_len; i++) { a = Cb[i]; c = a >> 1; b = Cb2[i]; d = b >> 1; Cb[i] = c + d; a = Cr[i]; c = a >> 1; b = Cr2[i]; d = b >> 1; Cr[i] = c + d; } } void _overlaymagic_relativesub(VJFrame *frame, VJFrame *frame2, int width, int height) { unsigned int i; unsigned int len = width * height; int uv_len = frame->uv_len; uint8_t *Y = frame->data[0]; uint8_t *Cb= frame->data[1]; uint8_t *Cr= frame->data[2]; uint8_t *Y2 = frame2->data[0]; uint8_t *Cb2= frame2->data[1]; uint8_t *Cr2= frame2->data[2]; int a, b; for (i = 0; i < len; i++) { a = Y[i]; b = Y2[i]; Y[i] = (a - b + 255) >> 1; } for (i = 0; i < uv_len; i++) { a = Cb[i]; b = Cb2[i]; Cb[i] = (a - b + 255) >> 1; a = Cr[i]; b = Cr2[i]; Cr[i] = (a - b + 255) >> 1; } } void _overlaymagic_minsubselect(VJFrame *frame, VJFrame *frame2, int width, int height) { unsigned int i; unsigned int len = width * height; uint8_t *Y = frame->data[0]; uint8_t *Y2 = frame2->data[0]; int a, b; for (i = 0; i < len; i++) { a = Y[i]; b = Y2[i]; if (b < a) Y[i] = (b - a + 255) >> 1; else Y[i] = (a - b + 255) >> 1; } } void _overlaymagic_maxsubselect(VJFrame *frame, VJFrame *frame2, int width, int height) { unsigned int i; unsigned int len = width * height; uint8_t *Y = frame->data[0]; uint8_t *Y2 = frame2->data[0]; int a, b; for (i = 0; i < len; i++) { a = Y[i]; b = Y2[i]; if (b > a) Y[i] = (b - a + 255) >> 1; else Y[i] = (a - b + 255) >> 1; } } void _overlaymagic_addsubselect(VJFrame *frame, VJFrame *frame2, int width, int height) { unsigned int i; unsigned int len = width * height; uint8_t *Y = frame->data[0]; uint8_t *Y2 = frame2->data[0]; int c, a, b; for (i = 0; i < len; i++) { a = Y[i]; b = Y2[i]; if (b < a) { c = (a + b) >> 1; Y[i] = c; } } } void _overlaymagic_maxselect(VJFrame *frame, VJFrame *frame2, int width, int height) { unsigned int i; unsigned int len = width * height; uint8_t *Y = frame->data[0]; uint8_t *Y2 = frame2->data[0]; int a, b; for (i = 0; i < len; i++) { a = Y[i]; b = Y2[i]; if (b > a) Y[i] = b; } } void _overlaymagic_minselect(VJFrame *frame, VJFrame *frame2, int width, int height) { unsigned int i; unsigned int len = width * height; uint8_t *Y = frame->data[0]; uint8_t *Y2 = frame2->data[0]; int a, b; for (i = 0; i < len; i++) { a = Y[i]; b = Y2[i]; if (b < a) Y[i] = b; } } void _overlaymagic_addtest(VJFrame *frame, VJFrame *frame2, int width, int height) { unsigned int i; unsigned int len = width * height; uint8_t *Y = frame->data[0]; uint8_t *Y2 = frame2->data[0]; int c, a, b; for (i = 0; i < len; i++) { a = Y[i]; b = Y2[i]; c = a + (2 * b) - 255; Y[i] = c; } } void _overlaymagic_addtest2(VJFrame *frame, VJFrame *frame2, int width, int height) { unsigned int i; unsigned int len = width * height; int uv_len = frame->uv_len; uint8_t *Y = frame->data[0]; uint8_t *Cb= frame->data[1]; uint8_t *Cr= frame->data[2]; uint8_t *Y2 = frame2->data[0]; uint8_t *Cb2= frame2->data[1]; uint8_t *Cr2= frame2->data[2]; int c, a, b; for (i = 0; i < len; i++) { a = Y[i]; b = Y2[i]; c = a + (2 * b) - 255; Y[i] = c; } for (i = 0; i < uv_len; i++) { a = Cb[i]; b = Cb2[i]; c = a + (2 * b) - 255; Cb[i] = c; a = Cr[i]; b = Cr2[i]; c = a + (2 * b) - 255; Cr[i] = c; } } void _overlaymagic_addtest4(VJFrame *frame, VJFrame *frame2, int width, int height) { unsigned int i; unsigned int len = width * height; uint8_t *Y = frame->data[0]; uint8_t *Y2 = frame2->data[0]; int c, a, b; for (i = 0; i < len; i++) { a = Y[i]; b = Y2[i]; b = b - 255; if (a < pixel_Y_lo_) a = pixel_Y_lo_; if (b < pixel_Y_lo_) b = Y2[i]; if (b < pixel_Y_lo_) b = pixel_Y_lo_; c = (a * a) / b; Y[i] = c; } } void _overlaymagic_try (VJFrame *frame, VJFrame *frame2, int width, int height) { unsigned int i; unsigned int len = width * height; int a, b, p, q; uint8_t *Y = frame->data[0]; uint8_t *Y2 = frame2->data[0]; for (i = 0; i < len; i++) { /* calc p */ a = Y[i]; b = Y[i]; if (b < pixel_Y_lo_) p = pixel_Y_lo_; else p = 255 - ((256 - a) * (256 - a)) / b; if (p < pixel_Y_lo_) p = pixel_Y_lo_; /* calc q */ a = Y2[i]; b = Y2[i]; if (b < pixel_Y_lo_) q = pixel_Y_lo_; else q = 255 - ((256 - a) * (256 - a)) / b; if (b < pixel_Y_lo_) q = pixel_Y_lo_; /* calc pixel */ if (q < pixel_Y_lo_) q = pixel_Y_lo_; else q = 255 - ((256 - p) * (256 - a)) / q; if (q < pixel_Y_lo_) q = pixel_Y_lo_; Y[i] = q; } } void overlaymagic_apply(VJFrame *frame, VJFrame *frame2, int width, int height, int n) { switch (n) { case VJ_EFFECT_BLEND_ADDITIVE: _overlaymagic_additive(frame, frame2, width, height); break; case VJ_EFFECT_BLEND_SUBSTRACTIVE: _overlaymagic_substractive(frame, frame2, width, height); break; case VJ_EFFECT_BLEND_MULTIPLY: _overlaymagic_multiply(frame, frame2, width, height); break; case VJ_EFFECT_BLEND_DIVIDE: _overlaymagic_divide(frame, frame2, width, height); break; case VJ_EFFECT_BLEND_LIGHTEN: _overlaymagic_lighten(frame, frame2, width, height); break; case VJ_EFFECT_BLEND_DIFFERENCE: _overlaymagic_difference(frame, frame2, width, height); break; case VJ_EFFECT_BLEND_DIFFNEGATE: _overlaymagic_diffnegate(frame, frame2, width, height); break; case VJ_EFFECT_BLEND_EXCLUSIVE: _overlaymagic_exclusive(frame, frame2, width, height); break; case VJ_EFFECT_BLEND_BASECOLOR: _overlaymagic_basecolor(frame, frame2, width, height); break; case VJ_EFFECT_BLEND_FREEZE: _overlaymagic_freeze(frame, frame2, width, height); break; case VJ_EFFECT_BLEND_UNFREEZE: _overlaymagic_unfreeze(frame, frame2, width, height); break; case VJ_EFFECT_BLEND_RELADD: _overlaymagic_relativeadd(frame, frame2, width, height); break; case VJ_EFFECT_BLEND_RELSUB: _overlaymagic_relativesub(frame, frame2, width, height); break; case VJ_EFFECT_BLEND_RELADDLUM: _overlaymagic_relativeaddlum(frame, frame2, width, height); break; case VJ_EFFECT_BLEND_RELSUBLUM: _overlaymagic_relativesublum(frame, frame2, width, height); break; case VJ_EFFECT_BLEND_MAXSEL: _overlaymagic_maxselect(frame, frame2, width, height); break; case VJ_EFFECT_BLEND_MINSEL: _overlaymagic_minselect(frame, frame2, width, height); break; case VJ_EFFECT_BLEND_MINSUBSEL: _overlaymagic_minsubselect(frame, frame2, width, height); break; case VJ_EFFECT_BLEND_MAXSUBSEL: _overlaymagic_maxsubselect(frame, frame2, width, height); break; case VJ_EFFECT_BLEND_ADDSUBSEL: _overlaymagic_addsubselect(frame, frame2, width, height); break; case VJ_EFFECT_BLEND_ADDAVG: _overlaymagic_add_distorted(frame, frame2, width, height); break; case VJ_EFFECT_BLEND_ADDTEST2: _overlaymagic_addtest(frame, frame2, width, height); break; case VJ_EFFECT_BLEND_ADDTEST3: _overlaymagic_addtest2(frame, frame2, width, height); break; case VJ_EFFECT_BLEND_ADDTEST4: _overlaymagic_addtest4(frame, frame2, width, height); break; case VJ_EFFECT_BLEND_MULSUB: _overlaymagic_mulsub(frame, frame2, width, height); break; case VJ_EFFECT_BLEND_SOFTBURN: _overlaymagic_softburn(frame, frame2, width, height); break; case VJ_EFFECT_BLEND_INVERSEBURN: _overlaymagic_inverseburn(frame, frame2, width, height); break; case VJ_EFFECT_BLEND_COLORDODGE: _overlaymagic_colordodge(frame, frame2, width, height); break; case VJ_EFFECT_BLEND_ADDDISTORT: _overlaymagic_adddistorted(frame, frame2, width, height); break; case VJ_EFFECT_BLEND_SUBDISTORT: _overlaymagic_subdistorted(frame, frame2, width, height); break; case 32: _overlaymagic_try(frame, frame2, width, height); break; } } void overlaymagic_free(){}